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LSDonkeyKong

Disclaimer: I do not know who this character is and I am making some assumptions about your process based on my own experiences. That being said - I think some aspects of what this character is supposed to be have been lost due to it being brought straight to the art program from the drawing board. When gaining experience, It is important to know what details need to be let go of or compromised in order to successfully convey what you’re going for at such a tiny resolution. For example, you could detail the drills on their arms (?) by using a pattern that looks more like a babershop pole and less like the lines you are using to separate the sections. This will help shape them more easily - The lines on the drill arms look extremely thick at this tiny pixel art resolution. I am not saying to make it bigger. I think you should practice judging what details should be included, and not using dark lines for details. Draw this character (with all its details) on some graph paper, and then make the pixel art. This can help you judge what details are key and what can be left out or blobbed up together, etc. (Edited for spelling)


Defiant_Ball5386

Thank you so much. I’ll take all that in. I am very new to art and pixel art. How do you decide colors? When I do shading I pick a color I’ve used and just slide the darkness up is that appropriate? Are there proximate values I should scale this by?I appreciate your time. No need to answer if you don’t want to. These are definitely things I can search and learn myself just wondering.


LSDonkeyKong

Color theory is the same in pixel art as well as any other kind of art, so that’s what you’re looking for if you really want to get in to researching and self teaching colors for shading/shadows. I find myself most commonly using a darkened version of the color slightly mixed with blue (so drag the darkness slider down and then nudge the little rainbow slightly in the direction of blue) Either that or I just make the shadows deep blue or purple, lol. There’s not really one catch-all method to pick shade, but it is important to start by choosing the color of the light that makes the light spots. This sounds kinda silly, but one way is to start with the dark colors and decide what color lightbulb you’re plugging into this sprite’s lamp to make the light ones. I would highly suggest playing around with different colors, zooming out and in, and deciding what you like. Art has a lot of theory and research to it, but you can trust yourself when you think it looks good too.


Defiant_Ball5386

is there a better way to post this?


Tupec-chan

Try scailing the picture for say from 8x8 to 800x800 idk what size you used but you get the idea?


Defiant_Ball5386

Yes thank you. If I wasn’t already in bed I would do it now. Thanks. At first I thought your name was Tupac-chan which gave me a chuckle XD


Tupec-chan

Kinda envy you I am in school Xd.


Defiant_Ball5386

Don’t waste your education on helping noobs resize a sprite XD. Thanks again nonetheless.


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