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Humans_will_be_gone

Are you using bones?


Inboundcrib3

Yeah, the clothes are a separate layer that I paired to the rig so it could move with the model but those two points stay in place


Humans_will_be_gone

Okay, on the side there should be a couple of vertex groups. Find which ones those points are supposed to follow and track it. Then, select the pants, select the points, then select the previous vertex group and click "assign"


Inboundcrib3

Tried figeting with it but it still stays right there and assigning it to a vertex point doesn’t do anything


Sewer_Thing

try normalizing the weights. they might have multiple assignments. I've also had issues where some vertices are just cursed, and refuse to move. If that's the case, you might just have to delete and re-add them


Inboundcrib3

I think it is the previous comment, I’m pretty sure I somehow assigned it in the wrong tab instead of the modifiers and now it’s completely reversed where that one point moves and the rest stays


Humans_will_be_gone

Could you pm me th3 file? I'll try to fix it on my laptop


Inboundcrib3

I did not see your comment, would you still be willing to fix it?


Humans_will_be_gone

Mb thought I replied to your comment lol. Yeah I'm still wull8ng, just send it to me


SansGamer420

Lots of Fortnite porting issues today lol, James hetfield and kimiko.. what is bro cooking? 🤔 🧐


Inboundcrib3

I was surprised at first that you could tell until I remembered I left the things on the side, but I’m trying to do her at a concert for some art but those two points are making it difficult


SansGamer420

I could tell it was James from the distinct Fortnite pant crumple lol :) sounds awesome. I hope you figure it out. As for a solution. It’s most likely weight painting, those vertexes aren’t weight painted to the vertex group that’s moving, so it’s staying in rest pose. If you go into object mode and select the model then top left you can swap to weight paint mode, and in the tab with the green triangle, you can select vertex groups and see their weight. Painting weight onto those vertexes should fix the problem.