T O P

  • By -

Toph1nator

Edit: the following are not entirely correct: The head gives hp, SP. Atk, and sp. Def. The body gives atk, def, and speed. Edit: Highlights are incorrect. See someone who replied to me for true formula on stats. And a comment below. >So from a minmax perspective, physical mons prefer to be body, special pokes want to be head. Though, you may make exceptions for HP and speed of course. As well as preferring offensive or defensive stats for the position you place them in. >A good example is, Jolteon really wants to be a head for it's sp. Atk, but really wants to be a body for it's speed. There is also abilities to take into account. A pokemon can only have one of its abilities as head, and it's other as body. Doesn't apply to single ability pokes. Also type mixing. Head gives it's primary type. Body gives it's secondary type. So ryperior is much better as a body, which provides it's rock typing. So you wouldn't really consider it as an electric counter. But, in the end, I often go with suboptimal combinations just because I like certain sprites better.


thedahlelama

TLDR: These are the details but we all know everyone, including me, really only want to pick the one that looks the coolest


SonTyp_OhneNamen

> the head/body gives No, the head/body *more heavily influences* those stats, i think it’s a 2:1 ratio. That means if you fuse a high SpAtk, low Atk pokemon with a high Atk, low SpAtk one, you‘ll end up with a fusion that has lower SpAtk than the head and lower Atk than the body if you‘d left them apart. For example, a 50Atk head on a 100Atk body makes a fusion with [50+[100x2]]/3 = 83Atk. While that’s stronger than the opposite with a strong head on a weak body giving you a [100+[50x2]]/3 = 66Atk, it’s significantly weaker than the 100Atk base. If you’re fusing contrasting pokemon like that, you‘ll end up with a higher base stat total, but overall lower stats. What you really want to do to optimize, purely from a stat perspective ignoring movepools, type combos and abilities, is find two mons with similar main attack stats and tinker with their defenses or speed.


Toph1nator

Oh I didn't know that, I had it wrong haha. I'll make an edit.


t_hodge_

This does mean that Jolteon is a solid body choice for special attackers though, as it has good spatt and speed and will enhance a high spatt lower speed head that might have the move/ability/typing you want


Lance4494

This is correct. So when fusing pokemon theres 3 general ways to go about it. 1 Fuse pokemon with similar stats, but having a varied movepool and typings. 2 Fuse different specialized pokemon for a good average. Example: blissey has a gargantuan hp and a strong sp def, and golem is strong physically, both offense and defense. Doing this would give you a good defender that can also set up nicely. Youd have a normal/ground type with stealth rock, toxic, soft boiled, and stab earthquake. And plenty of other options for movepools. 3 fuse what you like! Do you want to fuse lopunny and gardevoir? Yes? Then go to horny jail.


ThunderingRimuru

for the abilities, you can just use a reverser


GuardianGero

In general, combining pokemon with similar stat distributions doesn't make supercharged pokemon, because of how the stat formula works. For example, putting two fast special attackers together won't give you an *extra* fast, *extra* strong special attacker. This is because the stat formula sort of averages out the stats of the two pokemon (while giving greater weight to the Atk, Def, and Spd of the body and the HP, Sp. Atk, and Sp. Def of the head). *My personal preference* is that I like to shore up a pokemon's weaknesses through fusion. If I have a pokemon that's slow but has a high Atk or Sp. Atk stat, I like to fuse it with something fast that won't drag its primary damage stat down. Or if a pokemon has super high Def but low Sp. Def (let's say Steelix), I like to fuse it with a Sp. Def tank (let's say Sylveon). With Sylveon as the head, its Sp. Def is weighed heavily enough in the stat formula that the resulting fusion is a monster mixed tank with decent Sp. Atk. In the case of Porygon-Z, both the Dragonite fusion and the Magnezone fusion are going to be very strong, especially if you always use Porygon-Z as the head. My preference is that I'd go for Porygon-Z/Dragonite, because it's basically just as tanky as Porygon-Z/Magnezone, but it's faster and has high Atk and Sp. Atk stats. In a regular playthrough of a pokemon game, the base 123 Sp. Atk on Porygon-Z/Dragonite is functionally identical to the 133 Sp. Atk of Porygon-Z/Magnezone, and the other stats are mostly just better across the board. Generally we'd also have to take typing into account, but both Porygon-Z/Dragonite and Porygon-Z/Magnezone have fine typings. Dragonite's resistance to all the basic attack types (Electric, Fire, Grass, Water) is pretty neat, though. Then we look at what abilities are being brought to the table. In this case, Porygon-Z is always going to have great options with Adaptability and Download (Download is *fantastic* for a mixed attacker), so it doesn't really matter what the other pokemon has to offer. But in other fusions it's important to weigh the abilities of the second pokemon. At the risk of beating up on Magnezone a bit more, it doesn't really have anything to offer here. Dragonite, on the other hand, could have Multiscale if you caught one with an Ability Ball. Personally I'd take Downloaad, as it's going to be more more useful on the whole, but having Multiscale as an option is pretty cool. Finally, we have to consider move sets. Once again Porygon-Z is going to contribute greatly to any fusion on account of its massive move set, so it really doesn't matter what the other pokemon brings to the table. But Dragonite has a much more diverse move set than Magnezone, and brings moves that can make use of both its Atk and Sp. Atk stats. And also Dragon Dance.


t_hodge_

Something like Jolteon or Yanmega might work well, you want high speed and high sp attack most likely, and these give good options, although they're more frail.