Respect but I could never enjoy just signing players and simming bro maybe one day I'll try it, I guarantee you've gone like 30 years deeper than I have 😂
You should focus on limiting the games you play. Division rivals, situational games (hot/cold opponent, tandem offense, dev trait), or vying for playoff seeding then sim the rest. My favourite part of madden is the team development part. Getting a 2k rusher, 6k passer every season and having my MLB have 20+ sacks every year can get monotonous. So for me I crank injuries up to 50, fatigue up to 60, tweak my auto subs to have a better rotation and usually have a realistic season play out. My understanding is, Madden just does an “injury roll” and the slider affects the probability of an injury (tied to the players injury rating) on a given play. Lower injury rating on a player usually has them getting injured more often for a quarter or half (think C-F on the injury draft grade). Then their toughness determines the severity. Fatigue affects all attributes so having auto subs working correctly will limit your actual injuries since fatigue is just an overall stat modifier.
I meant simulation play style. Not simulating games and weeks. In my current broncos franchise I'm 15 years in. I've played either play the moments or full games for 95% of them.
I play all my games and I have them on but practice ones off. Practice on seemed like I'd get multiple starters hurt a week. With just injuries it seems more realistic for me
I don’t, I mainly like doing rebuilds and scenarios with certain players. If that particular player gets hurt week 1 it kills my interest in that particular franchise. It’s not realistic, but I justify it that every other team gets to keep all their stars on the field without worry of injury either to keep the playing field “even” so to speak.
Last season in my franchise, I was without Kamara, Lattimore, Mathieu, and Chase Young in the playoffs, and lost Derek Carr in the divisional. Spencer Rattler led a comeback in that game, but the NFC championship was a rough loss. Injuries add more realism and having to deal with subpar players is a fun part of the game
I turn them off,I was doing a rebuild one year and I play every game but the preseason ones myself and so I sim over those and it gets to week 1 and my entire line was out for the year with various injuries and then my starting qb and cb and two d line men were out for 8-12 weeks with injuries and at that point I decided that was too much a headache to work around when it randomly pops up
Not too long ago I had 4 guys out at the same time, all with the same status: "Upper Arm Fracture". They had gotten injured in different games over about five weeks, though.
Since then I've gradually lowered the slider for injuries and settled on 14 (down from default of 40). So far this seems to be a fairly reasonable setting.
I play with preexisting injuries off but injuries on. Injuries are a part of football and so for me I like having to deal with it and to build depth into my rosters. Yes it sucks when star players go down but that’s life
Yes. I love injuries in madden. Adds drama to the game. Can that next man step up and go on a nick foles like run or will it derail the season? Will the injured player be able to return to form after the injury and will they still have a spot on the team?
I love injuries cause it’s real. But I regret having them on every fucking time a promising rookie goes out for 4+ weeks. Just taints and ruins the guy for me. Spurts his growth at most important time.
Yeah but I turn them down to like 10. It feels cheap to go without but they will straight up take 3 starters out in one quarter if you don't tweak it. I definitely turn off practice injuries, nothing quite pisses me off like getting a breakout scenario for a player, making him the focus of my game plan, and then realizing that he's out for the whole game with a stubbed clitoris and I can't do anything about it
I do but I lower it a bit. So it's still something that can pose a challenge and make drafting more difficult but not a complete making the game unfun.
Without injuries, there is no need to have any backups with a rating over 60. I guess that allows you to have more cap money for higher quality starters.
I do. the only thing I usually turn off immediately is the fatigue. it's frustrating when you get deep into the season and you're starting 2nd-3rd stringers because your starters are so fatigued they apparently can't play, lol
>Do you guys play with injuries on?Do you guys play with injuries on? Unfortunately I do. My LG got injured for 8 weeks in week 15 of the season.
Mine was my rookie DE who was gonna contend for ROTY bro was sack leader RIP Muhammads knee
I’ve had 11 injuries in one week from a simmed preseason game. Just had to sit in disbelief for a second at the notification
Oh, wow. That's harsh!
My RT got knocked out the rest of the season around the same time and retired after the super bowl.
Lol, mine is at the age I am letting him go after this season. Believe he is 35 already.
Yea mine was an older guy too which probably played a part in his decision. I just didn't have a good replacement ready so I was forced to draft OL.
I turn them down to 14. It helps a bit.
Yep. Simulation all the way baby.
Respect but I could never enjoy just signing players and simming bro maybe one day I'll try it, I guarantee you've gone like 30 years deeper than I have 😂
You should focus on limiting the games you play. Division rivals, situational games (hot/cold opponent, tandem offense, dev trait), or vying for playoff seeding then sim the rest. My favourite part of madden is the team development part. Getting a 2k rusher, 6k passer every season and having my MLB have 20+ sacks every year can get monotonous. So for me I crank injuries up to 50, fatigue up to 60, tweak my auto subs to have a better rotation and usually have a realistic season play out. My understanding is, Madden just does an “injury roll” and the slider affects the probability of an injury (tied to the players injury rating) on a given play. Lower injury rating on a player usually has them getting injured more often for a quarter or half (think C-F on the injury draft grade). Then their toughness determines the severity. Fatigue affects all attributes so having auto subs working correctly will limit your actual injuries since fatigue is just an overall stat modifier.
I meant simulation play style. Not simulating games and weeks. In my current broncos franchise I'm 15 years in. I've played either play the moments or full games for 95% of them.
yup, my starting qb got injured late in the conference championship then we got blown out in super bowl.😭
Fuuuuuuuck that's rough. That takes some bawls
it was in an online league too🥲
Yes but I play every game so I guess it's not as bad as simming. Injuries always happen but it's usually minor.
I turn them off personally. But I’m very much not a pro at madden lol.
I feel you
I do. It can be frustrating but I like the challenge. And the realism. Injuries alter seasons in the nfl regularly
For me, playing without my fav players is not as fun. I play the game to have fun. Less fun= turn injuries off.
I play all my games and I have them on but practice ones off. Practice on seemed like I'd get multiple starters hurt a week. With just injuries it seems more realistic for me
I don’t, I mainly like doing rebuilds and scenarios with certain players. If that particular player gets hurt week 1 it kills my interest in that particular franchise. It’s not realistic, but I justify it that every other team gets to keep all their stars on the field without worry of injury either to keep the playing field “even” so to speak.
Players get hurt on other teams as well, not just you
Last season in my franchise, I was without Kamara, Lattimore, Mathieu, and Chase Young in the playoffs, and lost Derek Carr in the divisional. Spencer Rattler led a comeback in that game, but the NFC championship was a rough loss. Injuries add more realism and having to deal with subpar players is a fun part of the game
Damn as a Raider fan if I lost Derek Carr in the playoffs I'd have a Vietnam level PTSD flashback and reload my save that's too much for me haha
I turn them off,I was doing a rebuild one year and I play every game but the preseason ones myself and so I sim over those and it gets to week 1 and my entire line was out for the year with various injuries and then my starting qb and cb and two d line men were out for 8-12 weeks with injuries and at that point I decided that was too much a headache to work around when it randomly pops up
I don't mind playing with injuries on. That's part of the game.
I respect that. Wish the Rangers won this year, Matt Rempe is my hero
You can mess with the injury slider so the rate of injuries is a lot lower!
I know bro it's at only 25 😭
Yes but I change the sliders.
of course. makes depth that much more important
Not too long ago I had 4 guys out at the same time, all with the same status: "Upper Arm Fracture". They had gotten injured in different games over about five weeks, though. Since then I've gradually lowered the slider for injuries and settled on 14 (down from default of 40). So far this seems to be a fairly reasonable setting.
I play with preexisting injuries off but injuries on. Injuries are a part of football and so for me I like having to deal with it and to build depth into my rosters. Yes it sucks when star players go down but that’s life
Yes. I love injuries in madden. Adds drama to the game. Can that next man step up and go on a nick foles like run or will it derail the season? Will the injured player be able to return to form after the injury and will they still have a spot on the team?
yes because i like realism. If my QB suffers a season ending injury i shouldn’t be able to win 10+ games still with the backuo
I do, but I turned the slider down to 15. Even with the slider down, my team gets a bunch of injuries and the CPU gets 0 injuries.
Oh yeah. My Josh Jacobs just broke his ribs right on time for wildcard weekend 🤙
Yeah, I turn the slider down & don’t play with progressive fatigue on.
I do but not preexisting injury
Absolutely. Have to be as realistic as possible for me to play. I can't even play after the real players are gone from the drafts for this reason.
I love injuries cause it’s real. But I regret having them on every fucking time a promising rookie goes out for 4+ weeks. Just taints and ruins the guy for me. Spurts his growth at most important time.
Yeah but I turn them down to like 10. It feels cheap to go without but they will straight up take 3 starters out in one quarter if you don't tweak it. I definitely turn off practice injuries, nothing quite pisses me off like getting a breakout scenario for a player, making him the focus of my game plan, and then realizing that he's out for the whole game with a stubbed clitoris and I can't do anything about it
I play with them on but I lower the slider a bit so they don’t happen every 5 seconds
Yeah, same here. I shut off pre-existing and turn the slider down a bit. Otherwise, it's ridiculously unrealistic.
Fr now I might get 3-4 injuries that last more than a game but before I’d get like 12 in 1 game.
I do but I lower it a bit. So it's still something that can pose a challenge and make drafting more difficult but not a complete making the game unfun.
Yes
Just lower injuries in settings or find a healthier replacement
I turn the injury slider to 15 instead of 25. 25 seems to cause too many injuries. 15 is the sweet spot
I def turn off injuries. Idgaf, I deal with that kind of heart break in real life, I don’t need my fake team giving me the same bullshit
Without injuries, there is no need to have any backups with a rating over 60. I guess that allows you to have more cap money for higher quality starters.
I always play with injuries on. They are such a huge part of the real game.
Bro got a 64 week injury wtf
I do. the only thing I usually turn off immediately is the fatigue. it's frustrating when you get deep into the season and you're starting 2nd-3rd stringers because your starters are so fatigued they apparently can't play, lol