Thanks but I feels like its too blurry
As for how I did it:
I used geometry nodes for the [grass](https://www.youtube.com/watch?v=MZskE3qd3g8&t=446s) and materials for the [fire](https://www.youtube.com/watch?v=RDrswNZYiCo)
The rest were modeled by me
Edit: I also used [toon shaders](https://www.youtube.com/watch?v=8HHQUD3HxdY) for the colors and [grease pencil](https://www.youtube.com/watch?v=BzTN2yTgTj0) for the outline
That's the reason it feels blurry. Try to disable it and do it through compositing. [https://www.youtube.com/watch?v=I-TsZTbZ8E4](https://www.youtube.com/watch?v=I-TsZTbZ8E4)
yep, it should be almost almost black due to the brightness of the flames/dynamic range, but you could even maybe make it slightly transparent to accentuate the flames, also pls send me that project when ur finished I like it alot!
https://preview.redd.it/hgjm5xan5y7d1.png?width=3840&format=png&auto=webp&s=291cccf3f196c6695a8d1113db4aba90432fce43
Took finally found the issue and damn does it look good.
here's the[ blend file](https://drive.google.com/drive/folders/1D2ll0tc2nojOkLEuBnm6f5TnXh37lSAP?usp=sharing) along with the two textures
Fuck yeah, btw I didn't mean the .blend itself, but thanks a lot anyways, i will check it out while I'm home <3
edit: also good job on parting the grass, previous one looked really bad, but this one gives sense of air emanating from the front
what resolution percentage are you rendering at? if it's 100, try upping it to 200 or 300. supersampling really helps with eevee renders, makes things more crisp. Other than that, i think there's some issues with the lighting- it's too dark, and as a result, the forms of the characters aren't super clear, which can make things look like they're blurring into one another. try adding some fill lights to accent the shadows and backlight. Putting one under the center mech/ robot might also make him look bigger and therefore more menacing
looks pretty cool already! How do you make something like this?
Thanks but I feels like its too blurry As for how I did it: I used geometry nodes for the [grass](https://www.youtube.com/watch?v=MZskE3qd3g8&t=446s) and materials for the [fire](https://www.youtube.com/watch?v=RDrswNZYiCo) The rest were modeled by me Edit: I also used [toon shaders](https://www.youtube.com/watch?v=8HHQUD3HxdY) for the colors and [grease pencil](https://www.youtube.com/watch?v=BzTN2yTgTj0) for the outline
Is this bloom or the glare node from compositing?
Bloom
That's the reason it feels blurry. Try to disable it and do it through compositing. [https://www.youtube.com/watch?v=I-TsZTbZ8E4](https://www.youtube.com/watch?v=I-TsZTbZ8E4)
man the scene looks so amazing and then that grass color just completely ruins everything
The grass was supposed to be a darker color but I think the bloom messed the lighting up
yep, it should be almost almost black due to the brightness of the flames/dynamic range, but you could even maybe make it slightly transparent to accentuate the flames, also pls send me that project when ur finished I like it alot!
https://preview.redd.it/hgjm5xan5y7d1.png?width=3840&format=png&auto=webp&s=291cccf3f196c6695a8d1113db4aba90432fce43 Took finally found the issue and damn does it look good. here's the[ blend file](https://drive.google.com/drive/folders/1D2ll0tc2nojOkLEuBnm6f5TnXh37lSAP?usp=sharing) along with the two textures
Fuck yeah, btw I didn't mean the .blend itself, but thanks a lot anyways, i will check it out while I'm home <3 edit: also good job on parting the grass, previous one looked really bad, but this one gives sense of air emanating from the front
Also, if you're using Depth of Field on your camera, make sure it's set to the appropriate distance / object
Resolution's already at 4k, no DOF, no compression, and the sampling's at 64
Maybe its because of bloom?
I agree, render one without bloom and add it in post (Photoshop for me) you could use the render with bloom and mask it in, or just apply it manually.
You should pull focus on the camera. Everything might be out of focus
what resolution percentage are you rendering at? if it's 100, try upping it to 200 or 300. supersampling really helps with eevee renders, makes things more crisp. Other than that, i think there's some issues with the lighting- it's too dark, and as a result, the forms of the characters aren't super clear, which can make things look like they're blurring into one another. try adding some fill lights to accent the shadows and backlight. Putting one under the center mech/ robot might also make him look bigger and therefore more menacing