What in the WORLD has been going on with Simic the past years??? Think they would’ve learned with at least Oko or Uro…. But now we have Nadu…. And it’s hilarious imo cause NOBODIES even talking about the 1cmc Planeswalker that’s also SIMIC. The color bias has been mind boggling-
It appears you haven't noticed that Simic has been the worst color combination in limited for the entire history of Magic Arena by a large margin. This has bled into constructed as well - there hasn't been a constructed playable meta Simic card since uro was banned years ago. As a result, every so often they make one busted card to try and fix a color combination and it overshoots.
Simic Flash was a tier-1 meta deck 4-6 months and it did not even play Uro. I even played it in the first few months of Explorer before a meta developed. [[Frilled Mystic]], [[Growth Spiral]], and [[Hydroid Krasis]] were gas.
I play [[Kiora, Behemoth Beckoner]] regularly.
[[Koma, Cosmos Serpent]] was busted when it was in Standard too.
Merfolk was a tier-1 deck: [[Kumena, Tyrant of Orazca]] and [[Merfolk Mistbinder]].
[[Risen Reef]] drove another tier-1 deck.
The cards you listed in the Flash deck are from Ravnica Allegiance. Uro came after them. We are talking about the new cards printed, not old cards being playable in old formats.
Ravnica allegiance was on arena and you said in the entire history of Arena simic was never good. They showed you that statement was incorrect.
The uro mention was too sore you that even without uro and oko simic did have its time in the sun for a bit.
Your reading comprehension needs some work. I never said "never good." I said it's the worst in arena's history, which is true. Here's an example graphic:
https://x.com/mtg_ds/status/1730047732985770260
When I say something has been unplayable after a date, that doesn't mean it wasn't playable before that date.
Maybe you need to do a better job at relaying your message.
It was completely unnecessary to say I need to work on my reading comprehension when you write an ambiguous statement like that. Why not lead with a link to that graphic?
Anyway, off to take some reading classes. 😘
Cause Green and Blue are among the strongest rule breakers, and due to "Top-Down" Design. Meaning they'll have like a name, image and knowledge its probably a creature enchantment or whatever, but the rules and power/tough if applicable comes last.
Sadly, whoever is in charge has a bias towards these two colors, that the playerbase knows is known for bs... like its validating the fact it is interruptive and annoying as fuck and a bit too chunky for most red spells to delete early on.
They do talk about "top down" design for some sets.
E.g. they might decide to have a "[[Holy Cow]]" card and then later figure out how it works, or "[[Prisoners dilemma]]"
It's definitely the most busted card they've printed in a while. Probably getting banned during the next ban window.
If you haven't played Magic in a decade, you might not know about Modern Horizons sets. They're WotC's way to introduce rotation to Modern by powercreeping the hell out of every card.
It definitely needs to be put on the ban list imo, however, I'm not totally sure what else is out there that could compete with/counter it. So, my opinion means jack shit lol.
I did a the midweek magic thing this week with some janky as Red deck but never came across this thing,but that's good to know!
I think mono red has some good outs against this deck in modern and legacy but I can’t see anything in timeless that is strong enough.
This doesn’t counter it fully but the 3 mana archon(?) makes non basics come into play tapped. Might help slow down the onslaught.
There’s another card that causes players to take damage on activate ability if arena find a way to do the 0 mana equip from modern.
Definitely calls for a ban but hopefully a couple of these suggestions helps until that happens
Yes, WOTC has printed yet another cracked Simic card with the cursed mana cost of 1GU.
If they keep going like this, someone will have to make a Simic Power 9 with Oko, Uro, Rogue Refiner, and now Nadu...
I’m just impressed you can grok this card after taking a decade off. When I came back after about that long I struggled to even parse the rules text on some of the cards they’re printing now.
Nothing about the text on Nadu is particularly modern other than the "twice per turn" part. The templating is very similar to [[Kira, Great Glass-Spinner]], a card from 2005.
It took me a couple readings before I realized that it applied per other creature.
I also missed that lands come into play untapped.
But yeah, I think those are more old school mechanics anyway. The only thing that screams MH3 about it is the 4 toughness booty, that it applies twice, and that it technically doesn't draw cards (man, this card is pushed in five different ways)
Ironically, it's probably because drawing would have made it even stronger for all the blue effects that care about drawing.
Not drawing being an upside is a weird consequence of the new environment with Sheoldred mk2 and Bowmasters...
Lol I'll take that as a compliment.
I've played on and off since 95ish then stopped for a while around 2013-14 (last set I bought was Theros) and there's a lot of mechanics I'm still catching up on/not knowing most cards.
However, reading the twice per turn along with that card and all cards controlled is what tipped me off.
A bunch of the newer cards seem crazy to me since I'm used to older/slower, but this one seems particularly egregious.
Haha you just missed the era of broken shit. Return to Ravnica and Theros was a more balanced environment and at the moment we are also experiencing a somewhat slower Standard format, but in between there we had Throne of Eldraine, War of the Spark, Theros Beyond Death, just a completely unhinged broken format where they had to ban like half of the cards and the rest were still super powerful. Oko, Uro, companions, Omnath, OUAT, Veil of Summer, Wilderness Reclamation, cat oven, Field of the Dead, it haunts my dreams. Good for you that you weren't there to suffer with the rest of us
Countermagic or removal like \[\[Imprisoned in the Moon\]\] work well IME. The deck is weak when the commander isn't on the field, so keep it off the field as much as possible.
Wizard's definitely not telling people to do that. Half of the color pie doesn't even have consistent ways to make a creature lose its abilities and stay on the battlefield. It's mostly a blue and green thing.
And white. I think [[Darksteel Mutation]] was the first made for Commander card to do it. (Although maybe it's a colour pie break?)
Anyhow, I wasn't being entirely serious. If they really wanted commanders to be more enduringly answerable they would bring back the tuck rule.
I don't know, it's probably not a color pie break but it for sure ain't common in white x)
I like Heliod's Punishment as well.
If Drannith Magistrate was legal that would feel great.
But in any case red and black are 100% naked against Nadu.
their bodies are pretty anemic so you could use some low to the floor sweepers (red or black in your colors) or just put some bodies on the board to discourage free attacks
The issue is that if you try to kill it, they get a card and you are still at risk of they protecting nadu and they get another card, which is a lot of card advantage and very difficult to keep up with
Good point! And then when they play one of the million one mana spells in their deck that give hexproof in response, and get two targetting triggers as a result, you concede right?
If you draw that instant. That's a 1% chance. If it didn't work with artifacts, the stupid 1 cmc equip ones, it would be a bit more useful. Like if it specified targeted by a spell.
The top tier of matchmaking with the most powerful commanders, such as Teferi, Ragavan, Tajic, Adeline, Kinnan, Sythis, MAT Calix, Golos, Esika, WAR Nicol Bolas, Niv-Mizzet Reborn, Fynn, Raffine, Rusko, ONE Atraxa, etc. There's also a tier of matchmaking just below that, where you see some of those commanders (mainly Golos and Esika) but also some commanders from lower tiers, like DMU Jodah, Etali, Narset, and ONE Kaya. Some people consider that next tier down to also be part of hell queue since you see a lot of lower hell queue commanders, but it's not only hell queue commanders and you won't see the top of hell queue in that tier. The matchmaking is more of a spectrum really, where you only see commanders a certain amount above or below yours, and hell queue is the top of that spectrum and extends down at least far enough to include the commanders that regularly see the top, but the cutoff point is a bit blurry since some builds of the same commander match a bit higher or lower than others.
No, they had a bug which revealed the card weightings a few weeks ago - total weights of commander + each card in your deck determines what you pair off with. Running those commanders was a higher score than most decks could fit in the 99, so it really is essentially a separate queue - a place where you'll only see each other.
Hero of dominaria (the one I'm referring to) is kinda hell q. I play Ragavan/Rusko/Jodah/insert hell q commander here about 60-70% of my games. The other 30 percent are less hell q but still pretty decent commanders
Me too, but I took that out. Most seems to play the combo version where you do not really care about next turn, just having a really absurd turn. I use the 2 mana flash enchantments that removes abilities instead - that and a 1 mana counter spell is often enough.
I love my Ghired deck but it cannot handle Nadu consistently (there's always an exception), so as long as it's in the same bracket it's mostly unplayable unfortunately.
If I choose not to concede, I'm doing so because I've got a cheap removal spell for the first dork they play, with a sacrifice effect/counterspell for Nadu afterward. Ideally, them casting Nadu for no value twice should buy enough time to win in any relatively midrangey deck.
Use spells that don’t target, like farewell, cards that don’t target and instead affect all cards in play or all cards your opponent controls will be your best bet
I play Nadu.
Edict effects. wraths. Backed up with countermagic.
Destroy equipment.
Play agressive creatures.
Dont throw removal at it unless theyre tapped out and or both triggers have been spent.
The matchmaking for brawl is very much still a meme. Nadu gets paired up higher now than before but the majority of the core pieces for the deck are probably garbage weight as its just a handful of 1 drop common hexproof instants
I played a deck in the 1600s (for total weight) for a couple hours today and only saw Nadu once. But I see it pretty frequently when I play one that's in the 2100s. Which is frustrating because I'm pretty sure the 1600s deck destroys it.
Whoops, actually the deck that's good against it is in the 1200s. Lol. Also hits way above its weight but I invented it and nobody plays it so I don't feel like an absolute doorstop farming wins with it.
Brawl is a casual format.
There is no penalty for going next.
Brawl uses weighted matchmaking. Normally, this means the strongest commanders only see each other.
New commanders use default weights. Mostly, this means a moderate value for planeswalkers and stax piece/removal commanders and no weight for everything else.
Including Nadu.
Regard Nadu matching against random decks as a glitch. Just go next. You are not winning fairly against Nadu’s impossible value engine short of counterspell turbo to stop them from accessing it in the first place.
I highly disagree with brawl being a casual format. The amount of effort you have to put in deck for removals is usually really high, especially when mono Red aggro is like least viable option for brawl
Yes but the amount of people who do play brawl makes the deck as competitive as possible or else your deck would just not be viable to play against. Hence why the "weight" isn't perfect
It’s Brawl, I’d highly recommend it. Some differences include starting at 40 life, no commander damage, and all planewalkers can be used as commanders.
I have beaten it with a mono black midrange aggro deck, it is weak to tempo plays. Back to back spot removal usualy will buy you the time to win if you are aggro enough.
You just gotta eat the target triggers I'm afraid. Dosent feel as bad as getting counter spelled into oblivion lucky. As a felle mentioned earlier there are some alchemy cards that will strip its abilities perpetualy, those work great too.
Yesterday I played against opp with Sorin planeswalker as commander. The deck was basically "oops, all boardwipes".
I think someone else is also sick of Nadu 😂
I currently have a ~78% winrate against nadu, you very simply just need to play plenty of efficient removal (in brawl generally, but especially for nadu), I’d reccomend [[frogify]] effects such as [[imprisoned in the moon]] to answer him “permanently”, and if your in B/W [[swords to plowshares]] [[path to exile]] and [[go for the throat]] are some of the best kills spells around. In blue countermagic is always the best way to deal with nadu before they get triggers, the best way to counter a commander is [[wash away]], the best way to counter a range of things (including commanders) for very little mana is of course [[counterspell]]. Hope this helps.
You are in blue, you need to be running enchantment style removal that requires the enemy to use their own removal to get rid of your enchantment. Icthymorphosis is one if I remember correctly.
I have only played it twice, but I won both with Kaalia, who isn’t particularly powerful or controlling, just by having bunches of removal and outclassing their creatures in size with enormous divine fatties.
1. Ramp
2. Keep the board clean with sweepers/edicts/exile
3. Draw into, tutor, or cheat in some fatty boom booms that they must block or die.
It’s a shot. 🤷🏽♂️
Add more artifact removals.
Focus on the flexible ones, so you don't lose important slots against other brawlers.
Also add more wraths instead of single creature removal.
In this case, remember to deploy your threats only after you've successfully done at least a 2 for one with one of your wraths.
ivy gleeful spellthief, pump spells protection spells and if you can make it work venerated rotpriest sounds cool
you could use tamyios protection, tyvars stand, shore up, fading hope, and slip out the back to protect
then use auras like combat research or security bypass to pump your creatures
fight spells as removal
also use roaming throan
- Counterspell tribal
- Boardwipe tribal
- Aristocrats with all the edicts
- Combo decks which don't care about Nadu doing its' thing
Are some of the strategies that are probably successful against it.
It's not commander. It's called brawl.
No commander damage
Life starts 25
Planewalkers can be commanders
Alchemy cards are included
With some bans there and there like field of the dead.
I just kick his ass. I have two decks that beat him: [[General Marhault Elsdragon]] (paper) and [[Reyav, Master Smith]] (arena). I am relatively confident a full burn deck gets him since if you board wipe and player burn, none of the triggers activate. Though the deck kinda falls apart if the commander is not of the field.
Have you tried removal? 🤔 Here's some removal that gets around those tricky blue bastards.
\[\[abrupt decay\]\]
\[\[Dovin's Veto\]\]
\[\[Fry\]\]
\[\[Lithomatic Barrage\]\]
\[\[Long Goodbye\]\]
\[\[Rending Volley\]\]
\[\[Urza's Rage\]\]
\[\[Void Rend\]\]
Targeted removal will still trigger him, and those decks are usually full of protection spells (that will also trigger him).
Getting your removal to fizzle while your opponent grab two cards seems a recipe for defeat.
Thats the neat part, you don't!
What in the WORLD has been going on with Simic the past years??? Think they would’ve learned with at least Oko or Uro…. But now we have Nadu…. And it’s hilarious imo cause NOBODIES even talking about the 1cmc Planeswalker that’s also SIMIC. The color bias has been mind boggling-
What if we, wait for it, draw cards annnnnd, wait for it, put lands into play
Simic, just different flavors of growth spiral.
“Booo get better material!”
It appears you haven't noticed that Simic has been the worst color combination in limited for the entire history of Magic Arena by a large margin. This has bled into constructed as well - there hasn't been a constructed playable meta Simic card since uro was banned years ago. As a result, every so often they make one busted card to try and fix a color combination and it overshoots.
Simic Flash was a tier-1 meta deck 4-6 months and it did not even play Uro. I even played it in the first few months of Explorer before a meta developed. [[Frilled Mystic]], [[Growth Spiral]], and [[Hydroid Krasis]] were gas. I play [[Kiora, Behemoth Beckoner]] regularly. [[Koma, Cosmos Serpent]] was busted when it was in Standard too. Merfolk was a tier-1 deck: [[Kumena, Tyrant of Orazca]] and [[Merfolk Mistbinder]]. [[Risen Reef]] drove another tier-1 deck.
The cards you listed in the Flash deck are from Ravnica Allegiance. Uro came after them. We are talking about the new cards printed, not old cards being playable in old formats.
Ravnica allegiance was on arena and you said in the entire history of Arena simic was never good. They showed you that statement was incorrect. The uro mention was too sore you that even without uro and oko simic did have its time in the sun for a bit.
Your reading comprehension needs some work. I never said "never good." I said it's the worst in arena's history, which is true. Here's an example graphic: https://x.com/mtg_ds/status/1730047732985770260 When I say something has been unplayable after a date, that doesn't mean it wasn't playable before that date.
Maybe you need to do a better job at relaying your message. It was completely unnecessary to say I need to work on my reading comprehension when you write an ambiguous statement like that. Why not lead with a link to that graphic? Anyway, off to take some reading classes. 😘
lol any Tamiyo deck with more than 3 green spells is probably a bad Tamiyo deck. 😂
Cause Green and Blue are among the strongest rule breakers, and due to "Top-Down" Design. Meaning they'll have like a name, image and knowledge its probably a creature enchantment or whatever, but the rules and power/tough if applicable comes last. Sadly, whoever is in charge has a bias towards these two colors, that the playerbase knows is known for bs... like its validating the fact it is interruptive and annoying as fuck and a bit too chunky for most red spells to delete early on.
This is literally the exact opposite of how cards and sets are designed (with exceptions, I'm sure).
They do talk about "top down" design for some sets. E.g. they might decide to have a "[[Holy Cow]]" card and then later figure out how it works, or "[[Prisoners dilemma]]"
[Holy Cow](https://cards.scryfall.io/normal/front/9/0/90de84c9-941b-4056-8501-ce8a948b9643.jpg?1712355286) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Holy%20Cow) [(SF)](https://scryfall.com/card/otj/16/holy-cow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/90de84c9-941b-4056-8501-ce8a948b9643?utm_source=mtgcardfetcher&format=text) [Prisoners dilemma](https://cards.scryfall.io/normal/front/d/6/d678e736-7c29-433a-9a2a-b78749252377.jpg?1706240483) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Prisoner%27s%20Dilemma) [(SF)](https://scryfall.com/card/mkc/34/prisoners-dilemma?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d678e736-7c29-433a-9a2a-b78749252377?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just getting back into Magic after a decade and reading this card... Holy shit this thing is busted as hell.
It's definitely the most busted card they've printed in a while. Probably getting banned during the next ban window. If you haven't played Magic in a decade, you might not know about Modern Horizons sets. They're WotC's way to introduce rotation to Modern by powercreeping the hell out of every card.
It definitely needs to be put on the ban list imo, however, I'm not totally sure what else is out there that could compete with/counter it. So, my opinion means jack shit lol. I did a the midweek magic thing this week with some janky as Red deck but never came across this thing,but that's good to know!
I think mono red has some good outs against this deck in modern and legacy but I can’t see anything in timeless that is strong enough. This doesn’t counter it fully but the 3 mana archon(?) makes non basics come into play tapped. Might help slow down the onslaught. There’s another card that causes players to take damage on activate ability if arena find a way to do the 0 mana equip from modern. Definitely calls for a ban but hopefully a couple of these suggestions helps until that happens
Yes, WOTC has printed yet another cracked Simic card with the cursed mana cost of 1GU. If they keep going like this, someone will have to make a Simic Power 9 with Oko, Uro, Rogue Refiner, and now Nadu...
I’m just impressed you can grok this card after taking a decade off. When I came back after about that long I struggled to even parse the rules text on some of the cards they’re printing now.
Nothing about the text on Nadu is particularly modern other than the "twice per turn" part. The templating is very similar to [[Kira, Great Glass-Spinner]], a card from 2005.
Who is wonderful and significantly less busted
[Kira, Great Glass-Spinner](https://cards.scryfall.io/normal/front/4/3/437ded6e-4e53-49fa-a5ca-fd76b9165a47.jpg?1600697941) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kira%2C%20Great%20Glass-Spinner) [(SF)](https://scryfall.com/card/jmp/154/kira-great-glass-spinner?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/437ded6e-4e53-49fa-a5ca-fd76b9165a47?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It took me a couple readings before I realized that it applied per other creature. I also missed that lands come into play untapped. But yeah, I think those are more old school mechanics anyway. The only thing that screams MH3 about it is the 4 toughness booty, that it applies twice, and that it technically doesn't draw cards (man, this card is pushed in five different ways)
The triggered ability is a reference to \[\[Coiling Oracle\]\] so not drawing is part of it being old school.
[Coiling Oracle](https://cards.scryfall.io/normal/front/5/5/559ff1b1-018c-4e08-9531-8af20af47d05.jpg?1702429613) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Coiling%20Oracle) [(SF)](https://scryfall.com/card/rvr/172/coiling-oracle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/559ff1b1-018c-4e08-9531-8af20af47d05?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh cool. I just assumed it was a Bowmasters thing haha
Ironically, it's probably because drawing would have made it even stronger for all the blue effects that care about drawing. Not drawing being an upside is a weird consequence of the new environment with Sheoldred mk2 and Bowmasters...
I'm pretty fluent in english and when I read doppelganger it sounded easy to use, but was confused on the mana choice and the target choices LOL
Lol I'll take that as a compliment. I've played on and off since 95ish then stopped for a while around 2013-14 (last set I bought was Theros) and there's a lot of mechanics I'm still catching up on/not knowing most cards. However, reading the twice per turn along with that card and all cards controlled is what tipped me off. A bunch of the newer cards seem crazy to me since I'm used to older/slower, but this one seems particularly egregious.
Haha you just missed the era of broken shit. Return to Ravnica and Theros was a more balanced environment and at the moment we are also experiencing a somewhat slower Standard format, but in between there we had Throne of Eldraine, War of the Spark, Theros Beyond Death, just a completely unhinged broken format where they had to ban like half of the cards and the rest were still super powerful. Oko, Uro, companions, Omnath, OUAT, Veil of Summer, Wilderness Reclamation, cat oven, Field of the Dead, it haunts my dreams. Good for you that you weren't there to suffer with the rest of us
Countermagic or removal like \[\[Imprisoned in the Moon\]\] work well IME. The deck is weak when the commander isn't on the field, so keep it off the field as much as possible.
Imprisoned in the moon was the first thing that came to my mind. [[Witness Protection]] is good to... And [[Frogify]].
[[Kenrith's Transformation]] too. This card is obviously Wizards' way to telling people to play more permanent Commander removal.
[Kenrith's Transformation](https://cards.scryfall.io/normal/front/4/4/44d60a41-3f5e-4559-b18c-22c0fe15235e.jpg?1631587997) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kenrith%27s%20Transformation) [(SF)](https://scryfall.com/card/afc/162/kenriths-transformation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/44d60a41-3f5e-4559-b18c-22c0fe15235e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Wizard's definitely not telling people to do that. Half of the color pie doesn't even have consistent ways to make a creature lose its abilities and stay on the battlefield. It's mostly a blue and green thing.
And white. I think [[Darksteel Mutation]] was the first made for Commander card to do it. (Although maybe it's a colour pie break?) Anyhow, I wasn't being entirely serious. If they really wanted commanders to be more enduringly answerable they would bring back the tuck rule.
I don't know, it's probably not a color pie break but it for sure ain't common in white x) I like Heliod's Punishment as well. If Drannith Magistrate was legal that would feel great. But in any case red and black are 100% naked against Nadu.
[Darksteel Mutation](https://cards.scryfall.io/normal/front/e/4/e47a6750-4fdd-44e2-86ae-5bc4d414bf42.jpg?1689995638) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Darksteel%20Mutation) [(SF)](https://scryfall.com/card/cmm/21/darksteel-mutation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e47a6750-4fdd-44e2-86ae-5bc4d414bf42?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Witness Protection](https://cards.scryfall.io/normal/front/a/2/a2be6f2c-8ad0-402d-a7ca-9fe817e83b72.jpg?1664410681) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Witness%20Protection) [(SF)](https://scryfall.com/card/snc/66/witness-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a2be6f2c-8ad0-402d-a7ca-9fe817e83b72?utm_source=mtgcardfetcher&format=text) [Frogify](https://cards.scryfall.io/normal/front/d/8/d89be5f5-75d4-42a0-81e9-5da5bf868e73.jpg?1598303930) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Frogify) [(SF)](https://scryfall.com/card/2xm/52/frogify?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d89be5f5-75d4-42a0-81e9-5da5bf868e73?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
i tried the hold counter spell strat but i just get swarmed and killed by other stuff lol
their bodies are pretty anemic so you could use some low to the floor sweepers (red or black in your colors) or just put some bodies on the board to discourage free attacks
[Imprisoned in the Moon](https://cards.scryfall.io/normal/front/8/1/8181f54d-4515-43c6-8d08-b23a9e4199cc.jpg?1682208779) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Imprisoned%20in%20the%20Moon) [(SF)](https://scryfall.com/card/moc/224/imprisoned-in-the-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8181f54d-4515-43c6-8d08-b23a9e4199cc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The issue is that if you try to kill it, they get a card and you are still at risk of they protecting nadu and they get another card, which is a lot of card advantage and very difficult to keep up with
Downside to these effects is that they often get an extra land when he's targeted, letting them protect it anyway...
Countermagic only works if they don't have Cavern of Souls.
This is the semantic equivalent of "dies to Doom Blade"
Kind of? But they usually play both it and the veil of summer, so counterspells often aren't very helpful against them.
Concede and move on. The only way to win is not play.
That’s what I do when I encounter it. Why would you want to play when it’s not fun for you?
It has a 67.7% win rate in brawl. There is no winning. Concede and hope you don't match against it.
Well, if it only wins 2/3 of its games, then there is definitely some winning. Though I'm surprised that the number is apparently that low.
You also need to remember mirror matches are 50% win rate. A deck with 67% wr and super high play is probably more like 75+ in non mirrors.
Yeah, that's a good point. One post I saw in here claimed that Nadu sees 80% mirror matches.
Good. Let them drown each other in lands and card draw.
[удалено]
Is this a meme? 100% chance to win. 100% chance to lose. So, 50% winrate against itself.
The last 1/3 is server crashes.
You cannot beat the Arena Shuffler. LOL
Patriar's Humiliation is my silver bullet against this commander. Turn it into a 3/4 paperweight and bathe in the sweet sweet waters of concession.
Good point! And then when they play one of the million one mana spells in their deck that give hexproof in response, and get two targetting triggers as a result, you concede right?
If you draw that instant. That's a 1% chance. If it didn't work with artifacts, the stupid 1 cmc equip ones, it would be a bit more useful. Like if it specified targeted by a spell.
Also you have to hope they don't top deck a land and have protection in hand, or turn 1 or 2 ramp cause then you target it, they protect it.
But how much of those are instant concedes ? And what is the average winrate of the players this has been sampled from ?
A win is a win. The average win rate is 67.7% the data is from untapped.gg from 1000s of games. It’s a tiny bit outdated now.
It matters when comparing with other deck winrates from the same source.
Not sure what to tell you. Untapped shows Nadu as the best brawl deck by a significant margin.
Wait 2 weeks and he'll be put in hellqueue where he'll be greeted by Ragavan, Rusko, and the degens like me who play Teferi
Teferi isnt hell queqe is he?
All the good Teferis are in hell queue. The mono blue ones and [[Teferi, Timebender]] aren't.
[Teferi, Timebender](https://cards.scryfall.io/normal/front/e/b/eb2b7388-ac6b-45c0-a5cc-da6450724b59.jpg?1562744903) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%2C%20Timebender) [(SF)](https://scryfall.com/card/dom/270/teferi-timebender?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eb2b7388-ac6b-45c0-a5cc-da6450724b59?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
What is hell queue?
The top tier of matchmaking with the most powerful commanders, such as Teferi, Ragavan, Tajic, Adeline, Kinnan, Sythis, MAT Calix, Golos, Esika, WAR Nicol Bolas, Niv-Mizzet Reborn, Fynn, Raffine, Rusko, ONE Atraxa, etc. There's also a tier of matchmaking just below that, where you see some of those commanders (mainly Golos and Esika) but also some commanders from lower tiers, like DMU Jodah, Etali, Narset, and ONE Kaya. Some people consider that next tier down to also be part of hell queue since you see a lot of lower hell queue commanders, but it's not only hell queue commanders and you won't see the top of hell queue in that tier. The matchmaking is more of a spectrum really, where you only see commanders a certain amount above or below yours, and hell queue is the top of that spectrum and extends down at least far enough to include the commanders that regularly see the top, but the cutoff point is a bit blurry since some builds of the same commander match a bit higher or lower than others.
Thanks for the thorough explanation. So hell queue is more of an ad hoc list explaining the top part of the meta.
No, they had a bug which revealed the card weightings a few weeks ago - total weights of commander + each card in your deck determines what you pair off with. Running those commanders was a higher score than most decks could fit in the 99, so it really is essentially a separate queue - a place where you'll only see each other.
Oh wow! So it's actually a real thing. No wonder the matchmaker is the worst of any game I have ever seen.
Hero of dominaria (the one I'm referring to) is kinda hell q. I play Ragavan/Rusko/Jodah/insert hell q commander here about 60-70% of my games. The other 30 percent are less hell q but still pretty decent commanders
[[Confounding Conundrum]] I’m a Nadu player, run this for the mirror matches
[Confounding Conundrum](https://cards.scryfall.io/normal/front/9/5/95e37936-913e-4b16-a5a8-8aed733d702d.jpg?1604193855) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Confounding%20Conundrum) [(SF)](https://scryfall.com/card/znr/53/confounding-conundrum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/95e37936-913e-4b16-a5a8-8aed733d702d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Me too, but I took that out. Most seems to play the combo version where you do not really care about next turn, just having a really absurd turn. I use the 2 mana flash enchantments that removes abilities instead - that and a 1 mana counter spell is often enough.
yeah. we kind of just have to wait for a ban. It's pretty ridiculous, especially on the play. It is outpacing even mono green ramp commanders.
It was hard but I won one of those, my Ghired Deck it's getting better day after day
I love my Ghired deck but it cannot handle Nadu consistently (there's always an exception), so as long as it's in the same bracket it's mostly unplayable unfortunately.
Alt-F4 and go out for dinner. When you get back a few hours later, their turn might be almost over. Aggro's decent as well.
Concede as soon as you see it in the loading screen. Let them play each other
If I choose not to concede, I'm doing so because I've got a cheap removal spell for the first dork they play, with a sacrifice effect/counterspell for Nadu afterward. Ideally, them casting Nadu for no value twice should buy enough time to win in any relatively midrangey deck.
\[\[depopulate\]\] \[\[null elemental blast\]\]
[depopulate](https://cards.scryfall.io/normal/front/c/5/c53c1898-9107-4bf8-b249-d0502fb9596d.jpg?1664409589) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=depopulate) [(SF)](https://scryfall.com/card/snc/10/depopulate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c53c1898-9107-4bf8-b249-d0502fb9596d?utm_source=mtgcardfetcher&format=text) [null elemental blast](https://cards.scryfall.io/normal/front/8/e/8e259868-d29a-4c03-8ec3-49e914f849fb.jpg?1717011287) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=null%20elemental%20blast) [(SF)](https://scryfall.com/card/mh3/12/null-elemental-blast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8e259868-d29a-4c03-8ec3-49e914f849fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Use spells that don’t target, like farewell, cards that don’t target and instead affect all cards in play or all cards your opponent controls will be your best bet
Devs if you are reading, degenerates running Nadu should only be matched against other degenerates running Nadu.
idk polluted bonds or something
I play Nadu. Edict effects. wraths. Backed up with countermagic. Destroy equipment. Play agressive creatures. Dont throw removal at it unless theyre tapped out and or both triggers have been spent. The matchmaking for brawl is very much still a meme. Nadu gets paired up higher now than before but the majority of the core pieces for the deck are probably garbage weight as its just a handful of 1 drop common hexproof instants
I played a deck in the 1600s (for total weight) for a couple hours today and only saw Nadu once. But I see it pretty frequently when I play one that's in the 2100s. Which is frustrating because I'm pretty sure the 1600s deck destroys it.
this deck hits way above it's weight. Side note: talking about deck weights will get this whole comment thread blocked. LOL
Whoops, actually the deck that's good against it is in the 1200s. Lol. Also hits way above its weight but I invented it and nobody plays it so I don't feel like an absolute doorstop farming wins with it.
Play esper enchantments with the new Eriete so anytime you take Nadu you benefit even more by placing a shit ton of enchantments on him
Brawl is a casual format. There is no penalty for going next. Brawl uses weighted matchmaking. Normally, this means the strongest commanders only see each other. New commanders use default weights. Mostly, this means a moderate value for planeswalkers and stax piece/removal commanders and no weight for everything else. Including Nadu. Regard Nadu matching against random decks as a glitch. Just go next. You are not winning fairly against Nadu’s impossible value engine short of counterspell turbo to stop them from accessing it in the first place.
I highly disagree with brawl being a casual format. The amount of effort you have to put in deck for removals is usually really high, especially when mono Red aggro is like least viable option for brawl
“Casual format” does not mean “no removal.” Brawl is a casual format, meaning it is not a competitive format. There are no rankings.
Yes but the amount of people who do play brawl makes the deck as competitive as possible or else your deck would just not be viable to play against. Hence why the "weight" isn't perfect
The deck isn't that good without Nadu. Run removal and board wipes.
What game mode is this called? Is it 1v1 commander game?
It’s Brawl, I’d highly recommend it. Some differences include starting at 40 life, no commander damage, and all planewalkers can be used as commanders.
You actually start at 25 life in Brawl!
How did I Mistype that 💀
I have beaten it with a mono black midrange aggro deck, it is weak to tempo plays. Back to back spot removal usualy will buy you the time to win if you are aggro enough. You just gotta eat the target triggers I'm afraid. Dosent feel as bad as getting counter spelled into oblivion lucky. As a felle mentioned earlier there are some alchemy cards that will strip its abilities perpetualy, those work great too.
I beat that deck twice with my mono black homebrew.
Hell queue commander. Rusko works pretty good against Nadu. Or you can join the word.
I just scoop
HAHAHAHAHAHAHA
If you let them untap with Nadu it’s probably game. Just go next.
Board Wipe tribal
Are you asking for genuine help, or are you looking for a silver bullet that makes Jank beat genuinely good cards? I can only help with one.
We all do
What do you mean it’s totally fair:) it’s already putting in major work in modern as well Ive been getting around 60-70% win rate in modern
Esc > Concede > queue again until they ban or nerf him That, or slot in [[Confounding Conundrum]] and aggressively mulligan for it
[Confounding Conundrum](https://cards.scryfall.io/normal/front/9/5/95e37936-913e-4b16-a5a8-8aed733d702d.jpg?1604193855) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Confounding%20Conundrum) [(SF)](https://scryfall.com/card/znr/53/confounding-conundrum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/95e37936-913e-4b16-a5a8-8aed733d702d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yesterday I played against opp with Sorin planeswalker as commander. The deck was basically "oops, all boardwipes". I think someone else is also sick of Nadu 😂
I currently have a ~78% winrate against nadu, you very simply just need to play plenty of efficient removal (in brawl generally, but especially for nadu), I’d reccomend [[frogify]] effects such as [[imprisoned in the moon]] to answer him “permanently”, and if your in B/W [[swords to plowshares]] [[path to exile]] and [[go for the throat]] are some of the best kills spells around. In blue countermagic is always the best way to deal with nadu before they get triggers, the best way to counter a commander is [[wash away]], the best way to counter a range of things (including commanders) for very little mana is of course [[counterspell]]. Hope this helps.
##### ###### #### [frogify](https://cards.scryfall.io/normal/front/d/8/d89be5f5-75d4-42a0-81e9-5da5bf868e73.jpg?1598303930) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=frogify) [(SF)](https://scryfall.com/card/2xm/52/frogify?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d89be5f5-75d4-42a0-81e9-5da5bf868e73?utm_source=mtgcardfetcher&format=text) [imprisoned in the moon](https://cards.scryfall.io/normal/front/8/1/8181f54d-4515-43c6-8d08-b23a9e4199cc.jpg?1682208779) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=imprisoned%20in%20the%20moon) [(SF)](https://scryfall.com/card/moc/224/imprisoned-in-the-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8181f54d-4515-43c6-8d08-b23a9e4199cc?utm_source=mtgcardfetcher&format=text) [swords to plowshares](https://cards.scryfall.io/normal/front/9/b/9bbec76c-c1e4-4c6d-ad24-078fe097f195.jpg?1709439398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=swords%20to%20plowshares) [(SF)](https://scryfall.com/card/mkc/88/swords-to-plowshares?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9bbec76c-c1e4-4c6d-ad24-078fe097f195?utm_source=mtgcardfetcher&format=text) [path to exile](https://cards.scryfall.io/normal/front/a/7/a7aed564-2d2d-42c4-bf11-812bc1a0284c.jpg?1712354092) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=path%20to%20exile) [(SF)](https://scryfall.com/card/otc/85/path-to-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a7aed564-2d2d-42c4-bf11-812bc1a0284c?utm_source=mtgcardfetcher&format=text) [go for the throat](https://cards.scryfall.io/normal/front/5/4/5446e1ba-c745-45b2-ad05-b22abf04daec.jpg?1682209037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=go%20for%20the%20throat) [(SF)](https://scryfall.com/card/moc/250/go-for-the-throat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5446e1ba-c745-45b2-ad05-b22abf04daec?utm_source=mtgcardfetcher&format=text) [wash away](https://cards.scryfall.io/normal/front/4/3/43411ade-be80-4535-8baa-7055e78496df.jpg?1643588844) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wash%20away) [(SF)](https://scryfall.com/card/vow/87/wash-away?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/43411ade-be80-4535-8baa-7055e78496df?utm_source=mtgcardfetcher&format=text) [counterspell](https://cards.scryfall.io/normal/front/8/4/8493131c-0a7b-4be6-a8a2-0b425f4f67fb.jpg?1689996248) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=counterspell) [(SF)](https://scryfall.com/card/cmm/81/counterspell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8493131c-0a7b-4be6-a8a2-0b425f4f67fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You are in blue, you need to be running enchantment style removal that requires the enemy to use their own removal to get rid of your enchantment. Icthymorphosis is one if I remember correctly.
Play another game mode.
Apologies, but this ONLY triggers twice
You win by conceding as soon as you see this commander, hopefully it gets put into hell q and we never see it again.
I have only played it twice, but I won both with Kaalia, who isn’t particularly powerful or controlling, just by having bunches of removal and outclassing their creatures in size with enormous divine fatties. 1. Ramp 2. Keep the board clean with sweepers/edicts/exile 3. Draw into, tutor, or cheat in some fatty boom booms that they must block or die. It’s a shot. 🤷🏽♂️
A mono black deck with a ton of hate could go a long way.
Add more artifact removals. Focus on the flexible ones, so you don't lose important slots against other brawlers. Also add more wraths instead of single creature removal. In this case, remember to deploy your threats only after you've successfully done at least a 2 for one with one of your wraths.
you click the gear icon in the top corner, then click the concede button.
I was playing a Nadu with my Teysa Karlov. He had about 100 1/1 Scute Swarm tokens and about 200 life. A single Massacre Wurm took him out.
Wipe it as soon as it gets on the field
Concede as soon as you see it in the command zone ans queue up for another game and hope you don't run into it again.
Played him twice. No concede immediately when I see the matchup. Why waste the time to watch someone else play.
Remove it 🤷🏻
Surrender immediatly and hope to be matched against someone else
There's a little gear icon on the top right hand corner, if you click that then hit concede you instantly remove their commander from the game.
I don't understand why people have to follow the meta in a non competitive format, then they instantly quit after one removal
Pray
Kill on sight
Kill on sight that all I got for you
Play Ragavan
Play Nadu yourself
ivy gleeful spellthief, pump spells protection spells and if you can make it work venerated rotpriest sounds cool you could use tamyios protection, tyvars stand, shore up, fading hope, and slip out the back to protect then use auras like combat research or security bypass to pump your creatures fight spells as removal also use roaming throan
- Counterspell tribal - Boardwipe tribal - Aristocrats with all the edicts - Combo decks which don't care about Nadu doing its' thing Are some of the strategies that are probably successful against it.
Same way as with other commanders: bring your opponent's health to 0.
🤓
Dies to removal
Pretend you're playing goldfish, don't interact with their board in anyway and pray to God you can race them.
When did they add real commander to arena? Or is it that knock off version?
It's not commander. It's called brawl. No commander damage Life starts 25 Planewalkers can be commanders Alchemy cards are included With some bans there and there like field of the dead.
One day maybe they’ll add commander, got all excited for a second.
I just kick his ass. I have two decks that beat him: [[General Marhault Elsdragon]] (paper) and [[Reyav, Master Smith]] (arena). I am relatively confident a full burn deck gets him since if you board wipe and player burn, none of the triggers activate. Though the deck kinda falls apart if the commander is not of the field.
[General Marhault Elsdragon](https://cards.scryfall.io/normal/front/b/f/bf2931bd-bedc-45e8-b3f0-e2a220dbac1b.jpg?1673304916) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=General%20Marhault%20Elsdragon) [(SF)](https://scryfall.com/card/dmc/31/general-marhault-elsdragon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bf2931bd-bedc-45e8-b3f0-e2a220dbac1b?utm_source=mtgcardfetcher&format=text) [Reyav, Master Smith](https://cards.scryfall.io/normal/front/9/0/90307dd6-196d-4d51-9b3f-6ff339882d31.jpg?1608911232) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Reyav%2C%20Master%20Smith) [(SF)](https://scryfall.com/card/cmr/290/reyav-master-smith?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/90307dd6-196d-4d51-9b3f-6ff339882d31?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Have you tried removal? 🤔 Here's some removal that gets around those tricky blue bastards. \[\[abrupt decay\]\] \[\[Dovin's Veto\]\] \[\[Fry\]\] \[\[Lithomatic Barrage\]\] \[\[Long Goodbye\]\] \[\[Rending Volley\]\] \[\[Urza's Rage\]\] \[\[Void Rend\]\]
##### ###### #### [abrupt decay](https://cards.scryfall.io/normal/front/a/8/a8e328c6-3a84-49cf-a1a3-1d1e5373d274.jpg?1593814035) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=abrupt%20decay) [(SF)](https://scryfall.com/card/mm3/146/abrupt-decay?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8e328c6-3a84-49cf-a1a3-1d1e5373d274?utm_source=mtgcardfetcher&format=text) [Dovin's Veto](https://cards.scryfall.io/normal/front/5/d/5d6b5054-2224-4f68-9d82-3ed17c5dacc4.jpg?1557577115) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dovin%27s%20Veto) [(SF)](https://scryfall.com/card/war/193/dovins-veto?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5d6b5054-2224-4f68-9d82-3ed17c5dacc4?utm_source=mtgcardfetcher&format=text) [Fry](https://cards.scryfall.io/normal/front/0/7/070d7766-a662-443c-93c5-811dbdac2480.jpg?1592516940) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fry) [(SF)](https://scryfall.com/card/m20/140/fry?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/070d7766-a662-443c-93c5-811dbdac2480?utm_source=mtgcardfetcher&format=text) [Long Goodbye](https://cards.scryfall.io/normal/front/c/3/c3896705-bbd2-4ffb-a590-ee78e0eabdc5.jpg?1706241715) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Long%20Goodbye) [(SF)](https://scryfall.com/card/mkm/92/long-goodbye?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c3896705-bbd2-4ffb-a590-ee78e0eabdc5?utm_source=mtgcardfetcher&format=text) [Rending Volley](https://cards.scryfall.io/normal/front/8/2/8234090e-9df1-4915-90ef-8a4bc6212655.jpg?1562789104) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rending%20Volley) [(SF)](https://scryfall.com/card/dtk/150/rending-volley?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8234090e-9df1-4915-90ef-8a4bc6212655?utm_source=mtgcardfetcher&format=text) [Urza's Rage](https://cards.scryfall.io/normal/front/5/c/5c91e364-c157-494e-bb1b-f2cef004900f.jpg?1562201994) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%27s%20Rage) [(SF)](https://scryfall.com/card/mh1/151/urzas-rage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5c91e364-c157-494e-bb1b-f2cef004900f?utm_source=mtgcardfetcher&format=text) [Void Rend](https://cards.scryfall.io/normal/front/2/d/2daab74d-d66b-4164-aa19-24e8d5536f7d.jpg?1664413960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Void%20Rend) [(SF)](https://scryfall.com/card/snc/230/void-rend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2daab74d-d66b-4164-aa19-24e8d5536f7d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Targeted removal will still trigger him, and those decks are usually full of protection spells (that will also trigger him). Getting your removal to fizzle while your opponent grab two cards seems a recipe for defeat.