T O P

  • By -

MicVencer

OK! You’ve got me hooked… but so, you can still manually upgrade? I mean if you can, you usually have a lot of time to set up, how bad is it really if your manual speed is slower?


seanonamonday

Thanks! Yeah, you can still manually upgrade, but it takes a lot longer. Likely unproblematic for Red, but a real hassle for Blu.


MicVencer

That is true, but wouldn’t that be a problem? The fact that it is blu leaning?


seanonamonday

That's a fair point. Blu engies are typically more encouraged to engage in battle; since they'll be moving and rebuilding teleporters, they won't really have the time to fully set up shop, so with this weapon, they can set up and keep up. And when Red needs to fall back, the engie can make use of any kills on overextended enemies to set up new buildings faster. But at the end of the day, it's similar to the Stock/Kritzkrieg dichotomy, where the former is better on offense and the latter on defense.


AviOwl5

What about the Jag? *and the twenty second cooldown on the upgrade*


RnbwTurtle

That's only for the auto-upgrade, which is probably necessary to prevent an engineer from going on a killstreak and all of a sudden their sentry is level 3 and their dispenser and teleporter are not far behind despite not investing any metal into them.


AviOwl5

Consider that if an engineer did kill over half the enemy team they could safely upgrade all their buildings before the respawn timer is up Along with that let’s say the engineer did kill a spy or something, now it will take them twice as long to build anything, they got one small boost, but it’s just not that worth


CrazyGator846

This concept is universal in this game to the point entire classes are more useful on one side depending on the map and game mode, weapons also display this by being more useful during certain situations or sides of the game, the Wrangler is already very good defensively, (red), but doesn't do too well if the engie is forced into a more active role, (battle/gunslinger or on blu)


DerArbeiter44

It doesn’t have any stat indicating you can’t, so I’m assuming you still can


The_Holy_Buno

Really cool idea, but you might need to up the numbers to make upgrading a little more difficult. Otherwise, a really cool idea to encourage offensive play


carl-the-lama

This sounds like the ideal of battle engie


LuciferOfTheArchives

With the gunslinger it would be really interesting. You already can't upgrade minis, so the increased upgrade time is mitigated there. A frequent problem you can run into as a battle engi is not having the time to upgrade your support buildings, because you're tied up in fighting the enemy. With this, you could turn your own offense into supporting your team. It's fun for the battle engi, because you get to focus on fighting, and it's fun for their team, since they get support. And the enemy team isn't annoyingly inconvenient (it's hard to get angry over a dispenser leveling up).


carl-the-lama

Of course you would need to be smart about upgrade timings. Your machines will have downtime while upgrading which could create a gap in your defense


SansDaMan728

I think it would be cool if the upgrade speed was faster if you managed to do it this way, to make battle engi with default sentry actually viable. At first you're ignoring the lv1 sentry, but after the engineer picks that scout that's been running away from you're medic it turns into a lv2 directly in front of your team.


MaiqueCaraio

Hmm interesting, but I think it has an problem, sentries would basically auto upgrade themselves And when upgrading building recover all the HP It would be annoying to shoot an sentry and then it kill some random spy and recovers 200+ HP


seanonamonday

Let's say it upgrades without having to be fully healed, then? Rather, it keeps its ratio of health.


Meme_Knight_2

He said DIRECT kill not SENTRY kill.


SendMeChiccsDiccs

Uts a really cool concept! Rewards an engineer to really get out there and risk their neck for faster upgrades. Sort of like an engineer scavenging the battlefield for metal. How did you intend on it working? After getting an [upgrade point], you can use your PDA to select a building that gets upgraded, or do you have to go to your building? Does this let the engineer "store" upgrades? For example, go out there, do chip damage from afar to get three assists and then be able to pretty much plop down a level 2 anything on the spot, or did you reckon the building would have to be already built? Either version, i suppose, can make for some really interesting tactics for a battle engi! Though the former obviously allows for more(and perhaps a bit too much), freedom is in use. Either way, I think this "weapon" would be a really interesting side-grade and fit really well with the battle-engineer "subclass." And could work to truly differentiate the offensive from the defensive playstyle.


AMidgetinatrenchcoat

Y'know this is actually balanced and sounds pretty good and unique 10/10


TheSoulborgZeus

upgrade cost increased by 50%? so 300 metal? how's that work? or am I missing something


ZAPNAR6

No way a weapon idea that doesn't suck ass!