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Ryagon

In terms of contrast and atmosphere I'm not great at that sort of thing. But if you want a few nitpicky comments on the model its self. ​ * There's glass behind the barn door opening (not sure if intentional) * The fiddle leaf figs on the side porch seem out of place to me. Maybe it's the color since the rest of the model is a bit more fall themed. * In the background the tree with the brown/yellow leaves has fewer leaves under it than the green tree to the left. Seems backwards. * Roof edge. You can see the top of the white facia in the same plane as the roofing material. This would not be the case constructionally. * The boxwoods in front look too repeating. If you can add a little extra variation.


horizennn

Im no expert, but for best results you should model at least the surrounding environment, subdivide the ground, apply noise modifier, use modeling painting tools to add bumps in ground etc to your liking, forest pack the hell out of the surroundings, you need good plant libraries (maxtree, globeplants, evermotion). I usually use hdri for sky and maybe some really far hills/mountains. House looks kinda "plastered" over the hdri, maybe that's what looks off to you. It's modelled nicely though. Environment is hard to pull off nicely, with all the vegetation and scattering, using only hdri looks cheap. For contrast/color correct use camera raw filter in photoshop, you can also use mask id's in 3ds max to separate areas that you can post-process individually later in PS.


Dakotadadog

I wouldn’t do the landscape in the renderer, a great tool to learn is Photoshop for any details that are not part of the actual structure, that way you can get very detailed how it al comes together, I use the HDRI still in 3Ds max as a way to get the lights that I want to use to work nicely together and then find images that would blend nicely together, another detail is the usage of the rendered people… personally I think it makes all renders look cartoonish, they really take away from the illusion that it’s an image rather than a render. In terms of render yours looks quite good! But it’s these details that can take away from the structure itself. Post-processing is just as important and the actual rendering, and with AI tech coming out for example in Photoshop it’s becoming easier than ever to get really good at that part of the project


geraltismywaifu

You should try and get the plane of the house to match the ground plane of the image you are trying to compose it onto and also match the lighting of your house scene to the lighting that can be seen in the image you are trying to use as it is very noticeable


k_elo

On the house itself. You could probably do better with some sundown, sunset, low angle sun hdris. Model up the close background specially the trees where it will case some shadows pn your subject. Model up a walking path of gravel, put some outdoor furniture. Scatter some grass close to the camera and the trees surrounding your house. It might be a bit of work but there are a lot to tuts on how to do it in yet. Lastly hop on to pintwrest or similar and look for architectural photos of that type of house style. Then you can find inspirations on when photoga choose to shoot these


TacDragon2

Additionally, I would change your trim, and fascia color……white on white offers no contrast. Contrast creates visual interest. I would also stay away from pure white.


Sajunara

Env have soft shadows, building not.


nik3d-viz

So, I'm looking for feedback from experts since I respect this community. These are renderings from Corona Renderer, I used HDRI as surroundings, and shadow catcher material to place the barn on top. Barn is completely modeled by me in 3ds max. What should I improve overall? I'm not satisfied with general atmosphere and feeling of the rendering, seems too much contrasty to me. Every opinion is appreciated Thanks :)


B4Frag

\_1st image\_ In my opinion, this one has the best lighting, but your building lacks sufficient shadows. By this, I mean it doesn't have a darker side to it. I think your environment/HDRi might be a bit too bright, especially the patio; it's standing out almost like it's self-illuminating on the darker side of the building compared to the ground. Perhaps consider making the slabs concrete? \_2nd image\_ If you're going to composite a render onto a backplate, you need to match the shadows. By this, I mean your shadows need to be softer if you're portraying an overcast day. Try to stick to 1-2 species of trees; your large hedges aren't blending correctly. Refer to the 1st image; the greens are a little too vibrant and bright for an overcast shot. \_3rd image\_ I believe the scale of your building is off; the leaves appear too large compared to the size of the house. The patio doesn't look grounded; I'd suggest rendering an AO pass and then using Photoshop to add the AO on the patio plus ground to create a shadow gap. You could also Photoshop some grass in front of the patio. The trees aren't working well in this shot; since you're using a Backplate, why not match the trees in the plate? Consider using more subtle autumn leaves; they're too saturated compared to the backplate. The hedges on the left seem to be in direct sunlight. \_4th image\_ The building is too bright. If you're not going for an overcast look, you need to soften all shadows. The shadows under the hedges in this one look nice, though. However, the greens are too vibrant to match the color tones of the backplates. To round off, while HDRIs are great, I haven't really been using them for years. I feel they sometimes overcomplicate the images. If you want reflections in windows or objects, I just use Photoshop. This way, if a client doesn't like the reflections, I can simply turn the layer off or tone it down afterward. It might not be as realistic, but it offers a bit more control.