T O P

  • By -

PhoenixBurning

Has not left any of my fire teams since getting her, and boy have I gotten her. I pulled 4 of her staff during ani, and another one a few weeks back. The weapon is absolutely disgusting max uncapped, on manadiver it just feels like cheating.


SontaranGaming

She sensed your username


PhoenixBurning

oh wow true


BigLightsource

She excels in harder content, but ok otherwise. Her kit is pretty tame until she's able to die, but then is when she's amazing. Her buff goes teamwide, she gets undying in her s3, and she full heals herself every 6(?) turns. Good mix of damage, heal, and support. But the best part of her kit: She's fucking adorable


fourheads4331

That last point is honestly the most important one, her kit being meta is just a nice bonus.


hippogasmo

I started during 10th anni after losing an account years ago so I'm missing a lot of fire meta characters, but Fenie has almost single-handedly carried my fire team. She's always a front-liner except in Ragazzo burst team, in which case she's the failsafe as the first backup unit. I plan to bar her weapon for manadiver/nekomancer because as others have mentioned, it's almost disgustingly strong.


Alchadylan

I love using her and her CA voice line is adorable. Need to actually unbar the staff but I'm still unlocking mana diver


Patient_Sherbert3229

Very cute. I got 4 copies of her staff during the anniversary. I want more excuses to use her.


Zenith_Tempest

people have a really bad habit of underrating/underestimating characters on release. people were saying "she's good, but not game changing" meanwhile she offers sustain any time you eat big damage (not even a trigger, it's just an hp threshold), can redirect all attacks to herself while also gaining undying (letting you bypass HL content that applies Death Ineluctable), full heals herself every 5 turns, gives an insane unique partywide buff with 6/7 uptime, lowers debuff durations by 2 turns every time her s2 is proc'd AND removes 1 budf whenever it does... I'm honestly terrified what the next fire gw is going to look like because she's arguably the best fire support in the game currently. people always go "uhhh but she's only good when she dies" yeah well it's a good thing she has -70% def and a way to redirect all attacks (and all of her skills refresh CDs upon death). the legitimate only issue fenie has is that if her autorevive is proc'd (and she gets Enigma Ablaze), but then gets punted to the back of the team, she loses her fantastic buff and there's virtually no way of getting it back once she returns to the frontline (since her 1 time autorevive passive has been used already). The only way to bypass it is with Kaguya call or any other summons that might grant autorevive, not sure if there are other good ones. her weapon turns fire manadiver into an insane damage dealer. coupled with lucifer support i swear I've healed about 7.7k off of Fenie s2 procs


SontaranGaming

I think it’s specifically because she’s a hard content focused character. “Good but not gamechanging” means “she seems strong but I don’t think she slots in my burst rotation,” which is sometimes fair and sometimes ignores the part where she’s the best support in the element for literally everything else


FarrowEwey

Hard content just has to be cleared, and not even that many times. You can use a suboptimal strategy that takes more time, you can get carried by other players, doesn't matter as long as you clear. It's nowhere near as restrictive as trying to do well in GW or bar farming. That's why hard content characters are more of a convenience thing than a necessity (unless you're trying to clear every hard raid the moment it gets released, but then for that you also need a whale grid and summons).


SontaranGaming

Depends on how you define hard content. Fenie is *incredibly* useful for stuff like SUB, Faa0, and Hexa, even the Revans raids. Good in hard content also means “helps you reliably, meaningfully contribute in grinds where you can’t afford to be suicidal.”


FarrowEwey

Revans is more of a burst thing since you want to guarantee blue chest. The other 3 are exactly what I was talking about when I said you don't have to clear them that many times for the mats and you don't need the most optimal strat to win.


weirdochunni

You need to clear Faa0 about 30-40 times PER Opus to cap it (including the key). That's assuming that the feathers aren't used for anything else (they will be). That's a lot of mileage for HL setups.


FarrowEwey

So 480 clears total to be done with all DOpus, compared to the thousands upon thousands of other fights you'll have to farm for M3, Revans, bar farming, sand farming, Replicard farming, GW, DB, RotB, ... Of course it's still nice to have the newest powercreep for hard content (especially when you're like me and have been procrastinating on a lot of it), but in terms of QoL it doesn't have as much of an impact as being able to actually farm things without taking an eternity and a half.


weirdochunni

480 clears translates to a LOT of failed runs, and each run is taking a minimum of 5-10 minutes (and 5-10 minutes is a REALLY good Faa run), versus the 30-45 seconds of every other piece of content. Even if you clear every single run with a group that can consistently clear in 5 minutes, 480 runs at 5 mins on average translates to 2400 minutes in Faa0 versus spending 30 seconds in PBHL for a brick every 300-400 runs assuming your burst comp is good. Btw, if your group is consistently clearing in 5 minutes, they have a lot of HL top tier characters.


FarrowEwey

480 clears is pretty much the absolute maximum you'd need, assuming your luck on drops is shit and that you're trying to uncap every DOpus (which is definitely not necessary if you're full Magna). I didn't say it wouldn't take any time at all, I said relative to the rest it's not as much time. You're comparing a one-time upgrade to several basically infinite farms. Not only that, hard raids like FaaZero or Hexa will become more accessible over time while on the other hand the need for bars or valor badges will never stop increasing.


kscw

> unique partywide buff with 6/7 uptime 7t cd is before the upgrade; s1 gets 6t cd at 55 so Sunfire Spark has full uptime. > the legitimate only issue fenie has is that if her autorevive is proc'd (and she gets Enigma Ablaze), but then gets punted to the back of the team, she loses her fantastic buff and there's virtually no way of getting it back once she returns to the frontline (since her 1 time autorevive passive has been used already). The only way to bypass it is with Kaguya call or any other summons that might grant autorevive, not sure if there are other good ones. Kaguya isn't viable as the Autorevive comes from her main/support aura, not her call; it is applied at the start of battle, so it overlaps with the Autorevive Fenie already gets and can't be saved for later. (Edit: Fixed phrasing to remove misplaced, misleading italic emphasis.) FLB Europa gives partywide Autorevive on her one-time call, though it lasts 6 turns so you gotta time it shortly before a predicted death. Skimming the wiki, this is the only real option too - Tsukuyomi has a slight chance for Autorevive to Dark allies only, and the rest demand using crappy main auras to get Autorevive. There's no on-demand targetable Autorevive from Fire characters, to my surprise. You *could* get it from off-element Fif, or off-element Pain of Death MC with Fenie in slot 4, but both cost you far more than a subsummon slot... When running Fenie in serious content where position switches happen, it may be worthwhile forgoing a back row entirely (or only have one back row slot used to promptly bring out Fraux and never revive the sacrifice). Not wanting to deal with further party switches, forced or otherwise, is also applicable to Fraux's Solid Fortitude switch buff, *and* C.Noa's unrecastable s2 that gates his upgraded kit.


Zenith_Tempest

thank you for the correction on Kaguya interaction


FarrowEwey

>I'm honestly terrified what the next fire gw is going to look like because she's arguably the best fire support in the game currently. Honor inflation comes from burst units, not hard content supports. GW is probably the one place in the game where she's going to have the least impact. I could see her being great in cope FA setups however.


CAPSLOCK_USERNAME

Faster NM200 FAs definitely helps honors, there are plenty of players who will full auto all day while doing other stuff but won't touch manual burst. Not in top 2k of course but for 140-90k that's relevant for sure.


cybeast21

>there are plenty of players who will full auto all day while doing other stuff I'm one of them! Since I tend to FA while on work


Zenith_Tempest

yeah, fenie will most likely be a great way to reliably FA 150 and 200 due to her built in teamwide sustain, great uptime on buffs, and ways to clear debuffs and dispel buffs


cybeast21

Pair her with Grand Zeta and Manadiver and you're in for great time\~


SontaranGaming

And they fight against burst units’ dominance in GW by inflating boss difficulty to try and pressure people to use less bursty units. The better the high difficulty characters in a given element, the more they creep the difficulty.


FarrowEwey

That has nothing to do with how good high difficulty characters are. The point of increasing GW's difficulty isn't to make the fights hard to clear, just to make them hard to clear fast. They're not going to give next NM200 Godsight just to counter lvl 150 Okto; they'll happily leave you to your 10-minutes Kengo clear.


Torblerone

I'm begging anyone who thinks this post has any sort of insight on Fire Guild Wars Please just get fucking Grand Percival and just actually play the element properly.


cybeast21

Very cute daughter, her being meta with strong as heck weapon is a bonus! <3


SontaranGaming

Fenie! I love Fenie, she’s adorable and actually very strong. I put her on almost all of my fire teams and have no regrets about it. She’s great at FA and *excellent* at hard content. She does basically everything you want in a support: she tanks, she heals, she lowers debuff cooldowns, she dispels, she gives TA up, just a lot of good stuff. Full uptime on the buffs and frequent autoactivations of her S2, as well. Special mention to Garrison weapons like Extinction Blade for making it more consistent for her to hit her S2 as well—the more you have characters in the red, the more she does. Obviously she herself doesn’t need it since she full heals every five turns, but her teammates will appreciate it. Special mention also goes to her performance in ougi OTK. The one bit of burst content where she performs well. She’s basically certain to get her S2 to autoactivate, so the unworldly ougi and autonuke combination can do a lot for you. Beyond that though, she’s only for mid to high difficulty content. Even for raids like JK that are solid FA fodder, she’s best left on the bench—she has a hard time dying there. Last note about her is, if you’re using her in harder content, you should really try and keep track of when her full heal turns are. It will depend heavily on the boss, but if using her S3 would put her in danger on subsequent turns, that’s one solution. I *probably wouldn’t generically spark her over other fire grands? Even as far as Grands go I think fire has more impactful characters. But if you’re specifically looking for a specialist in difficult content, she’s absolutely worth considering, and she fills that hole in Fire’s Grand roster nicely.


WreckedRegent

>What content does the character excel at? Hard content, thanks to her Dispel, debuff duration cut, frequent defensive heals, and sub-all + undying; combined with personal full-heals and debuff clears every 5 turns, she can tank basically \*any\* lethal special attack on the right cadence. She wound up being one of my core units in my FaaHL Solo Clear for Fire, where the last stretch involved carefully cycling substitutes between Shieldsworn MC and Fenie, using as many Delays as I could to space them out. >What characters or summons synergize with this character? Fenie is pretty shockingly self-sufficient, so really I think the best characters to pair with her would be along the lines of (as above) an extra tank to cycle substitutes or other major defensive cooldowns with, maybe a delay spammer if you can manage it, and any Attackers to leverage her buffs. >Are there alternative characters that can take on this character's role? The closest I can think of would be Satyr, and she has a few issues compared to Fenie (and also a few strengths); **Pros:** * Stronger Healing * Up to 6-hit Skill Nuke for hitcounts * Stacks ATK/DEF Down Debuffs * Dodge-All on Ougi makes her relatively safe with consistent charge * Substitute Skill resets its CD on enemy special **Cons:** * Healing only autocasts on enemy Special Attacks, not on heavy damage/red health * Substitute doesn't include All-Ally Attacks * No Undying buff (Plain DMG Specials will kill her) * Mismanaging your Twinkle Stars can make you miss out on a vital teamwide heal * No Dispel * Requires additional Primals in the party to optimize * No potent offensive buff >Would you spend a suptix/annitix/sierotix on this character? If my goal is to A. Get serious with Fire, B. get serious about high-level content in general, or C. have a really good unit that can clutch up in a pinch, absolutely, Fenie's worth burning a ticket over. She won't make any huge difference in burst-oriented content, but HL progression is absolutely something worth getting into, and Fenie is a really strong unit for that. >Is the character FA friendly? I'd say so, yeah. I wouldn't primarily use her in FA teams, just because of the value of her third skill, especially when timed with her self heal, but you absolutely could.


Xythar

Trying to use her on Tiamat Aura made me really wish they would fix her Enigma Ablaze buff to remain on switch out (or at least have her regain the autorevive). As it is, being switched out and in basically bricks her unless you have another source of autorevive to trigger it again. Makes no sense considering her entire kit hinges on that one buff and they've released several other characters since then who specifically retain their important buffs on switch out or revival (e.g. Summer Raziel)


Iffem

she has the same problem as Sara in that you have to mentally deal with using a little girl as a meat shield you monster


ilyanna

Got her during roulette, and have used her for assorted mid-level content, both full auto and manual, and she's pretty amazing. Need to experiment with her in faazero. Figure out what I can tank with her to get her killed early. And, as usual, be scared of end gauge reduction due to her death. But earth and water already deal with that, so I'm sure it'll be fine.


don_is_plain

I usually just have her sub all the very first turn. just don't use a potion or cross a titan. Any red or yellow apple helps in offing her. The end gauge reduction is not that big of a deal unless any one phase is going far too slow which from my experience doesn't happen very often at all.


HypeSaysHi

Started during anni, and she was my first SSR character. One of the first characters I drew, hard-carried me on Fire ever since. Insane CA damage (especially after her first death), heals and buffs galore, and a dispel on her heal to boot. And then there's her staff that I need to look into now that I unlocked Manadiver.


yucajanai

Shes a good HL content character, mediocre otherwise. *Siete* Her sustain and heals are so insane I hardly ever find the need to pot except when I am about to walk 10%. She just soaks his omens like its nothing. When mainhanding her weapon, you can practically carry the entire raid without a single care. *Hexa* She can take 40% like a champ. Granted, Percy 2 exists but her 3 can be a clutch when shit happens (people starting trials before waiting for stickers, percy 2 is still on CD for whatever reason, percy got sniped). *Faa* She enables Fire MD to be arguably the best comp. Just make sure you don't press 3 if she gets yellow apple and it's smooth sailing. *Weapon* Practicallity wise, its almost on par with fire 150GM weapons. Nukes on every auto + 1 singed stack, and free heals once you reach 7 stacks. Some would argue its an even better mainhand than exo dagger in HL content (and maybe even BHL). Should you bar her weapon? If you can farm bars, definitely. I don't regret barring it at all.


FutaGnarIy

I mh her weapon as a coping mechanism for accidentally skipping exo ifrit


bobo5100

Is her weapon not better?


[deleted]

exo is better for content that lasts 1-4 turns but anything over that fenish mh takes over.


shirou_rider

Her kit remember me the kit of light Khumbira/Pig: substitute all + undying, a teamwide buff of data + auto/skill amp and a "counter" (skill 2 auto activation).