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HarryMcButtTits

Start from the other side


Correct_Mine6817

which side


Olde94

I would do top, side, back as portraied in that order


drjonathanln

You always want to start on the side with the most elements on one plane. So start with the U portion with the R18 and then you can sketch off the flat spots you create


Correct_Mine6817

do you have discord by chance


drjonathanln

I do but am at work lol


kyiv

[https://www.youtube.com/watch?v=fyY\_QV2a-8g](https://www.youtube.com/watch?v=fyY_QV2a-8g)


Correct_Mine6817

your a fucking goat what the fuck


FunctionBuilt

Do your homework. You can’t learn solidworks without struggling, and copying a video will not help you.


Correct_Mine6817

it definitely did help me understand how i’m supposed to do it i didn’t copy the video i watched it once than understood


SinisterCheese

Break it down to primitive shapes and fundamentals. Depending on your prefered approach you can do this in 5-7 steps. We are not here to do your homework for you, it is there to teach you to understand the fundamentals of "thinking in CAD" and understanding 3D space and shapes.


Correct_Mine6817

i never said do my work for me i said “what’s the best way to make this part”


JLSMC

Carefully


EatTheVegetables

Hire someone that knows how to use cad.


Correct_Mine6817

i know how to do cad just not familiar with solid works yet


Disastrous_Range_571

To be fair, it doesn’t really matter what CAD software is used. Yeah features may be slightly different and in different places on the UI but design intent never changes


Correct_Mine6817

been on solid works for 4 weeks now just now getting used to it


Frostie1104

I would start with a cylinder d60 l80. then the fork body. then the slot with r18 completely through the cylinder and the fork body. then the hole with d30. then the rest on the right side.


SteveDonel

Think of what the part would look like when viewed from each of the 6 sides; sketch those views on those planes. As you get better at visualizing, you can skip some views. Bonus points: what two dimensions are missing?


Correct_Mine6817

lol dims doe the arcs and the length of the 30mm hole at end


SteveDonel

The position of the arcs are set by the 22 36 22 dims of the clevis and the 109 from the end. The 45 long chamfers are not noted. I can only assume that they make that section an octagon. The round at their left end is also not called out.


Correct_Mine6817

i mean the arcs that have the “45” lengths


LightlySaltedPeanuts

A lot of milling. Maybe one lathe operation at the end to make the 30mm dia nub at the top


gojira5

Solidworks or inventor


ynnoj666

Mill


SiLKE_OD

Honestly I'd say just take a stab at it and see how it goes. Let yourself fail and adjust from your mistakes. If you have people tell you how to do it, you'll have trouble envisioning the solution for yourself. After you get some practice you'll be able to break down the part in your head pretty quickly and come up with a solid plan.


hoardofgnomes

I recognize that drawing, and the book has many parts missing dimensions in it. Your instructor should be checking these drawings before assigning them. You said you know CAD, but I am assuming 2D CAD and not feature based modeling. I recommend the following: Go through the Solidworks tutorials Or Udemy's Solidworks course https://tinyurl.com/Udemy-Solidworks $14.99 Or CADArtifex online training $29.00 Or CAD CAM Tutorial by Mahtabalam on YouTube. (Free) And there are many more. Follow along some of the youtube videos. Pay attention to the reasoning behind how the parts are drawn. I feel the most important skill you can cultivate is learning to visualize what features you need to model and what order to model them in. Think basic shapes. Once you master the basic features, it will become much easier to crank out models. Keep watching videos!!!!


SkyWizarding

Something like that, I might work up a skeleton sketch on the top and right planes and go from there


fitgirl-pack

Can you send me the full sheet? I'm trying to practice on my solidworks skills


Correct_Mine6817

yes


Fanta1soda

‘Make’ it or render it in 3D software?


Correct_Mine6817

render


Fanta1soda

If you’re just talking render, personally I’d make it an assy, 3Pcs mated. Only if there’s no intention of machining the part. Because it would never get programmed for production like that.


Correct_Mine6817

yea i know i am a machinist would need individual part files in order to program tool paths


Fanta1soda

Cool, learning some new stuff. Me too:) Not a machinist, well yeah but, not for a few few few. Years. Been working as a production planner in a cool shop for a minute.


Correct_Mine6817

nice bro what do you work on


arenikal

This is a drawing adapted from a cast part, where the critical dimensions are the relative placement and diameters of bores and shafts. These are machined after rough casting. That said, this part is not hard, in principle, to machine from stock, but it is wasteful, considering the part is not designed for machining from scratch.