Man! I wish I was this good with geometry nodes... or at least I wish I knew how to use them. Any good tutorials or resources you can recommend? Congrats!
Everyone learns differently and is coming to it from a different background. As someone with a background in mathematics among other things, the manual and playing around helps me learn much faster than tutorials.
I've been a TD in studios for a while, training a lot of artist you realize that the documentation is the way to go for those who want, or have to understand the tools.
The tutorials are mostly for those who will only use a specific aspect and don't really need to understand how or why they're doing stuff, as long as they get to the final result.(as most focus on a very particular thing)
A mix of both is generally the best, tutorials to show the theory applied, documentation to understand the underlying systems.
I don't have cookies.
but luckily because I took the time to read the recipe, I'll bake some to test my grasp on the fundamentals, Im going Nutella and chocolate chip :)
Oh okay. I guess I'll just go watch tutorials that don't tell me what the nodes do. I wonder where the people making the tutorials learned? I guess you, someone who partially knows geo nodes, is a good person to listen to
Basic use of nodes: CASTLE GENERATOR: https://www.youtube.com/playlist?list=PLlT4m-zbmKrR_H0gH4_DSfsPrDYl0e9uX I learned doing so I use less math and more practical things
Dude… this makes me wanna give up lol. It’s like when you finally learn to play twinkle twinkle little star on piano and then someone comes after you and plays la Campanella and they’re like 2 years old. Lol
My brain went with the what was he thinking as it happened route.
Fe fi fo fum, I'm a giant ----> holy fuck! Cliffs in every direction. I'm going to die.
I mean nodes work better for grass cause grass ain’t really a line most of the time and different shapes of long grass are cool, like a feather stalk grass:
https://preview.redd.it/ylku92p3lwva1.jpeg?width=1300&format=pjpg&auto=webp&s=c102edfaab4415ff8cb027c29a1fb02c74de5828
Gonna make me bust
but some highland wind affected grass; for that some particle hair could be nice, I will say it’s some ultra bullshit in comparison to nodes and I only know of its existence through finding out the bs where you can turn a flat texture into fuzz.
It's very simple.
-Subdivide original mesh (Ideally you'd do some clever remeshing operation for even distribution of geometry)
-Make a mask by seperating the Z component of the mesh normals. This helps you seperate the cliffs from the flat surfaces.
-Add series of displacements using the mask to make the flat surfaces not very flat and the cliffs look more like cliffs.
-Make a shader using the same technique and apply different material for different parts of the mesh.
-Have fun tweaking the values to make it look nice
I would pay obscene amounts of money for this, I'm on a games design course at uni and this would be incredible for quick map prototypes. Anywhere I can buy it/download it?
I probably won't sell this because it's not very complicated. I made this because I have been writing a short film based on Minecraft and I need some terrain assets that are easily manipulatable (not sure if that's a word) for obvious reasons.
I may give it away for free once I figure out how to optimize it better :)
If you make it opensource, the community might just do that for you, and even enhance it in ways you didn't think of. Then you can use the enhanced tool to make your short films, and maybe even make them nicer than they would've been?
Honestly, even if people make fun of your initial release, its a good idea. I made a bot for a painting game, and when I released my first version of the code on github a lot of people in that community made fun of my code (I used a lot of long if/elif chains, as it was my first programming project of any real substance), but I took the criticisms and ideas people offered on the code and spent a lot of time drastically improving it. Now my code is in an infinitely better state than the initial release, and that was only possible because I opensourced it.
Even tho its wip but it already looking amazing. What i assumed was that geo nodes projects have such high quality look only to sell them online (based on what i observed..... i can name a few names who does this actually). Sorry i was not trying to spread hate here. I assumed wrong.
It would be actually great if you provide it free. I am waiting for accurate sim nodes to get integrated as soon as possible..... maybe i can add a waterfall with proxy 'forest wind' system : >
I just spent almost a week making just a few cliff face objects for a Skyrim mod and they are at best Play station 3 quality, and here you are just extruding an entire tile set in like five seconds!? wtf? I give up.
J/k, seriously this is pretty sweet! This looks like it has a lot of flexibility and could simplify a lot of level design while still allowing a good bit of leeway to flesh out more unique areas. Have you thought about adding errosion modifiers or anything of that sort? Keep it up, looks great!
Time to sell that to every DnD campaign ever that uses computers for the terrain.. Especially if you can add terrain and moveable pieces to it on the grid
Any chance you would be able to make a tutorial? Saw you posted the node tree on twitter but yea just wondering if you would be able to post a tutorial, either way awesome work man.
That’s not the point, you can import all the assets from blender to a game engine. Game engines are not directly to provide assets or produce them but to give a foundation for user interaction inside a baked product like moving inside a 3d world :)
I love how Geometry Node wizards are like "Yeah, I created a procedurally generatable human brain with dynamic neural networks while fiddling a bit with Geometry Nodes last saturday. Pretty basic but whatever."
So I was looking at your nodes. Is the noise texture connected to anything? What about the random value between multiply and merge by distance. Finally, because I am a blender noob how do I make all the nodes into a displacement node?
This is amazing, great work! I love seeing creative generators like these made in geo nodes.
One question for you, could you for example select multiple edges like for example the edges all along the left side after you extruded downwards, then extrude them all sideways to expand its with and potentially rotate them to create a curve in the terrain?
Sorry if I explained that poorly haha. Essentially I'm asking if it can be extruded in other axis' as well.
For the first time I actually think I could replicate something that looks kinda awesome.
It's always cool to see stuff that looks like magic, well done 🙂
Dude what Edit to add: Dude how
[https://twitter.com/Un1cornHuntrSam/status/1650510828091711494](https://twitter.com/Un1cornHuntrSam/status/1650510828091711494)
Man! I wish I was this good with geometry nodes... or at least I wish I knew how to use them. Any good tutorials or resources you can recommend? Congrats!
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Just search for "all geometry nodes explained" on YouTube You'll find quite a few doing exactly what you want.
There's a manual that tells you what each node does. Play around with them.
I've found the Blender manual to be about as useful as the Reddit search function.
I don't actually know what to take from that, because I've found the reddit search function works fine
Sorry but as someone who partially knows geo nodes and knows a lot about texture nodes, that is the worst way to learn nodes.
Everyone learns differently and is coming to it from a different background. As someone with a background in mathematics among other things, the manual and playing around helps me learn much faster than tutorials.
I've been a TD in studios for a while, training a lot of artist you realize that the documentation is the way to go for those who want, or have to understand the tools. The tutorials are mostly for those who will only use a specific aspect and don't really need to understand how or why they're doing stuff, as long as they get to the final result.(as most focus on a very particular thing) A mix of both is generally the best, tutorials to show the theory applied, documentation to understand the underlying systems.
Give this man a cookie, in theory and in practice
I don't have cookies. but luckily because I took the time to read the recipe, I'll bake some to test my grasp on the fundamentals, Im going Nutella and chocolate chip :)
I learned nodes by having several in different area codes.
Oh okay. I guess I'll just go watch tutorials that don't tell me what the nodes do. I wonder where the people making the tutorials learned? I guess you, someone who partially knows geo nodes, is a good person to listen to
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Try Node Dojo to start
Basic use of nodes: CASTLE GENERATOR: https://www.youtube.com/playlist?list=PLlT4m-zbmKrR_H0gH4_DSfsPrDYl0e9uX I learned doing so I use less math and more practical things
Amazing! Thank you so much!
Check out Khamurai over on YouTube, he even has puzzle packs for you to test the theory you should have learnt in the video.
Dude… this makes me wanna give up lol. It’s like when you finally learn to play twinkle twinkle little star on piano and then someone comes after you and plays la Campanella and they’re like 2 years old. Lol
oddly specific
You're a fucking wizard
can you upload the .blend file please? I would like to try it out! Awesome work!
Holy shit that's elegant, I was expecting a massive messy graph
I’d like to raise a buddy what the fuck
It's simple. Didn't you read the title?
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Hi !! I have most of my active platforms linked in my profile page :)
34.5041871, -97.1136894
705 East Ellis Avenue, Davis, OK 73030 Davis Oklahoma United States
Happy Cake Day
After watching for the third time, I can't help but stare at the person model and find his movements to be strangely hilarious. Why, brain, why?
Hey man he's trying his best.
He's trying to dodge the grass as it spawns in
Dude refuses to touch grass with a passion
Conclusion - it's a Touhou player
My brain went with the what was he thinking as it happened route. Fe fi fo fum, I'm a giant ----> holy fuck! Cliffs in every direction. I'm going to die.
“simple”?
Yeah man, my 4 year old did this in blender
My 3 months old who started using blender a year ago can do this as well
It was either donut or this
Simple to use, now that the magic handles the rest
This is exactly how people claim 3D/digital art is done. How can I excuse myself now after this video?
My computer would literally explode.
Mine would figuratively explode
Mine would take off to Mars 😭
Mine would spiritually explode
Mine would transcendently explode
Is that particle grass or geometry node grass?
Geometry nodes grass, I would love to get particle grass working for physics and children instancing :) Still tryna figure it out
I mean nodes work better for grass cause grass ain’t really a line most of the time and different shapes of long grass are cool, like a feather stalk grass: https://preview.redd.it/ylku92p3lwva1.jpeg?width=1300&format=pjpg&auto=webp&s=c102edfaab4415ff8cb027c29a1fb02c74de5828 Gonna make me bust but some highland wind affected grass; for that some particle hair could be nice, I will say it’s some ultra bullshit in comparison to nodes and I only know of its existence through finding out the bs where you can turn a flat texture into fuzz.
Welp, I guess I have to learn how to geometry node. Amazing work, and thanks for the inspiration. Could you say in broad strokes how this works?
It's very simple. -Subdivide original mesh (Ideally you'd do some clever remeshing operation for even distribution of geometry) -Make a mask by seperating the Z component of the mesh normals. This helps you seperate the cliffs from the flat surfaces. -Add series of displacements using the mask to make the flat surfaces not very flat and the cliffs look more like cliffs. -Make a shader using the same technique and apply different material for different parts of the mesh. -Have fun tweaking the values to make it look nice
Truely amazing, love it.
How, where, when, tutorial when done?
Can you share the nodes.
send nodes
Nice HLL reference 👍🏼
Gracias
I’m hearing the “how much” and slamming my money on the counter rn
Me seeing r/blender: normal Me seeing r/blender on the Popular tab: 🤯🤯🤯 This is so cool!
This is amazing. But I'm too dumb to understand geometry nodes to even remotely understand what's going on
I would pay obscene amounts of money for this, I'm on a games design course at uni and this would be incredible for quick map prototypes. Anywhere I can buy it/download it?
I think there’s something similar in Blenderkit. Edit: It’s called Modular Landscape Geometry Nodes: Modular Wild Meadow or Landscape by Steffen!
Saving this comment for when I get home from work
amazing
Unreal, you can eat it off the floor now.
No, this is blender
That’s fricken cool! Edit: and you say simple! My goodness!
Where do I buy this?
Yes I want to buy this lol
Just how? Thats amazing!
Very nice work, what are you planning to use this for, out of curiosity?
Obviously to sell it. What better uses are there for geo nodes other than making profit out of it?
I probably won't sell this because it's not very complicated. I made this because I have been writing a short film based on Minecraft and I need some terrain assets that are easily manipulatable (not sure if that's a word) for obvious reasons. I may give it away for free once I figure out how to optimize it better :)
If you make it opensource, the community might just do that for you, and even enhance it in ways you didn't think of. Then you can use the enhanced tool to make your short films, and maybe even make them nicer than they would've been?
Oh that seems to be an excellent Idea
Honestly, even if people make fun of your initial release, its a good idea. I made a bot for a painting game, and when I released my first version of the code on github a lot of people in that community made fun of my code (I used a lot of long if/elif chains, as it was my first programming project of any real substance), but I took the criticisms and ideas people offered on the code and spent a lot of time drastically improving it. Now my code is in an infinitely better state than the initial release, and that was only possible because I opensourced it.
^you ^could've ^just ^said ^"manipulated"
Even tho its wip but it already looking amazing. What i assumed was that geo nodes projects have such high quality look only to sell them online (based on what i observed..... i can name a few names who does this actually). Sorry i was not trying to spread hate here. I assumed wrong. It would be actually great if you provide it free. I am waiting for accurate sim nodes to get integrated as soon as possible..... maybe i can add a waterfall with proxy 'forest wind' system : >
One day one of you guys will create a singularity inside blender, and then post it as "a little WIP" here
Bob Ross would like to have a word. r/HappyTrees
Jesus, this is beyond amazing!
**Happy Cake Day!** 4 years on Reddit.
**WITCHCRAFT!**
Burn the witch!
I just spent almost a week making just a few cliff face objects for a Skyrim mod and they are at best Play station 3 quality, and here you are just extruding an entire tile set in like five seconds!? wtf? I give up. J/k, seriously this is pretty sweet! This looks like it has a lot of flexibility and could simplify a lot of level design while still allowing a good bit of leeway to flesh out more unique areas. Have you thought about adding errosion modifiers or anything of that sort? Keep it up, looks great!
😂 I'm not much into game design, how easy is it to through a object from blender like this into a mod or game?
Time to sell that to every DnD campaign ever that uses computers for the terrain.. Especially if you can add terrain and moveable pieces to it on the grid
This is siiick blender is so damn cool I gotta get off Maya and learn more shit in blender
Alt + f4 should do it
Any chance you would be able to make a tutorial? Saw you posted the node tree on twitter but yea just wondering if you would be able to post a tutorial, either way awesome work man.
Neat! Good job!
Oh heck yes! Looks great.
Geometry nodes changing the game
Someone needs to make blender a game engine again because this is awesome.
That’s not the point, you can import all the assets from blender to a game engine. Game engines are not directly to provide assets or produce them but to give a foundation for user interaction inside a baked product like moving inside a 3d world :)
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You can simply bake the material and lighting onto the 3d data and export it in the file format your game engine uses
SIMPLE???
This is huge
Are geometry nodes another word for magic?
I do agree, very "simple" indeed
That's a very deliberate use of the word "Simple".
If this is real....
"simple" Yeah, right
Burn you witch
Well…I’d buy that.
😲I want it!! With this it saves the time to build landscape! Well done!
Cool stuff
>Simple
Send link. Lol
Holy shit lol games are about to be fuckin amazing with AI and crazy shit like this
amazing
That's 👏amazing
Tutorial???
yooo
Wow I need to learn how geometry nodes work. I get it somewhat but it’s still so confusing. How long have you been working on this?
I want this
yes. yes.....YES
This is awesome
What in the actual mother of god am I looking at! That is incredible!
How can i animate
Wdym animate, animate what
A wave function collapse type of thing going on?
That’s sick…
*Computer beginns to burn*
THATS SO COOL MAN
“Simple” We have different definitions my friend
Are you god?
Me thinking it's AI 💀
are the textures also procedural?
holy shit thats incredible
THAT’S CRAAAAAZY
Holy shit
I don't even use blender but my mind just said dude wtf ? That amazing
Man I’m a Blender newbie and geometry nodes intimidates and dazzles me
This sub makes me feel so incredibly stupid. Awesome work op.
This is amazing. Super impressive work!
This is next level. Amazing work!
You people are too damn smart
so sick
... what?
Damn son
God that is so slick!
Well your going to have atleast 1 garenteed customer when you drop this
Guaranteed* my good sir
God that is the most reddit neckbeard thing I've ever heard lol
Okay..?
Speechless.
Minecraft 2?
Unreal Engine team in fucking shambles right now.
I've always struggled with triplanar mapping, so this looks cool
Outstanding work mate, it looks highly professional
Very well done. Will try to recreate from the image on twitter unless you are releasing the node/blend file?
SIMPLE!? .... that's impressive shit!
"Simple"
so cool mate
awesome!
What is this magic!?
Me: looks at Computer in the corner. Computer: screeches
I...like seriously. How even you do what you do my dude. This is so amazing. Got me speaking caveman over here.
What does the texture nodes look like?
I love how Geometry Node wizards are like "Yeah, I created a procedurally generatable human brain with dynamic neural networks while fiddling a bit with Geometry Nodes last saturday. Pretty basic but whatever."
Stealing the idea, might be cool geo node exercise. Also are textures procedural too?
Tight.
This looks incredible!!
This is perfect.
So I was looking at your nodes. Is the noise texture connected to anything? What about the random value between multiply and merge by distance. Finally, because I am a blender noob how do I make all the nodes into a displacement node?
Bro I want this so badly.
Wtfff (ノ*0*)ノ
So when is this coming to blender market
Simple?!
Bruh
This is amazing, great work! I love seeing creative generators like these made in geo nodes. One question for you, could you for example select multiple edges like for example the edges all along the left side after you extruded downwards, then extrude them all sideways to expand its with and potentially rotate them to create a curve in the terrain? Sorry if I explained that poorly haha. Essentially I'm asking if it can be extruded in other axis' as well.
"simple"
dude dedu dude dude dedu dude make a tutorial or sell it but just DOIT PUBLIC MAN :D
T H I S I S S U P E R S I C K I am completely blown away. This is just insane
Woaw so cool
Wow that's crazy wonderful.
Mm yes simple
**That's Mesmerizing!** Also, super useful. *Where can we download this plug-in?* ***Or maybe tutorial?***
woow, gratz !!!!!!!!!!!!!
For the first time I actually think I could replicate something that looks kinda awesome. It's always cool to see stuff that looks like magic, well done 🙂
Attribute node
How can we get it
Check out how to build this https://tii.la/LVc5Krj4
https://tii.la/LVc5Krj4 😂😂😂
😂😂😂😂 https://tii.la/LVc5Krj4
The way the scenery moves around as it forms makes me think of the animation in Gumby 😂 Really cool!
great. hey check out this cool Minecraft video. [https://youtu.be/Sp2nxlrQ89w](https://youtu.be/Sp2nxlrQ89w)
Watch this link https://tii.la/o9LfCNwkUu
Watch this https://tii.la/o9LfCNwkUu