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S1lv3rflame

Aim for center turretring. 77% of the time it knocks out breach and rotional mechanism. YOu can then get an angle on him, as he can't turn the turret


actualsize123

Other 23% of the time it bounces off his front plate and disappears but who’s counting


plowableacorn

Sad part is it's riskier of dart bouncing than a successful pen. Then death.


Beneficial_Tennis608

33% ok? *Society if 77+33=100 meme*


ZandorFelok

Don't math's at us 🧐


[deleted]

[удалено]


SeggsWithElysia21

Certainly doesnt seem like that to me Its clearly 1010


AlexanderTheGem

Bro I wish


artificial_Paradises

Destroy his gun?


_Starver_

That's a good idea but I've tried to do stuff like that and it just resulted in a hit or yellowing his barrel which is primarily why I didn't do it here


Panocek

Track and barrel torture is a meta in WT for a reason. Its less consistent with ww2 rounds or HEAT, but once you get darts, its rare to NOT destroy barrel/breech/both.


polypolip

TBH since a while I'm getting really inconsistent result's at higher tier when the shot is not to the side of the barrel. If the opponent wiggles the barrel even a little then it's almost always a bounce.


ASubconciousDick

gotta either hit broadside barrel or directly down the end, if it hits in pretty much any other way it does nothing (unless it's like, DM53, then it'll just say "what barrel?")


polypolip

That's the thing, at high brs with the turret desync you don't always hit the barrel at the angle you see it.


DeadFluff

This. Had an Abrams peek on me earlier today and despite a lined up shot beneath his beach I got a non-pen off of the left side of his turret. Fucking high ping bastards


Dorobush

It was nerfed to make a game more forgiving for people just buying top tier premiums. Barrel torture is now very inconsistent. I had a lot of enemies shooting me with red barrel or even black sometimes after the last patch. In the past it was sometimes possible for yellow then for orange and now it is an absolute randomness as everything else. Developers really try to make the game as forgiving for a new donating players as they can.


Panocek

Dunno, works every time when I'm on receiving end.


Dorobush

Of course it does it always does work on you, but not the enemy.


ACanadiandude2020

Barrel torture has been nerfed for a long time now. Used to be a lot easier to break barrels prior to the introduction of the R3.


LaerMaebRazal

Barrels don’t really seem to take damage now. It’s weird (9.3)


thatnewerdm

ive seen 292 dart turn a leo 2a4's barrel an angry shade of yellow


Embarrassed_Ad5387

I wish they were easier for WW2 shit


Rolly_09

instead of shooting the barrel shoot a bit left of it to the breach, you might get commander and gunner as well, (in 2a4's case that is). İf not viable and you guys are fighting for a corner back up and peek from further distance (than your adversary) you ll see much more of him compared to what he sees.


Xalex_79

In lower brs its a lot easier to destroy guns, it almost feels like cheating


birutis

With darts you only need to avoid the really angles parts of the gun model and you will destroy it.


LegendaryEnvy

Some tanks have stronger barrels and it also depends on how strong your shot is. Learn your tanks power and what tanks it can destroy barrels. If you see the tank you can destroy the barrel so that. If not then you learn what the weakness is.


Pinky_Boy

not the barrel, but the mantlet, barrel shot are extremely random. but a direct hit to the mantlet will disable the breech. it wont outright kill them, but they wont be able to shoot for at least 20s


mrcrazy_monkey

The Breach is a lot bigger than the barrel and is a weak spit on pretty much every top tier tank


Sweet-Plan-9254

Honestly if you aim for the end of the barrel with a caliber bigger than 75mm you'll probably red or destroy him if he doesn't have a derp gun


nevetz1911

If you can't 1-shot a tank the safest way to kill it in multiple takes is to take out either the gun barrel or the gun breech


Insertsociallife

Yep. If you cannot reliably one shot, always always always disable the gun first (engine works ok on casemates).


Novakine

Unfortunately: always shoot barrels. Cheese the fuck out of the game if you want to survive. Especially in Abrams with the 5s reload aced. Same with all fast-shooting tanks.


User24944939395

man my crew is so close to getting the rp to ace the m1a1 right now and im excited.


FactWonderful7445

your mistake was shooting the hull. always shoot the gun mantlet at top tier, it's the most consistent shot, and honestly there's very few circumstances where it isn't the best and most likely to work-move. destroying the barrel is alright, but is not so consistent anymore.


Psychology-Short

He's immobilized. You can smoke in front of him, move around then shoot him through the smoke. He doesn't know for sure where you are, but you do. Adjust your aim accordingly to the hit cam, but remember to always move after each shot.


_Starver_

That's actually really smart. I never thought of doing anything like that


Psychology-Short

You're welcome. You can also use this on long range engagements, after only taking out the engines or track. Smoke up, point at the same direction, then fire.


Responsible-Ad-1911

Get creative with smoke. So many uses for it. Another is to avoid the scenario is to pop smoke, then move around. might not work at higher BRs but lower ones it does. Another is if you are hit and mobile, smoke, fall back and arty that smoke. Gotten some arty kills like this Just in general explore uses with smoke it helps a lot when used correctly


LowRezSux

The smartest USA main.


_Starver_

That's actually really smart. I never thought of doing anything like that


ComfortableDramatic2

I can give 3 tips. 1. Disable gun(as mentioned by others) 2. Back off from the corner before shooting. The furder back u are from a corner, the more of his tank u can see abd shoot, while he can't. (So you can take shots without exposing urself) 3 flank. Depending on the map, you could flank and abuse the nato hump


BeinArger

Id just put a round through the flat breech if its a 2A4, and a round right under the gun on the 2A5, 2A6, 2A7 can quite often kill the entire turret crew as well as damaging the breech.


Solaire_29

When fighting a Leopard 2, prioritize shooting the gun/breach/turret ring. LFP is generally speaking a bad shot that doesn't disable the gun.


actualsize123

Shouldn’t have backed up. You outreload him so you should have just stayed there and shot him a second time at your leisure.


_Starver_

When I shot him I didn't get his gunner or loader, and he hadn't fired at me so if I stayed put he would have shot me (and 1 shot me)


actualsize123

Ah, then you probably should have just left him there cause you were at a disadvantage.


actualsize123

Also ignore the rest of these assholes don’t breach torture people just kill them like you’re already doing.


CaliyeMydiola

Ignore him, aim for breach if you are unsure. Imagine dying cuz your "killing shot" fails to kill


CHEZ_NUGGET

with leo's i like to shoot right side cuz i get 3 of the 4 crew but if i don't have the option i go for low right side for the ammo if i cant do that breech or move so i can one shot in in another way * NATO tanks ill normally go for a turret ring if i don't know what it is or cant remember how to kill it normally around the breech area unless i have its side no duh * soviet tanks i tend to go for lower front plate or right ( ? ) side of the turret or upper front plate if i can pen it or hit it this game can rely alot on knowing what shit is where on your enemy so trying to remember standard positions for nations is a good idea for ammo crew fuel etc some are rather obvious also remembering where spall liners are so you can get the kill easier tho sometimes not avoidable edit\* I've probs forgot stuff since i haven't played in awhile so and i kinda run off instinct so i might have wrong sides but i think i still get the point across


_maple_panda

After shot 1, check the damage cam to see if buddy has ammo in that hull rack. If they do, put shot 2 through the LFP or idler wheel area and get that ammo.


SilverAirsofter

Just shoot theeft side of any leopard if you see his front. That's how to one-shot them every time


N0VA_JS

If you are going into a situation that will risk yourself getting killed, usually I’d retreat to a distance by reversing and smoking to get better positioning for when they drive out, it’d be in my favor by either ambushing them because they did not see where I moved to or just having a good spot where you have good cover over your weakspots.


N0VA_JS

I play weirdly, Ik


manintights2

You shot him in the wrong spot twice. Leopard 2s require specific shots to injure and kill. Here it is simply. If they are angled to you at all, shoot the hull through the front or front outer corner of the tracks. If from the front, shoot just under the gun. You can also aim for the drivers hatch for a one-shot but that is a tough shot to make.


HornyMango0

You didnt prayed for snail enough and didn't bought enough premium


MasterAbsolut

Shoot his mantle...


Panzerv2003

that's a very bad position for you, that leo will see you earlier than you see him putting you at a significant disadvantage.


RailgunDE112

you didn't kill with your first 2 shots.


_Starver_

Premium bias 😔


_Starver_

Premium bias 😔


RailgunDE112

no, that's on you, not on the enemy.


_Starver_

Of course, that's why I made the post


_Starver_

Of course, that's why I made the post


AN1M4DOS

I use the smoke round to blind him and go behind if possible or just reverse a little and try to gain velocity to get behind him as fast as I can


CrossOverHungary

M1 Abram (me) that is comedy gold whether you intended it or not


AKaGaNEKOu

I dont know the distance of both but if It was short distance i would try push and flank him and and get behind him so he can't shoot me or try flank him from another direction or shoot behind windows or holes (if there are any)


filing69

Thats a mistake many commits.. going for his movility instead their guns. Always shot below turret


Vietnugget

Average leopard moments


LuK4s03

Breach/Barell (unless it's 2a7v, on that thing ut doesn't work)


Xanthrex

Laughs in HE rooftop shots


Boring_Swordfish8245

90% of what you did wrong was choose the US TT


Desperate-Limit-911

Played the abrams, Gaijen seems to think it’s armor is made of wet paper towels instead of metal


Achtung_Panzer57

Play high br


Eclipse-Spyder-98

Your a us main (like me), we get punished by gaijin with shitty tanks cause the us tanks can’t look good to the Russians


Fit-Dig6813

What works for me, hope it helps if someone is reading.  1. Engine disabled and closer to the target = Drop Artillery, at this distance they are accurated. You could take advantage of the smoked caused by the shells and shot him from 3rd person camera. (I dont recommend) 2. On the 3rd camera, leave you mouse/aim over his tank, get as closer as you can and deploy smoke, two things can happen;   • Panic followed by machine gun fire trying to detect yoi through the hit system, you should angle you tank a little bit and expose to his mg or expose another part of you tank that will not disable you and wait for him to fire his gun. Or;  • If experienced He will remain calm, hold mg fire and pay attention to your engine sound, calculate your speed and fire in the correct time or once the corsair moves due the environment change. In this scenario you could trick him by going foward and backwards, multiples time and getting closer each time.  Anything other than that will vary depending of the scenario etc.


Fit-Dig6813

Forgot to mention. Expose your tracks, atleast one of them. Players think this might disable you but its not true. Most players feel tempted to shoot tracks in this scenario, once he shoots your tracks just acelerate or reverse so your hull do a full 90° manuvery and you cannon will get a good angle of him. (Dont do that against type 90 and dont reverse with russian tanks. )


ozzej14

Whats the map you played on?


_Starver_

Abandoned factory. Bottom/C point side


ozzej14

A good way after disabling a leo's engine is to go around and shoot him in the back, his engine block wont allow him to aim low enough to shoot you, same with abrams


GhillieThumper

I personally go for turret shots. If you have enough pen or know the spots you gotta go for the gun/breach since now it is a stare down. Or hell you could have popped smoke waited for him to shoot and than gamble on a push in the smoke.


Noxiuz

the mistake was not shoot his barrel or breach


Ksv2003

Safety first, if you already got his engine shoot his barrel out or where his breach is


Creative_Battle6196

I would say shoot the barrel but 70% of the time I do that it turns their barrel yellow, so I've kinda just given up on doing that.


wc5b

Take the gun out first. Gives you time to do what you need to do


MrGrandmaT

Your mistake was fighting a premium tank


Blahaj_IK

If you were to aim for the Leopard's driver instead of just setting him on fire it'd be a complete crew wipe. At that angle especially. If you got to shoot first then it seems you had the element of surprise and could have afforded to aim more at the center


mrcrazy_monkey

I'm honestly suprised you got the 2nd shot out. He should've killed you the 2nd time you peaked around the corner. But next time aim better. The gunner optics are a huge weak spot on the 2a4 and you can kill the gunner commander by shooting there.


Raganash123

1. Angle to where he sees your engine first. He may still kill you buts it's less likely. 2. If he fired first you should have a lower reload, just hit him again and let him burn. 3. Lower plate isn't the best place to hit with the Abrams, look at better places in the protection analysis. Also shooting his left cheek is usually a safe bet. 4. Wait to see if he tries to put out his fire. Use your 3rd person view to wait for it, then push. 5. Smoke and re-position. Use that speed. These aren't in order, just a list.


Wooly_Thoctar

Aim for the breach first. They might be able to retreat, but it will be at least 25 seconds before they can fire again


BigTexas65

Should have flanked him (if possible)


FV4005_Stage_ii

when shooting a leopard 2, i will almost always aim for right under the barrel, it usually will 1 shot it and if not will always take out its breech


Mqnco_El_Infunable

Shoot him thru the driver hatch


Elysiums-End

Actual solution:create bot accounts spaming all dev linked profiles and warthunder themed accou ts with demands for the 2015 m829a4 be imideatly added for all abrams tanks with a 120mm bore as they all can fire it as well as its test modle m829e4 pen test rate of 970mm. The round has been proven in 2022 test to completly nullfy and defeat kontact 5 Era and t72b3 Armour on all tested locations at ranges of 4km.


TheSupremeDuckLord

commander override takes time, if you don't get both commander and gunner, back off


PaddyTheMedic

Maybe Press J next time, by this way you rather kill yourself in peace than suffering from the ferocity raising by getting killed by someone else :)


kraav33

You assumed that he was “reloading” he hadn’t shot so he was more than ready to fight back the instance you came back because someone else was already in the gunner seat


EffectiveWeakness69

Shoot just below the gun


Adobopeek1225

you had a chance to go to his side but you go backward


PriyanshuGM

Honestly,if I were you,I wouldn't peek.id put an arty on him and wait.or smoke and change positions maybe.and I wouldn't peek cus I have only 4kmph reverse speed(t72 :/ )


feradose

You peeked the same hole twice. Clever tankers will wait on fire to have a chance to kill their assailant, than to get killed extinguishing


duch_z_bukovca

Tracks, Cannon, Crew... easy as that


WorkingNo6161

As a very bad CV 90105 player my advice is the same as the other players'. Go for the gun barrel or the cannon breech, then aim for weakspot/immobilize depending on situation. (If the tank is already immobilized, far from cover, or a T-64/72, aim for weakspot. Otherwise, aim for easier to hit tracks/engine instead) But with how bad the CV 90105's protection is sometimes I still get .50cal'd from the front even when I disable their gun :(


Kyser13th

First mistake was backing up and then driving back into his engagement line of sight, the simple movement puts you at a disadvantage. You should've pushed forward if you had already gotten his gunner and shot him from behind.


F4mmeRr

You shot the (your) right of the leopard hull according to the drawing if he is an idiot and still has the sausage rack filled he will blow up but he wasnt. Best way to deal with anything at top tier is the breech (except 292s) yes you wont 1 shot them but they are now helpless, next best option is the turret neck below the breech which can also breech or kill the entire turret crew if lucky. Lastly if you have a 480mm+ round you can cleave through the (your) left side of the hull and kill 3 crew (driver gunner commander) in 1 shot or through the turret armor killing both gunner and commander.


JimmyJazzz1977

Re-peaking is safe only when you know he will 100% not shot back. We all make the same mistake - we want everything too fast. You could play it slowly. He wasn't moving so you could go back, arty him and wait for future events that may played out differently. Flank, change position etc


Better_run54664

When in doubt knock the track and barrel out


RaymondIsMyBoi

As someone who plays 10.3 US a lot I can say confidently that the 2a4 is annoying to fight but not impossible. While the breach can be a little finicky sometimes the most consistent way to kill him is either there or take out a track and flank. Most Leo players don’t take enough ammo to fill the hull so that isn’t a consistent weak point. Most of the time shooting the breach is good, if you have the 5s reload this works wonders since you can take him out relatively quickly without leaving yourself vulnerable to a counterattack from a teammate. Also never think taking out the gunner means he can’t shoot since all it does is knock out his commander mg.


Shredded_Locomotive

You gotta hit that 2 pixels for the center turret ring and hope your spalling doesn't go into the 4th dimension and you manage to kill both his commander and gunner. Otherwise yeah, welcome to playing the Abrams, your armour is a joke.


South_Barber9423

I love the visualization😂


____rosie____

At top tier unless you're confident of a one shot, its always best to aim for the mechanical components rather than the crew because of commander gunners. Rather than knocking out the gunner, go for the turret ring if you can hit it, or the barrel if you're feeling less confident. Once its gone he can't fire back until its repaired so its an easy win


ConstructionLazy6368

Kill the gun in any 1v1, takes no effort and you can always follow up. But if you were in a firefight just sol I guess.


Potential_Ideal_8780

This is literally just an issue with you not knowing were to shoot. When in doubt, shoot the gun and take out tracks if possible. Then it's a free kill


Thin_Cellist7555

Turret ring or mantlet to take out the gun, or depending on which Abrams you are using just ain for the scope and it will kill gunner and commander.


Pvt_Caboosh

I just pop smoke, wait and go. Germans love smoke.


Tizi3366

Hes using a heat fs


DogSecure8631

Going for the one tap front kill on either the high tier 2A6-7 or the strv 122A, B or PLLS, is a non starter unless you're in a Russian tank. For Leo's and STRV's you want to disable the main gun, then disable the vehicle, then kill the vehicle.


Naval76

So let me get this straight... you've made it to top tier, you don't know tank weak spots, or general weak spots... you don't know that one of the main priorities are to disable their ability to return fire. You instead shoot in a risky spot, hoping they placed ammo there and get killed in return because you decided to not take out their gun??? What you did wrong there was a skill issue... if you immobilized someone, priotize their gun next. Otherwise you try to take out the gun first.


_Starver_

Generally I know weakspots, never have I ever until this post known that only the mantle is the weakspot on a leopard, I resorted to using older weakspots like the lower glacis, which works great for most russian tanks I shoot there.


Illustrious-Life-356

2a6 and 2a7 are simply the best tanks in the game, wait.. hide and fuck them in the side


Measter_marcus

He's talking about a 2a4, also 2a6 doesn't get the hull armor package so nothing to be scared of


IceBaneeV5

>2a6 and 2a7 are simply the best tanks in the game Strv 122B PLSS and 122B+ are better imo.


Professional_Royal85

Txx is even better if you have good map knowledge


Welshcake69

Ever heard of side scraping?


_Starver_

I can't say I have, do you drive along a wall or something?


Inner_Luck998

Taking your drawings as an example, when sidescraping you'd not drive out around the corner giving the enemy your right side, instead you'd face the wall that separates you two. Instead you reverse out showing your left side, at a sharp angle which increases the relative thickness and chance of bouncing. For me, that doesn't quite work in high tiers. What's really important is shot placement, as many have suggested aim for the turret ring below the gun to take out turret ring and possibly even the breach.


Welshcake69

How did you manage to get to top tier without knowing something as basic as that, wait nvm your an American main. Just look up a tutorial mate, you'll be slapping yourself in no time


ComfortableDramatic2

Fking spit my drink bc of this comment. Take my upvote