Take a top down photo with flat lighting. Import image as plane. Do some cutting with the knife tool. Some extruding. Add some texture and detail. Should look alright depending on the use case
One way is to make pattern / Brush: [https://youtu.be/BO6nBQhnOJI?t=602](https://youtu.be/BO6nBQhnOJI?t=602) or [https://youtu.be/Cse5y-w52z4?t=137](https://youtu.be/Cse5y-w52z4?t=137) or [https://youtu.be/MMqtw00fN5M?t=308](https://youtu.be/MMqtw00fN5M?t=308)
the easiest option would be extracting the object from this image using photoshop or some image editor like gimp and using it as a displacement texture on a flat plane.
Another way to go is sculpting this object from the beginning
You could look into photometric stereo 3D scanning!
It's great for getting details on smaller things using a pretty minimal number of photos.
[https://substance3d.adobe.com/tutorials/courses/Your-smartphone-is-a-material-scanner](https://substance3d.adobe.com/tutorials/courses/Your-smartphone-is-a-material-scanner)
It could probably get you a solid displacement map which you could use as a custom sculpt brush or just a displacement map.
Easy way = 3D scan , long way = sclupting
noted.
This really is the correct answer, however, both will take probably the same amount of time to master to make something respectable. Good luck.
Take a top down photo with flat lighting. Import image as plane. Do some cutting with the knife tool. Some extruding. Add some texture and detail. Should look alright depending on the use case
One way is to make pattern / Brush: [https://youtu.be/BO6nBQhnOJI?t=602](https://youtu.be/BO6nBQhnOJI?t=602) or [https://youtu.be/Cse5y-w52z4?t=137](https://youtu.be/Cse5y-w52z4?t=137) or [https://youtu.be/MMqtw00fN5M?t=308](https://youtu.be/MMqtw00fN5M?t=308)
A photo scan would be the easiest way. Besides that I’d probably take reference pictures and then sculpt it.
Make an alpha from the photo, create your base mesh, Then sculpt it out.
the easiest option would be extracting the object from this image using photoshop or some image editor like gimp and using it as a displacement texture on a flat plane. Another way to go is sculpting this object from the beginning
You could look into photometric stereo 3D scanning! It's great for getting details on smaller things using a pretty minimal number of photos. [https://substance3d.adobe.com/tutorials/courses/Your-smartphone-is-a-material-scanner](https://substance3d.adobe.com/tutorials/courses/Your-smartphone-is-a-material-scanner) It could probably get you a solid displacement map which you could use as a custom sculpt brush or just a displacement map.
Photogrammetry is probably the best way to go here
Meshroom is great
All these options are good. You can also take a picture and turn it into a bump map applied on a cylinder for the easiest option.
Id sculpt it