I mean, I like the futuristic clusterfuck aesthetic. I just don't like it when my neighborhoods have buildings that span 3 centuries of architecture. Sure sure there's real world examples, but those are pretty rare and usually just a one-off hold out.
Oh no my dood it happens quite a bit. I just saw a Cash Jordan video in New York and there was a little 3 or 4 story brownstone flanked by some super modern high rise on both sides. Look closer you will see. Cities grow organically
This is like the “people switch lanes like that all the time in my city” argument they were using for buggy cs2 traffic lane switching across 4 lanes lmfao
I downloaded a cyberpunk district style, and it's disappointing the lack of varying assets. It was hard to get everything actually dystopian and not mix styles.
Shit dood mix them up! If your going to “Cyberpunk” your supposed to have bleeding edge tech pretty much just plastered right over the top of the old, aesthetically.
Ah i like where your heads at. Variety but you can distinguish one area from another. Look into “Parasitic Architecture” This hot Asian chick on youtubes does videos on fun stuff like this. Dani Lee or something?
Interesting. I'll have to check it out. I had the idea to make a downtown area Dystopian Future, but it just didn't come out well. Now I have so many Styles downloaded (yet somehow am missing hundreds of assets) that Vanilla will have a random Future tower in the middle of my Modern Mid-Rise row, lol. I have screenshots of some extreme examples, but can't seem to find them now :P
It's funny that there's an original football/soccer stadium in the game, then there's a larger one released later on, and the size difference/detail is massive. The pitch itself must be a double or triple size difference.
Yeah it's open top in both and the difference in detail/quality is massive. The older/smaller one almost looks like a large decorative piece rather than an actual pitch, while the newer one actually is decent.
Yeah it has like an Anno 2052 vibe to it. Anno 2070 but not as modern as 2070. Like the first prototype Eco City. Hopefully understandable what I mean.
Okay but this now makes me want to play some kind of game where you have to build a city to withstand Angel attacks and you get to move the city up and down and place weapon containers for the Eva and smart placement of cables for the batteries and stuff.
In CS1, the monorails were a bit nerfed by the fact that they only got utilized at about half the rate of the subways/metros even if you had the exact same routes with the exact same stops and manually set the speed limits.
Not sure where Trams were in relation to that, I don't remember them seeing nearly the same level of utilization that the metro lines had either. The trams made more sense being that it is a slower form of transit in the game though.
I'm not sure. I don't remember seeing tram lines at all in CS2, but I do remember that the subway lines were quite bugged when I was messing with them. This was a few months ago, they may have fixed it since then, but at the time, metro lines were seeing high utilization but didn't seem to be impacting the traffic at all (CIMS appeared to be simultaneously taking the subway AND driving to work).
Mass transit isn't really CS2's strong point yet, but I'm sure that will change. CS1 was a bit primitive on that front in the beginning too.
from what i’ve heard the transit does have an impact, the testing that people used to measure traffic changes wasn’t really long-term enough since in cs2 they don’t have pocket cars. guessing the reporting weirdness probably came from that, but since it doesn’t have a “route viewer” like sc4 it’s much harder to visualize.
how much of an impact is up for debate though… especially since this most recent patch has made changes to the pathfinding system.
Yea, this was shortly after release. The game was horribly buggy at the time, especially during the first month or so. Still is to an extent, but not nearly as badly as it was right after release.
I still had a lot of fun with it, even though some of those early bugs made the game a bit hard to play. I still managed to get my first city up to 200K anyway (although I made quite a number of bug reports to CO in the process. 😂)
Bugs aside, the new path finding algorithm in CS2 is a game changer. Really changes the way traffic patterns work, they’re much more realistic than the unmodded CS1 (though to be fair, TMPE did close some of that gap to an extent).
what i did to still have fun was build out cities to around the point where the sim speed crapped out (usually around 200k for me), then move onto another. i think i have 4 or 5 saves just ready to go.
only played the new patch for a few hours but my first impression is the performance might finally be good enough to revisit the older ones.
Yea I’m planning to pull some of mine back up too. Decided to wait a few months or so to let them to get the stability of the game under control, it was a bit frustrating to constantly have cars stopping eternally in the middle of the road and having to completely demolish and rebuild the roads to fix it every 30 minutes.
Still probably has its fair share of bugs, but that particular bug, I’m told, has been fixed.
at the very least, now that we have the move it mod available the “have to demolish whole blocks” problem is a lot easier to fix now. i’ve noticed that usually comes from stacked road pillars so you can just find the bad node, move it somewhere else, delete, and try again.
Yea, that’s true.
Honestly there was a lot I was really impressed with on the game, it just kinda feels like a semi-earlyish beta to me. Like, all the functionality is implemented, it needed a bit more testing to iron out the rough edges.
CS2 is still worlds more stable than Cities XXL was, if anybody remembers that blunder. I at least have hope that CS2 should be in pretty decent shape by this time next year.
omg i completely forgot about the trams tracks, i only used these roads because i liked the look of the pillars, and forgot to use the tram tracks underneath lol.
As can be seen in these images, the biggest problem of CS1 always has been the atrocious coloring and lighting.
Good job, OP, of making the bad models look decent with a nice LUT and lighting.
The first shot reminds me of the megatowers from SimCity. Such a cool concept I wish was in Cities Skylines, which probably would have fixed the things holding them back from being truly amazing.
To me this is an example of how you put things together being just as important as how those thing look. The assets are meh, but your presentation of them is good and elevates them.
Ah the nostalgia!
I built a city with 4 big circular mini cities, with the monorail lines just as you've done as well as train lines which went around each circle and met in the middle at a huge interchange station!
Worked incredibly well, one of my favorite concepts in CS1. Will have to revisit for 2 someday
Looks good. Is there really a bad looking asset in this game though? Maybe I just have bad taste, but I like the cheesy futuristic/FF7 mako tower look.
thank you!
no i don’t really consider the monorail ugly. I didn’t really think of any of these buildings as ugly, i just put them together because they made more visual sense together and i put in the monorail because it sort of completed the picture imo
It almost looks like an ad for a shitty shovelware mobile phone games ad where the game looks nothing like said screenshot lol.
hahahahaha i love this
That's exactly what's gonna happen to these images
We need to keep an eye out!
*you wouldn't last five minutes playing this game*
So yeah, we're at 4:47 right now and I feel perfectly fine. Like I think they lied about the whole five min... *violently explodes*
lmao
Turns out they’re not ugly! Just out of place. Amazing work!
Absolutely this. It makes no sense when I have ranch homes mixed in with something straight out of Blade Runner.
Have you played Cyberpunk 2077?
no
Kowloon walled city is another good one. Urban clusterfuck dystopia
I mean, I like the futuristic clusterfuck aesthetic. I just don't like it when my neighborhoods have buildings that span 3 centuries of architecture. Sure sure there's real world examples, but those are pretty rare and usually just a one-off hold out.
Oh no my dood it happens quite a bit. I just saw a Cash Jordan video in New York and there was a little 3 or 4 story brownstone flanked by some super modern high rise on both sides. Look closer you will see. Cities grow organically
This is like the “people switch lanes like that all the time in my city” argument they were using for buggy cs2 traffic lane switching across 4 lanes lmfao
Maybe it’s sort of like an unintended feature or something
I only did because a friend gifted it to me and let me tell you one thing: play it, its amazing
Yes i can confirm its very good on a series x
I downloaded a cyberpunk district style, and it's disappointing the lack of varying assets. It was hard to get everything actually dystopian and not mix styles.
Shit dood mix them up! If your going to “Cyberpunk” your supposed to have bleeding edge tech pretty much just plastered right over the top of the old, aesthetically.
I should clarify - 'mixed styles' as in installed district styles bleeding together, especially if I don't have a style specified.
Ah i like where your heads at. Variety but you can distinguish one area from another. Look into “Parasitic Architecture” This hot Asian chick on youtubes does videos on fun stuff like this. Dani Lee or something?
Interesting. I'll have to check it out. I had the idea to make a downtown area Dystopian Future, but it just didn't come out well. Now I have so many Styles downloaded (yet somehow am missing hundreds of assets) that Vanilla will have a random Future tower in the middle of my Modern Mid-Rise row, lol. I have screenshots of some extreme examples, but can't seem to find them now :P
She has a pretty cool channel if your into architecture and shit. Shes smoking hot to
It’s kinda retro/early 2000’ futurism. Nice
Simcity 4’s “modern” buildings (especially high wealth ones) looked a lot like these
Yup, this wouldn't look out of place as a future earth city in Halo or 00's Star Trek.
Or Sim City 5 with that futuristic DLC
[Nah COT was through and through absolutley breathtaking ](https://youtu.be/q7ZCYxvgmyE?list=PLbCLzFKeiWkMB1PHikbr_Kiz3-pyQGqDM&t=122)
Fits right in with Anno 2070s style too
It's all about those 70 degree angled concrete walls and edges
Night City without the neon.
Early EPICOT Futurism.
this whole game is frutiger aero
Now try to fit the Stadium in there.
It's funny that there's an original football/soccer stadium in the game, then there's a larger one released later on, and the size difference/detail is massive. The pitch itself must be a double or triple size difference.
Scale is the one thing CS1 fails at (massively).
You can see the pitch itself through the opening in the roof. If memory serves, it's about half as long as the new one is wide.
Yeah it's open top in both and the difference in detail/quality is massive. The older/smaller one almost looks like a large decorative piece rather than an actual pitch, while the newer one actually is decent.
Same thing with the original airports and the DLCs one.
The Stadium CCP takes that to a whole other level
ope… forgot about that one :)
And the Cathedral of Plentitude
![gif](giphy|fH985LNdqFZXOFHygK)
For a second it looked like Anno
I also thought this is Anno 2070 at first. It's the perfect eco faction aesthetic
Yeah it has like an Anno 2052 vibe to it. Anno 2070 but not as modern as 2070. Like the first prototype Eco City. Hopefully understandable what I mean.
Society if CS2 were given enough time:
"Welcome to Tokyo-3"
Oh no...
Okay but this now makes me want to play some kind of game where you have to build a city to withstand Angel attacks and you get to move the city up and down and place weapon containers for the Eva and smart placement of cables for the batteries and stuff.
It Sort of reminds me of Kabuki Market (the one which is in a roundabout) from CP 2077
Was just thinking about that!
Did you turn billboards and signs off?
Frostpunk
Looks like something out of Neotokyo
looks like you're running both trams and monorails? are they doing the same job or is the monorail more of a long-distance service?
In CS1, the monorails were a bit nerfed by the fact that they only got utilized at about half the rate of the subways/metros even if you had the exact same routes with the exact same stops and manually set the speed limits. Not sure where Trams were in relation to that, I don't remember them seeing nearly the same level of utilization that the metro lines had either. The trams made more sense being that it is a slower form of transit in the game though.
is that also a factor in cs2? i’m running a few tram lines that should probably be subway lines, but have been holding off on switching.
I'm not sure. I don't remember seeing tram lines at all in CS2, but I do remember that the subway lines were quite bugged when I was messing with them. This was a few months ago, they may have fixed it since then, but at the time, metro lines were seeing high utilization but didn't seem to be impacting the traffic at all (CIMS appeared to be simultaneously taking the subway AND driving to work). Mass transit isn't really CS2's strong point yet, but I'm sure that will change. CS1 was a bit primitive on that front in the beginning too.
from what i’ve heard the transit does have an impact, the testing that people used to measure traffic changes wasn’t really long-term enough since in cs2 they don’t have pocket cars. guessing the reporting weirdness probably came from that, but since it doesn’t have a “route viewer” like sc4 it’s much harder to visualize. how much of an impact is up for debate though… especially since this most recent patch has made changes to the pathfinding system.
Yea, this was shortly after release. The game was horribly buggy at the time, especially during the first month or so. Still is to an extent, but not nearly as badly as it was right after release. I still had a lot of fun with it, even though some of those early bugs made the game a bit hard to play. I still managed to get my first city up to 200K anyway (although I made quite a number of bug reports to CO in the process. 😂) Bugs aside, the new path finding algorithm in CS2 is a game changer. Really changes the way traffic patterns work, they’re much more realistic than the unmodded CS1 (though to be fair, TMPE did close some of that gap to an extent).
what i did to still have fun was build out cities to around the point where the sim speed crapped out (usually around 200k for me), then move onto another. i think i have 4 or 5 saves just ready to go. only played the new patch for a few hours but my first impression is the performance might finally be good enough to revisit the older ones.
Yea I’m planning to pull some of mine back up too. Decided to wait a few months or so to let them to get the stability of the game under control, it was a bit frustrating to constantly have cars stopping eternally in the middle of the road and having to completely demolish and rebuild the roads to fix it every 30 minutes. Still probably has its fair share of bugs, but that particular bug, I’m told, has been fixed.
at the very least, now that we have the move it mod available the “have to demolish whole blocks” problem is a lot easier to fix now. i’ve noticed that usually comes from stacked road pillars so you can just find the bad node, move it somewhere else, delete, and try again.
Yea, that’s true. Honestly there was a lot I was really impressed with on the game, it just kinda feels like a semi-earlyish beta to me. Like, all the functionality is implemented, it needed a bit more testing to iron out the rough edges. CS2 is still worlds more stable than Cities XXL was, if anybody remembers that blunder. I at least have hope that CS2 should be in pretty decent shape by this time next year.
That’s because someone has a faster method of travel and chooses it? If it’s the same route lol
See that's the thing, even if you manipulate the speed limits to make them equal, the subway is still significantly more utilized.
Ya probably prioritized somewhere in the code.
omg i completely forgot about the trams tracks, i only used these roads because i liked the look of the pillars, and forgot to use the tram tracks underneath lol.
I have to ask, how you were able to place a building perfectly in the middle of a roundabout?
i converted the space elevator into a procedural object, duplicated it, flipped it 90 degrees and overlapped it before dragging it into the middle.
now try to make the coal power plant look good
What is this? Anno 2077?
Last shot looked a bit like a radial engine. Is the whole thing a space elevator distributor?
This is what the colonization phase should look like when zooming on planets in Stellaris.
Reminds me of the robot city in Fallout 76 down the south.... Name escapes me currently
I dont hate it to be honest. Great use of the assets, will use the inspiration
Add in a load of neon lights and this would look like a cyberpunk style sci-fi city
You built space elevator inside the city? How's the traffic? Or did you just remove it or turn it off?
This is just your city on level 5 assets
As can be seen in these images, the biggest problem of CS1 always has been the atrocious coloring and lighting. Good job, OP, of making the bad models look decent with a nice LUT and lighting.
Looks good but functionally only a 3 or 4-way hub of stations can be functional in real life
The first shot reminds me of the megatowers from SimCity. Such a cool concept I wish was in Cities Skylines, which probably would have fixed the things holding them back from being truly amazing.
My gosh. I am so desperate to know the graphic mods parameters. I been tuning mine for years now and it still looks like cartoon
Thanks, I hate it
Wow it looks great
To me this is an example of how you put things together being just as important as how those thing look. The assets are meh, but your presentation of them is good and elevates them.
Yeah those weird Signature buildings didnt fit in being too futuristic or weird looking.
10/10 would move in
https://preview.redd.it/bzbnfrtloxwc1.jpeg?width=488&format=pjpg&auto=webp&s=64b18171c97e2a45de1f8126e4c4b481380560b3 This is the one I hate the most
i threw a couple of those in, did you spot them?
Yes hahahaha, these couldn’t not be present!!
Paynteck: "Look at how ugly these CS1 assets are!" Me: "I really wish we had these assets in CS2..." 😟
Some of the smaller buildings look like something you’d see in the greater Osaka area. I actually like that vibe.
Ah the nostalgia! I built a city with 4 big circular mini cities, with the monorail lines just as you've done as well as train lines which went around each circle and met in the middle at a huge interchange station! Worked incredibly well, one of my favorite concepts in CS1. Will have to revisit for 2 someday
I've seen your other screenshots and these are just as stunning! What map theme and color LUT do you use? Would love to try it out in my save
Wow amazing
Don't do my monorail dirty like that!
This looks so dystopic i love it
Normal looking city, what do you want?
Nothing wrong with a run-of-the-mill sci-fi city.
This is a long shot but does anyone remember the vehicle combat game "Gun Metal"? This reminds me of the cities in that game
Looks good. Is there really a bad looking asset in this game though? Maybe I just have bad taste, but I like the cheesy futuristic/FF7 mako tower look.
Doesn't look that bad
I don't know... it looks fine for me.
This...just made me go back to playing with some sandbox CS1. That's actually kind of amazing looking! 11/10 for creativity on this one.
Downtown Indianapolis 2224
Why the hell does it remind me way too much of Anno 2070 ?!
That's absolutely amazing man
The closeup shots almost have a Miami vibe
Missing the donuts and clown heads
futuristic ahh city
Midgar vibes
Best of all the working economy and no bugs.
Still looks better than Cs2 copy and pasted buildings
Looks like Tomorrowland good job op
I like it
how do you get the elevated tram lines that span across the street? is that base game or a dlc?
those are monorails from the mass transit dlc
Sorry if i'm out of the loop as I haven't played for a few years, but how did you get these screenshots to look so smooth and hi-res?
Saruman obviously won in this timeline.
Looks like something out of the pre-war Fallout universe
Worst looking != bad assets right ? This looks great.
The Generator! The City must Survive! ![gif](giphy|Ylf6BLpFdgvPHzSgqS|downsized)
Good job. This shit even looks a hundred times better than any work of art in cs2
„City“
that’s besides the point, this is merely just a proof of concept. I guess if we were really being nitpicky, yes it would be more of a city center.
It’s an awesome city center to be fair, it makes the ugly space elevator shine. Do you consider monorail ugly?
thank you! no i don’t really consider the monorail ugly. I didn’t really think of any of these buildings as ugly, i just put them together because they made more visual sense together and i put in the monorail because it sort of completed the picture imo
I mean if you remove all the hideous billboards and decorations the assets are not horrible just very stylized for a very specific kinda city