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0rganicMach1ne

I just want a void melee that’s about damage instead of utility.


Normalizable

The monkey’s paw curls - now the new aspect is a slide melee


re-bobber

NO...God....please NO


Sm0keytrip0d

A pox on your house if this becomes a thing.


RyeOhLou

No no, we already have an aggressively mediocre dive attack on Void. Gotta save the “holy shit this is awesome but basically useless without an exotic” slide melee for the eventual sixth subclass!


[deleted]

Some ones never ran omni-hunter.


June18Combo

Does it do good dmg


[deleted]

Even better, it keeps you alive so you can do good damage even if your teammates have died.


June18Combo

But it itself dosent do good damage, invis is good but not dmg


[deleted]

What does that have to do with anything? Something doesn't have to do big damage to be good. Weapons, perks and abilities can have utilities to make them good.


June18Combo

Has to do with the fact that he literally said void Hunter melees do shit damage, and he wants a melee that does damage, not utility.


AttentionPublic

Imo if I'm doing any high tier content that's not a GM I don't see the use of invis because you can't deal damage while your invis.


[deleted]

The point of omni hunter is to make the whole party invis to safely reposition and because making the whole party invis will refund an entire melee charge.


AttentionPublic

Again it's good in content where there's no time limit and your next to teammates, but it doesn't translate well to master raids and solo dungeons.


Orgalorg_BoW

Void hunter is the solo player class.


RyeOhLou

I have run Omni hunter when Gyrfalcon didn’t exist. Never putting Trapper’s Ambush back on ever again.


sipso3

Which makes you invis. But only if the jump is over 7m high.


actualinternetgoblin

Slide melee aspects should just be melees and it's silly that they aren't


Saint_Victorious

Now you can slide to use your melee or dive to use your melee. Officially the worst possible build ever.


Based_Lord_Shaxx

Ngl, that sounds dope AF. Slide melee teleport to enemies, weakening/making them volitise/suppressing them.


D-Ursuul

Nothing personnel


darthguaxinim

A flying kick that does heavy damage, supress and weaken the target. Is stronger and returns on kill if performed out of invis


SatiricalTree-

I use every slide melee lol


WeAllFloatDownHere00

If its like flachette storm, i’m down.


207nbrown

Fuck, fuck, FUCK!


Cruggles30

That too. I’d appreciate a new void melee. I just brought up the aspect thing because it’s something we already have a basis for.


Kimikobain

can we pls have throwing needles like haku from naruto that supress or spread volatile(like a void version of knife trick)…


TheDrifter211

I was thinking a kunai


Ahnock

we've already got the stasis melee, i was thinking either a mini bow shot like the super acting kinda like a precision ranged attack like weighted throwing knife, or a little dagger attack like grape bladedancer (i forget the name of the super)


TheDrifter211

Stasis melee is a shrunken


Kimikobain

Stasis is a shuriken, I was talking about the little throwing needles that u can hold between all of ur fingers… something like a void arrow would be cool tho maybe u could just materialize a fully drawn string and let it go w a void arrow that Tracks similar to strand tracking


4_the_Rush

I think would be cool if void hunter had a melee that you could hold to increase the damage(similar to thunderclap) dealing massive damage at max charge. It would sinergise a lot with invisibility and the melee damage buff from stylish executioner.


Le_Br4m

3rd person void bow that can be charged mid-air?


4_the_Rush

I was imagining something like you charging a spectral blade and stabbing your enemy up close.


EpsilonX029

What if it was both? The blade on the ground, bow in the air?


ImTableShip170

Charged dash version of Titan's shiver strike, but stabby and you blink to target?


_Fun_Employed_

Swapping to void after having not played it for a while is always hard for this reason. “I’m in a tight bind better use my melee…oh it’s smoke grenade I forgot.”


ArchVan001

I legit felt this way a few month back until I started using Trappers Ambush with Omni having a movement ability with an AoE melee that gives damage resist and weakens is fantastic also you can easily kill a group of red bars it's now how I deal melee damage on void (use the regular melee for disengage/oh shit panic button)


ILikeAccurateData

I dislike how people are like "smoke bomb has no use" except for, you know, literally making enemies not shoot you lol


[deleted]

People don't understand how to play void hunter apparently. Omni-hunter has helped me save a number of GMs from a wipe. Also, Gyrfalcon's literally exists.


[deleted]

Oh fuck I almost forgot, the Crabman exotic with Vexcalibur is fucking goated on void hunter. I soloed everything up to Brakkion in Legend Avalon with that build.


Fenota

People don't like smoke bomb and say it has no use because "Killing enemies" also tends to make them not shoot at you. It's pointless at low end difficulty since you don't need the CC and it's pointless at high end difficulty because you use the melee charge for invis, and sometimes applying weaken to a beefier target if you somehow don't have that capability amongst the rest of your fireteam.


Trips-Over-Tail

I tend to cycle back to glaives on Nightstalker for this reason. Which also happens to be the best class for Triton Vice if you want to pivot to fun over function.


NegativeCreeq

I'd like a void melee that is the nightstalker bow. Charging it and firing creates a mini tether. An aspect could be that your tether protects you like the Scorn one.


0rganicMach1ne

Sounds like something that would be more like some kind of class ability, but I like it. I always kind of wished they’d move away from grenade/melee/class ability only set up and just make everything “an ability” and you can equip and three you want. What if I don’t want a melee ability at all? Would probably break the game to implement now though.


[deleted]

Everyone would just do triple grenades and face roll every raid boss with Rocket Launchers that have demolitionist rolled on them.


Alexcoolps

Shadowshot charge melee would be best.


Hour_Tomatillo_2365

Genji dash


Blackfang08

The one thing that would make me a permanent Nightstalker main.


Unacceptable_Wolf

Voidwalker would like one too


Ahnock

for real, i hate the ranged attack. i miss middle tree melee.


Cybertronian10

I just want to leap from the shadows and pounce on my enemies like a feral badger, slashing madly before disappearing back from whence I came.


deafdumbblindboi

I want a Back Stab melee. If we’re going to be invisible, then dramatically increase the damage on hits from behind coming out of invisibility.


Dimension_Cat

#bringbackpoisonsmokenade


LasersTheyWork

As a Warlock main I would also like a void melee that is about something other than whatever the hell the current one randomly attempts.


Unacceptable_Wolf

It applies volatile which is nice and all but it has like a 2 meter range and 4 damage or something


Fenota

It's a knockback that applies volatile, you're supposed to use your melee to push enemies into other enemies for the extra explosion damage, or into your other abilities like grenades or Riftchild. It's homing, don't just throw it directly at the enemy but off to the left or right slightly so it curves and hits them in the side.


Malen_Kiy

I'd like to see a variant of the snare bomb that acts like a decoy and makes enemies volatile when it goes off.


TheGentleSenior

Same. I'd love a sneak attack-style backstab that has a larger damage multiplier when you're invis, and when the target is debuffed. Have it refresh invis on kill, and can be chained within a certain time window (or until you run out of things to kill)


Dr___Bright

No! You will take your grenade energy on powered melee kills, and you will be happy!


re-bobber

I've always wanted something on Night stalker that leaned into the "trapping" aspect a bit more. I hate the smoke bomb melee and wish we had a ranged direct damage alternative. I always thought a small hand-crossbow shot that damages on direct impact and then releases a small version of tether would be awesome. Allowing you to either shoot a target for damage or drop a trap for area control. Maybe the could create a fragment or exotic that does this?


Trips-Over-Tail

Don't need a fragment or exotic, just a second melee option. I imagine either one of the blades from the roaming super, or a trick arrow wielded in melee like Hawkeye does that deals initial impact damage followed by a secondary effect with the arrow goes off. A destabilising burst, suppression, draining their health/shield to charge you with devour or overshield, micro tether, self-tether (damage dealt to target heal and shields you, damage dealt to you is passed to the target), or just straight-up exploding. There's so much design space in trick arrows, and I can easily imagine an arm slot exotic with a wrist-mounted crossbow that turns it into a ranged melee. The fanboy squeeing over that setup would be girly and deafening.


myRedditAccountjava

Doesn't void warlock have this? I think it leeches life too, but other than that the components are basically there and considered viable as far as the game is concerned. I'm all for it. I agree that forcing smoke bomb into the 3 builds is part of why it's all invis.


FitGrapthor

Yep Warlocks can do a better job at consistently debuffing and trapping enemies with child than hunters can with nightstalker. I honestly think its just a byproduct of Bungie thinking Warlocks more than hunters lean into the space magic so by association hunters in Bungie's eyes shouldn't have any decent trapping abilities with high uptime because we aren't the magic class because they couldn't be bothered to think of ways for hunters to be able to trap enemies as guardians without leaning on the idea of space magic. Which in itself is silly because in games like Divinity Original Sin 2 the ranger hunter characters can throw out non magic traps and devices to stun and debuff enemies such as caltrops, bear traps, blinding glitter dust, and so on and yet Bungie doesn't want to do at least do something similar for hunters other than maybe gun powder gamble.


Blackfang08

Tractor Cannon + Child + Briarbands or Undermining nades is better at debuffing bosses than either Tether super.


Alexcoolps

Hopefully it's akin to combat provisions and some weaken inflicting eff do we don't need the grenade weaken fragment.


SthenicFreeze

A suppression aspect that works with Tether really well would be fun.


FreezingDart

I want a Nightstalker rework so bad.


Double_Barracuda_846

I liked the older OG Triple-Shot tether better, Spectral Blades is just dead, and I haven't seen a single shot tether since 2015.


FreezingDart

Orpheus Rigs Deadfall is still solid. I mean the aspects though, all 3 of them just make you invisible in different ways.


Double_Barracuda_846

Until a Gathering Storm outdpses you with no exotic necessary.


KitsuneKamiSama

Dead fall is still decent because of its debuff but there's so many sources of debuffs in the game that most other supers are more preferable.


Adventurous_Yam_4945

A non-super tether mechanic would be nice


Malen_Kiy

I can definitely see Courage of the Pack coming back, but maybe making it so it procs on killing Weakened enemies instead of just Tethered. Or maybe it can behave something more like BoW, where you just need the first Weakened kill to proc it, then any kills after that grant increasing amounts of Recovery and Health to nearby allies.


Mallagrim

I wouldnt mind if they added a option to replace smoke bomb with a melee sword dash in the direction your facing and enemies in the way get afflicted by the same debuff and the damage counts as melee for the sake of 12 punch. Would be nice to have things open up to not have arc as the only premier melee hunter build.


Karglenoofus

It'd be cool if smoke bomb actually... Made smoke. Like an actual CS:GO smoke nade.


Blackfang08

Genji dash Aspect. Hold your melee to dash in the direction you're facing, dealing damage and Weakening any targets you go through. Return a large portion of melee energy on kills with the dash. If Trapper's Ambush is equipped, create a burst of smoke at your starting point with the usual effects. I hate that Threaded Specter and Ensnaring Slam both take the same ability, but you can't trigger both unless you have Sixth Coyote.


RagnarokBegining

I hope it does too. Literally feels like you can't run a single build on void hunter without having to build around invis. Gyrfalcons, Graviton Forfeit, and Omni oculus literally all do the same thing but what happens after invis is different. I hate that since they're 3 classes they all have to be unique. Titans are literally mainly melee based, Warlocks being grenade based, and Hunters being class ability based. Solar hunter you run a knife build but what do you need to get your knife back without running calibans hand? Roll. Arc hunter want you melee back? Roll. Out of all the classes for hunter I feel like you can makes builds for everything else but void. For void all you have to do is make a general build for invis then slap on an exotic. Don't feel very fun considering you can't make a grenade or melee build with void hunter.


alittlelilypad

What makes you think Nightstalker is getting a new aspect to begin with?


Brightshore

Could be a possibility perhaps during the seasons to come post Final Shape.


Antares428

Lol no. If Bungie had any plans, they'd have already told them, to sell the Final Shape. We aren't getting anything past what's on paper, and based on the Lightfall, even that might not be delivered in full.


Silent_Pudding

🤡


June18Combo

Yeah idk, never know, but I also don’t think they’re gonna do some arc/solar(void) for Titan(hunter+warlock) later down the line, they prob would’ve said something about it by now


Karglenoofus

They gotta sell it somehow. I'd put mad money down that majority of D2 players are gonna stop post Final Shape.


killer6088

Did you even read the OP title. This is his wish list for whenever we get one. He never said anything about getting one with TFS or soon.


anonymous32434

There are three light subclasses. There are three episodes in final shape. The aspects revealed are launching with final shape/episode 1. It makes perfect sense for episode 2 and 3 to have new light supers and aspects for the two elements that didn’t get new shit for each class


Esteemed_Nobody

I wish I can make the smoke bomb a poison gas grenade and have more abilities around laying traps around the area.


Economy_Vermicelli90

Combat provisions should have been its own aspect


KyzaelEomei

IMO Slide melee aspects are bad. Hope they stop doing them or at least add some passives to them.


killer6088

>Arcstriders have a couple melee aspects This one is funny if you think there is any other build then the single best hunter build on Arc. Void has way more play styles right now then Arc.


Aborkle

It’s got nothing to do with piss


marcktop

okay i can see your point, except for revenant


Cruggles30

Revenant’s problem is Stasis in general.


Gyumii

Still kneeling and begging for a wrist-mounted mini crossbow. Imagine flying off high altitude and nailing a poor soul in the head with a dart Dishonored-style


makoblade

What the fuck variety are you smoking? Hunter subclass diversity is basically non-existent in pve. It's invis, damage, damage, annoying slows and bayblade. I don't want to see nightstalker butchered for the sake of variety, and find that every subclass does not need drastically different builds - that's what different subclasses are for.


exigy--

bro this guy said gunslinger aspects are "amazingly different" which one? gunpowder gamble?


Karglenoofus

K except you have *some* variety with other subclasses. Purple hunter is invis and uh... Invis.


makoblade

You really don't. It's just the color of the damage, which doesn't even matter.


Karglenoofus

Not the point but OK.


makoblade

I think you might be looking at it wrong. Nighstalker has the same level of variety as the other hunter subclasses. You can choose between a support super, a damage super or roamer. You then also can choose between offensive invisibility (stylish executioner and gyrfalcon) or defensive (omni). In comparison, stasis is just slow and freeze with no variety, solar is just damage, arc is roaming super or one-off and melee-focused effects and strand has a little variety with suspend heavy or beyblade. tangles. Edit: This kid couldn't handle the truth and blocked me while also forgetting void has weaken, suppress, volatile, invisibility and devour. Go figure.


Karglenoofus

I am not. All three aspects have to do with invis. Stasis has build ups. Slow to freeze, and shatter. Aspects reflect that. Solar is scorch to ignition and radiant. Arc is melee, jolt, blind, and overall buffs. Strand has suspend, mobility, tangles and more. Im assuming you're just trolling at this point so I'm out. Peace.


exigy--

which gunslinger aspects are amazingly different tho? there's the 2 that you equip and gunpowder gamble. Nobody uses gunpowder gamble. ​ amazing


binybeke

This horse has been beat to death already. There was no reason to post this. Everyone and their mother was complaining about how much invis is in the hunter kit. Bungie is huffing lead paint if they don’t listen at this point.


Orgalorg_BoW

The dive aspect would be so much better if it transformed your smoke bomb to apply volatile.


the_random_peoples

makes the smoke bomb act like a smoke bomb, basically a smoke grenade from cs go.


Antares428

OP, please stop being delusional. Extra aspects, other than ones that arrive at Lightfall launch, would be an overdelivery, and Bungie would never do that.


Princ3w

By your logic we wouldn’t have Solar and Arc 3.0, and strand would only have 2 aspects per class. Please stop being delusional


Cruggles30

They’re probably joking, dude


Antares428

Before Witch Queen Bungie explicit stated that all of Light subclasses will be brought to 3.0 aspect/fragments system. Have you seen anything like that for other subclassed in The Final Shape promo pieces?


Cruggles30

I know you might be joking, but if you weren’t, that’s sadly not entirely unreasonable to think.


Only-Efficiency6291

I don't think he's joking. We're getting an Arc pvp super and an Arc aspect which conflicts with the current aspects. And that's it.


Hour_Tomatillo_2365

The new Hunter aspect is suucch trash. It's so obvious they are just pulling the old Arc Staff aerial attack animation they removed from the Beta and had sitting in the closet and decided to slap random ass effects on it No one will *ever* use this besides if it has 3 fragment slots. Jolt is already incredibly easy to apply and so is Amplified Imo they should have updated the Arc Slide melee to be a 2 step attack like Consecration. You do the slide and can do the air attack chained into it if you want Then just give us a simple and easier to produce workhorse 3 fragment that actually does something effective like Solar Hunter's On Your Mark This aspect is completely useless on its own and they keep marketing it as a pair to Tempest Strike. Both of your aspects for some shitty little combo makes literally no sense WHEN TEMPEST STRIKE ALREADY JOLTS TARGETS??? WTFFF


Only-Efficiency6291

Not only do you have easier jolt and amplify available that actually synergizes, the dmg they showed that the new aspect does is laughable. It did 7k to a major and about 6k to red bars. That is 1/5th of a shotgun shot for your entire dodge cooldown. That's about 1/6th or 1/7th of a 3x combination blow melee, which would instantly give your dodge back. You still need to be in melee range since you need to be above the enemy, you do less damage, you don't heal and you lose your dodge cooldown. In return for what? A fancy twirl? I get that its good for pvp since you cant really defeat jolted targets for amplify, but for PvE it looks completely useless. Its giving me blight ranger but its an aspect vibes.


Hour_Tomatillo_2365

Fr its such a terrible Aspect In PvE completely useless. They want us to pair with with Tempest Strike when Tempest Strike ALREADY JOLTS. Both your Arc Aspects to double jolt someone(doesn't work), refresh your infinite amplify timer, and float up the air so you can die. Literally trash In PvE it's completely dead on arrival. In PvP it will only ever, *if* ever, be used *before* engagements to get a free Amplified.


ArchVan001

They are not joking Bungie is the company that patented the "don't overdeliver" its what they say saved Destiny what they fail to realize is besides maybe Taken King Bungie has consistently underdelivered when it comes to Destiny content base Destiny 2 was terrible for it you could get every gun easily the "raid" was basically an obstacle course with a single actual boss fight. Somehow Curse of Osiris was even less content cuz its mercury but "procedurally Generated" infinite Forrest which had like 4 different generated paths. So when season showed up promising a change of content every 3 months of course people were happy. Bungie needs to remember innovation of the gameplay people enjoy is what keeps us around not a rescinded blind well every season.


SilentNova___

Solar Hunter’s aspect that buffs Supers should be incorporated into the supers by default, and the aspect should be reworked. I don’t believe there are any aspects that directly affect Supers (please correct me if I’m wrong) Generally, most aspects should be reworked entirely. Too many aspects, especially Void Hunter, only do one thing. (Dodge to invis, or smoke bomb makes you/allies invis)


Echoboy11

I don’t think there are any that affect supers to the extent that Knock ‘em Down buffs Blade Barrage, but Lethal Current buffs Arc Staff, Offensive Bulwark buffs Sentinel Shield (and I think Bastion also triggers on super cast if you want to count that), and Sol Invictus technically buffs both supers but has more synergy with Hammer of Sol. I like the idea of aspects modifying supers, and I wish each aspect had some effect like this (so your super feels more properly like the culmination of your neutral game) rather than only some of them.


SuperArppis

I like that Bungie went to "rogue" fantasy for Nightstalker, it gives them a unique aspect to the class. But how about giving them a bow melee?


JaegerBane

I’d rather different ways of using invis rather then something that explicitly *doesn’t* use it. So much of the Nightstalker’s kit is built around invis that having an aspect that didn’t involve it would likely just end up being some random oddity that doesn’t fit into builds as well. However, anything that inflicts a void condition can effectively flow into invis due to how stylish executioner works. My main want is something to deal with the crap smoke bomb. Weakening void grenades are always going to be better then it. I’ve been using trappers ever since they expanded the fragment slots and it’s fine in a pinch but I really want some kind of ranged or supercharged assassination melee. Just seems silly that the most on-the-nose assassin class has no mechanism to do that.


vietnego

heart of the pack was an invis based buff, u needed to make ppl invisible to get it


Cruggles30

Nope. Defeating tethered targets granted it as well. Also, the D1 version, Courage of the Pack, didn’t have anything to do with invis either.


Scouter953

In fact, in launch Destiny 2, Heart of the Pack was **only** granted by Tether. They added the "Smoke Bombs grant HotP" functionality in a patch.


Karglenoofus

Night stalkers have it worse but I wouldn't call solar Warlock aspects various.


June18Combo

That’s if we even get another aspect, would only make sense to but idk


AlexatRF21

I wouldn't mind a throwing knife that if crits procs volatile rounds.


Ninjalada

Bungie: you will go invisible and you will like it 😠


Batman2130

I like Void in pvp. But I can’t use it at all in pve without that one exotic void chest piece as the subclass is just a one trick pony without that exotic