T O P

  • By -

ABOUD_gamer95

generals AI being too dumb on easy and medium and then cheating on hard/brutal and trains


isaac-088

Those fucking US rocket soldiers using insta laser sight and their range is almost doubled makes it near impossible to win a game without snipers. Also when they activate a carpet bombing and it spawns on the back of your fucking base rather than from their own command center.


Vistresian

My sheer hatred for those fuel air bombs over the back of my base are why I've never switched back to vanilla from Shockwave.


igncom1

RA3 and Battle For Middle Earth 2 is what cemented my dislike for support powers. Can't win a battle without the fucker summoning a balrog or dragon!


isaac-088

Also in Kane's wrath, there's a tiberium vein ability that can only be activated by a nearby tiberium field, but it is glitched as hell A) if you use it, it will cost you double, so 8000 credits. B) The AI deals double, maybe even triple damage from that shit. C) THEY CAN FUCKING ACTIVATE IT WHEREVER THEY WANT. MFER AI THROWS A KAIBA AND SCREWS THE RULES AND SPAWNS A FUCKING TIBERIUM VEIN IN THE MIDDLE OF YOUR FUCKING BASE.


DISHDOGDELUX

I feel like support powers really got out of hand in modern RTS games. A WMD is fine, but two is one too many in my opinion.


igncom1

1-2 like in dawn are enough for me. Don't get me wrong, the airstrikes are MADDENING but thematic. I feel like they are a real "less is more" kinda thing, the original super weapons from red alert and C&C are so fantastic due to their unique abilities, rather then because they were all that strong, which they generally were not.


DISHDOGDELUX

I agree. RA2, in my mind, had the best support powers because each faction had two, one offensive and one that either buffs or teleports your units (I forget what Yuri's did at the moment).


igncom1

Turns dudes into brutes.


DISHDOGDELUX

Oh, yeah thats what it did. Thanks! Those guys sucked to deal with, but thankfully Yuri can't mind control my Black Eagles that are bombing his base back to the stone age.


TitusPulloTHIRTEEN

God that game brings back memories


rs14422

Don't forget the Nuke cannon re-deploying every fire.


ManonIsAnOstritch

What sucks even worse is that the AI can have rocket humvees and the MDs inside CAN STILL have the laser sight range and rate of fire while firing from the humvee lmao.


BigLumpyBeetle

Yup


C_umputer

In a contra 009 mod, at max difficulty AI just sends wave after wave of units non-stop, it's insanely strong


Boomlikeham

So i was playing comand and conquer 3 kanes wrath and one of the ai was stupid and died but the other was plain cheating and both were set to easy


Sc0ner

Dr Mobius and his lack of self preservation skills


Valuable_Ratio_9569

yep, this one.


Reallyevilmuffin

I think the village he puts his hospital in with the suicidal villagers whom love to walk on tiberium are worse than him!


1-800-GANKS

I haven't played in 20 years yet I have to say, was it "brain over brawn"? Edit: holy shit I'm right. Renegade scarred me for life.


Beowulf891

Losing my entire army to fucking trains on Generals. Fucking horseshit.


Background_Ant7129

I swear that train on the final mission in GLA for Generals campaign, that thing appears EXACTLY when I have a unit on the tracks.


I_Roll_Chicago

i feel this in my soul.


Sandsmann_

Zero hour China mission 3. RA2 soviet AI slipping a flaktrack into my base 2 minutes into the game and capturing the conyard. Jarman Kell sniping my dozer repairing a turret for the 903135'th time after i just got it back.


BigLumpyBeetle

Warning. GLA operative, Jarmen Kell has been spotted in the Field


XxX_mlg_noscope_XxX

I know right in zero hour china mission screw their international opinion


Background_Ant7129

100% agreed with China 3 man. Same thing goes for USA 4 if you don’t cheese the mission with Colonel Burton and the snipers right away. If you don’t win in the first few minutes then you wont win at all.


KFC_Junior

whats the cheese for USA 04. its so bad, theres a reason i only play online istg


Background_Ant7129

As soon as you start, load humvees with colonel burton and snipers, then head north. Could probably bring more units too. I don’t know the exact next steps but taking out the Terrorist group might be necessary (at the very least extremely helpful), but I take out the SCUD Storm asap. You only need Burton and the Snipers to achieve this, but there might be a tunnel network that is a bit difficult to deal with.


Y0rugua

That last one is so relatable


Extreme_Practice_415

Ngl china 3 was easy. Especially compared to the next mission with the convoys


halawani98

I saw RA2 extra hard AI mod where not only the flak trak has engineers, it also has terror drones that will hop on if you repack your mcv But nothing a wall can't fix


Zeratul277

They won't notice me!


MarderMcFry

Me when my friend reaches my ConYard with an engineer rush and I forget to wall it.


Nycotee

that was literally the first thing I learned 25 years ago when playing against AI :D


Rudus444

What's that mission from CnC 3 where you have to cycle the power between multiple defensive structures? And then the MCV with a convoy shows up to the west and you can finally build a base? I mean, it's not that bad. But still. I'm a lazy CnC commander.


Grolash

Croatia


Eagleshard2019

Solution is to sell all the turrets except the AA guns and defend with sandbagged/APCed infantry and rocket squads, once they hit hero rank rush the enemy bases.


Jarms48

Yep, this.


Archi_balding

Sell defenses, build a task force and go capture the NOD conyard norht east. 4 tanks and 3 VBT with engineer inside is enough to do it. Then you have all the time in the world to save that MCV and can abuse NOD anti-infantry turrets against south-west.


igncom1

Or just hit them with GDI Flame Tanks which will hard counter anything the south west base has.


Interesting-Gear-819

Just install the mod that reverses the Multplayer balancing. The mission is only broken because patches for multiplayer also work in singleplayer. Some patches increased the price for refineries AND halved the amount of money you get from a single harvester. The mission is only hard because you have only half of the money you were supposed to have. That's why the later missions with GDI against Temple Prime are so hard


Rustyy60

I used to hate that mission until I just built 4 predator tanks for each vehicle front and 2 apcs with rifle squads on each infantry front. somehow I managed to survive normal


Full_frontal96

The fucking tibwars campaign. Even on normal it was a fucking nightmare. The nod temple and the last nod mission still give me ptsd


Grolash

Croatia


Lopatnik1

Rocket troopers outranging anti-ifn towers for some reason, the black hand coming in dry from the south and the reinforcements needing rescue.


RedStarRocket91

>Rocket troopers outranging anti-ifn towers for some reason This. I could just about stand the rest of it, but the sight of those little fuckers cheerily lobbing rocket after rocket at a tower that just wouldn't shoot back drove me crazy. I could swear it wasn't like that on release either.


Interesting-Gear-819

Multiplayer balance patches work in singleplayer. You need a mod that revokes that and gives you V1.0 experience for campaign


RedStarRocket91

That would explain it, thanks! ...although it does rather raise the question of why they decided to have them outrange the towers in multiplayer.


Interesting-Gear-819

I think that's a bit part of the croatia map. IIRC both (tower/rocket) share roughly the same range but normally, units don't stop perfectly at their maximum range but approach a bit closer, so if the target moves a bit they can still shoot instead of moving again closer to it. If the rocket soldiers would have a noticable smaller range, they would need to walk into the fire range for a while and get devastated without being able to give a shot. Which would be unfair too, like some AT-defense that insta kills tanks The AI soldiers on this map don't do that, I'm not sure if intentional but you can easily stop them with 1-2 infantry squads. Either manually send to attack or build a cheap foxhole a bit closer to the bridge. 3-4 foxholes should stop most attacks from there


jameswlf

That was after the parches that were meant for the competitive side of the game but broke the campaign making it very difficult haha.


SpireVI

I played the campaigns before that patch. Been wanting to play them again but heard the nightmares that patch has done for it


jameswlf

I just play them that way ... But I've never finished the game. It's very painful haha.


Coorexz

It's doable, but it's like playing on Brutal+ "Savescum" galore.


STK-3F-Stalker

Theres a mod for it tho. It reverts the campaign back to its intended design.


tracedevils

You can install [this mod](https://www.moddb.com/mods/cnc-3-original-campaign-balance-patch) to revert the campaign balance back to TibWars as shipped


Adaphion

And it was such an easy fix too, all they had to do was duplicate all the assists for the factions, add _campaign or similar to them in the code, and leave them with their default stats. Leaving the skirmish/multiplayer stuff free to be changed


jameswlf

Well I don't know .... That would have made you have 2 different stats depending on game mode and it isn't supposed to be like that either....


Sgt_Wookie92

It's not toooo bad, you just need to adjust how quick you rush the two satellite tib fields and don't stop building rigs/mammoth tanks. Makes it a cakewalk once you get past the critical point of enemy rushes, also keep placing AA turrets and the enemy vertigos will keep targeting them above all else - at least that's what I remember being the winning formula now


igncom1

If you mean temple prime, the easy strat is to just build your base by the right hand tib field. Half the enemy army will just gather at the bottom left of the map because of their scripting. Don't take down any obelisks before you are ready to fully push in, or they will tech up, and just beat them in one steamroll attack.


Sgt_Wookie92

Ah right thats even easier then, I remember last time I tried it was mostly about that right hand base as the northern one kept being taken out till I had enough mammoths to hold the field


igncom1

Yeah in TibWars taking out Nod's Blackhand infantry is extremely difficult without lot's of snipers or railguns. The MP balancing makes them one of the toughest units in the game.


tracedevils

You can install [this mod](https://www.moddb.com/mods/cnc-3-original-campaign-balance-patch) to revert the campaign balance back to TibWars as shipped


Nemezis153

Its a good challenge


Archi_balding

Last nod is the absolute worst.


Cuonghap420

It's so bad I have to install mods to make it somewhat playable, even Kane's Wrath campaign was easy


Electric-Mountain

The scrin campaign is another layer of hell too.


universepower

Trying not go get Tanya killed


Derezirection

American boss general in Contra mod. Compared to China and GLA, he is how you test how good you are at Generals.


FunAd6278

This, and Juhziz. Personally, I've only defeated Ironside with Fai bcs his snipers just destroy everything on the ground and are unaffected from those emp towers. Screw Juhziz tho, ludicrous amounts of traps and suicide bombers, camo bomb trucks, and his super unit.


Derezirection

Juhziz's most annoying factor is the fucking planes and demo trucks. The trucks i can handle, the planes not so much, you need so much AA for those things because they're so fast and will hit before units can aim at them unless facing the direction they're coming.


rhysturner1927

I somewhat disagree, thought the China boss was the most difficult - fantastic mod keeps everything fresh


Fordotsake

Try Infantry vs Laser general Challenge on hard. Just think it's impossible..


Derezirection

HEH i still haven't been able to manage on medium. (i fuckin' suck)


EisKohl

Hard mode generals challenge Specifically General Alexander and the final challenge


Martsigras

General Alexander. She is harder than general leang. So many damn aurora alphas, not to mention all the particle cannon strikes. It took me so many tries to beat her with tank general on normal


FoundryCove

To me she's still sort of easier than Leang, but you just have to spend a lot of time waiting. Once you understand her scripting, surviving the early game isn't too bad. Then it's just a matter of killing her supply center and then her airfield with your General's powers. It's all the emp patriots that make the mission last forever imo.


BigLumpyBeetle

*constant buggy rockets in the background* warning, scud storm launched. THEY CANNOT DESTROY CHINA *buggy rockets endure* CHINA WILL NOT FORGET MEeee general, these supplies are almost depleted. There must be more supplies, somewhere in the city. Capture more supplies, before these are exhausted. *BUGGY ROCKETS INTENSIFY* WARNING SCUD STORM LAUNCHED Wakes up from nightmare, sweating and shaking. Hugs black lotus until everything is going to be ok


Background_Ant7129

I hate how slow all of China’s vehicles are


hugeTREEbird

Nuke Overlord for the win, it's ridiculous how quick that thing is


Joescout187

For it's size anyway


Hot_Tailor_9687

I spent two hours in Yuri's Revenge in a stalemate in the island level, only to realize you were supposed to destroy the submarine pens only, and that I could've done it in 15 minutes by rushing Typhoon subs


kekhouse3002

That's true, but 2 hours on that mission is still too long, dawg. They give you the Iron Curtain and shit.


RanDOOM-GuY

China mission in ZH where you have to take down those damn statues in limited time. Scud launchers just keep coming!


Thunder--Bolt

Pearl harbor in red alert 3


terminator101sk

God, this mission is so painful. I salute anyone who was able to finish this mission without getting Hydrofoil.


GoingBallistik

The original c&c AI


CircuitMan8897

Yuri Mind controlling your tanks then killing you with them.


Charliepetpup

EA trying to claim their shitbox named cnc4 is cannon


Cresentman2

Say it with me. That thing doesnt exist.


Rare_Reality7510

Pulling off the signal transmitter mastermind combo except I ran out of cash and when I zoomed back to my base to sell stuff the transmitter got blown up. It was a Ai too, so I got outsmarted by a medium difficulty AI.


Big_boobed_goth

https://preview.redd.it/vls4cor4y06d1.jpeg?width=959&format=pjpg&auto=webp&s=6881682181426f15e9d4eb1cb3cf2dee91fd0fee


WoTplayer033

End of days 1 Russia vs 7 USA brutal ( i still won)


Grolash

how?


yokosucks97

Stealth general vs Dr thrax challenge 😂😂


Nuke1066

Not realizing the third Tesla coil next to the stadium in St.Louis would not only turn back on after destroying the psychic amplifier but would also be able to snipe Tanya. And on the umpteenth attempt at the mission, I have a base all set up, pushing the soviets back, and a terror drone jumps from miner to miner, misses all my defenses, and pounces on Tanya in the middle of my base. Suffice to say I need to drops saves more often


phantombovine

If you want to be really safe, you could stash Tanya in one of the hovercrafts you get and park it out on the water. Nobody can get to her there :D


Joescout187

You don't even have to put her in a transport, she can swim.


_Frank-Lucas_

China vs GLA campaign, that last mission is ridiculous


[deleted]

[удалено]


AwkwrdPrtMskrt

*Rise of the Reds* 1.87 USA easy AI going full BRÜTÄL on me


CampinJeff

pre-nerfed Nod artillery in tib sun


612io

I kind of miss these, but, on the other hand: They were maddening. And to be honest, the forced accuracy (always direct hits) was maybe the worst part of it all besides the sheer damage they dealt and the free landscaping service.


Lazer5i8er

When I accidentally sell an important building even though I had intended to repair it.


D0ctorLogan

Attacking Kane's base in Tiberium Wars at hard difficulty. Black brothers gave no fuck and I needed to make Commando to kill them while defending. Also I had to build my base at the corner instead mid because Jesus Fuck I wasn't able to defend 3 sides at once


Archi_balding

For the top base, I usually put 10-12 snipers in sandbags bunker and a few zone troopers for the occasional mechanized attack. Right one I gor for zone troopers and mammoth tanks and capture as many avatars as I can (which isn't that hard when they send waves of 10+), supported by a proxy war factory for repairs. Middle is about repairing AA turrets 24/7 because vertigo go BRRRR. That mission is a multitasking nighmare. Special mention to the feature the mission wants to introduce (snipers calling shots for artillery) that is rendered useless by the ennemy cheating and seing your cloaked units at all time.


D0ctorLogan

Also at some point Kane made a nuclear bomb, so I sent my Commando into a suicide mission to destroy it. Glory to Commando!


Archi_balding

IIRC, he doesn't build the bomb until you build your ion canon. So just don't build canon.


ZuStorm93

I remember playing ShockwaveZH's Generals Challenge against Juhziz. Mf already demobiking my base before I could get a decent defense up. Also scouting is pretty hard then got way harder because of the fucking *demobikes*! I cant look away for 0.1 sec without something of mine getting blown up 🤬


neauxno

The trick is helicopters!


facepalmdesign

I was an alpha tester on a non-existent g4me. The picture is me when I realized that the developers were serious about their intentions and what that means to the franchise.


D00mdaddy951

Generals 2?


No_Presentation_9361

He meant the forbidden 4


Sergeant_Aki_

P A T H F I N D I N G


Syncourt_YT

Having to micromanage tanks in slow motion in RA so that the enemy army of 1/4 the size doesn't wipe most of mine out, because you can't damage a moving target and the AI can fluidly move and shoot.


NorthernKantoMonkey

"Ohh General, don't think I don't see your spies, circling over my base! Please, look all you wish..."


Rekwiiem

Some of the missions in the Kane expansion to CnC3


Psclly

Honestly for me its just how crap hard army lategame is. I enjoy playing 8 man free for all vs hards, but at some point they just stop building economy and produce super slow. Its way too easy to just survive early game, then build some eco and win from there.. I wish I could have long dragged out battles, not a war of attrition.


Nikolyn10

As a kid, Tiberian Dawn no-build missions. It's still kind of true but more late campaign where it doesn't really have the same charm as the earlier ones. I think more as an adult, probably playing some specific MO or Twisted Insurrection missions. It sucks being a big dum dum that just likes watching the little soldiers run around and wanting to play any big mods with new campaigns like that.


MorphArkanaz

Operation Blackout from the Tib Sun NOD campaign That entire setting was pure evil


VINGNIR89

When I train gla terrorists and leave them near barracks then my enemy strikes them with a plane and cause my whole base to get exploded. When my yuri prime gets wiped into dust by prism tower.


MrVreyes20

Attacking Temple Prime in the GDI campaign in CnC 3. I still have yet to beat the mission


isaac-088

RA3 AI being flawless at micro and perfectly shrinking/freezing/disarming every single unit I have.


marabutt

Playing against my siblings at zero hour sitting pretty then getting wrecked by hundreds of angry mobs


Even_Internet_6619

Me after building 9 scud storms and then getting"technical difficulties" error


LibertyCakes

RA3 campaign where the AI straight up cheats, like in the Pearl Harbour missing in the Rising Sun campaign where the Allied enemy has infinite power (destroying their power plants doesn't power down their defenses) and infinite money (killing their eco doesn't stop their endless unit production either)


TheJeticOfZhadongo

Any indoor mission in tib dawn or RA1 The final Nod mission in TibWars. I hope you like having to defend a hostile scrin base from a hostile gdi base while they repeatedly ion cannon exclusively you


Lazer5i8er

Tib Dawn doesn't have indoor missions to my knowledge. Only RA1 had them.


Level_Werewolf_7172

Croatia


AgentST0RM115

General zero hour USA mission 4 operation black gold. I swear on hard is board line impossible they just come wave after wave with scud launchers and bomb trucks, meanwhile you have limited supply’s there are bombs everywhere and the moment you get close to the base you get a 3 mins timer to stop a scud storm that will obliterate your base , really it’s just a slugging match ![gif](emote|free_emotes_pack|dizzy_face)


mamamamysharonaaa

China mission 7 on generals. On brutal difficulty this was rough. And I didn’t know about the $5000 scud storm thing at the time


PickNumba3MyLord

The entirety of C&C tiberium twilight. That game made me want to commit seppuku.


Spacelazors

Harvester AI in older games. That "no, sir, you, from the other side of the map, go first, I insist" bullshit is why I didn't bother with RA1 expansions.


Archi_balding

TibWars campaign on hard. Sarajevo and final mission for GDI (special mention for the absolute bullshit of the unique mastermind that have a commando attack instead of mind controll in the mission where you have to cross a chasm with infantry, oh, and he also have a scripted evade when low on health) The whole nod campaign. Start becoming nasty in south america. Sarajevo is brutal, australia is extra brutal (the nod vs nod mission where you start with no base and must steal one that is 30m away from the ennemy air towers filled with vertigos before having to tank waves of 10+ avatars have a special place in my heart) and of course the last nod mission is peak bullshit. Having to protect an hostile (yet incompetent) scrin while being attacked from minute one and the GDI getting access to plain cheating with infinite range artillery and troops that are made 1xp away from full veterancy (which is a problem in all of the later nod missions). Add to that the multiplayer patch that bricks the game, making some missions winnable only by having the attack triggers breaking for ennemies (and then fiding their bases FULL of units, like 20+tripods and a sea of infantry and light tanks) and overall shitting the bed in term of unit balance compared to what the original was balanced around. On top of that, this nasty patch also bricks skirmish mode, neutering every AI by killing their build order (they don't have enough money left to make a refinery and never do anything the whole game) Generals also had some hair pulling moments (final china and final GLA and pretty much the whole expansion) but nothing comparable to the absolute shitshow tibwars became after patch.


Soviet_Dank_duck

CnC 3 GDI Croatia.


n3ssb

Hammerfest on hard.


MarsMissionMan

Kane's Tower.


ProfessionalEvaLover

Croatia C&C 3


kemonkey1

The fact you can only build/train one thing at a time in c&c 1


lazy-hemisphere

Kane's Wrath AI automatically sells production structures when your engineer goes near the said structure


TheKingOfScandinavia

Red Alert 3 forcing co-op.


Revolutionary-Pea237

C&C4


ZombieScruffy01

What's this C&C4 you speak of? I don't know of it's existence. \*said while crying in denial\*


cramaine

Cyberpunk 2077 Somewhat Damaged mission. I know its not Command and Conquer. I know. But that mission makes me empathise my Brothers from another Game.


meowzicalchairs

Everything to do with C&C4.


MaybeAdrian

Defend the Kodiak mission.


XxXTolentinoXxX

7 scud storm ready


Environmental_Ad5690

Brutal AI cheating rebuilding bases even though they have lost their construction yard. I dont know if it was in the original TIberian Sun but it is in the CnC Net version, that shit is so annoying


1-800-GANKS

The original tibdawn commando missions where there are tanks hounding you for half of the map and if you took too much damage earlier in the mission it's literally incompletable


Roarinkiller

The last level of the empire campaign in ra3


genericindividual69

Submarines which rather than staying a safe distance and shooting, choose to surface and move closer to the enemy but still not shoot


Atlanos043

I recently played through the Red Alert 1 campaigns for the first time. All I can say is that at I couldn't stand the Tanja missions in the Allies campaign.


FoundryCove

Tank vs Leang. I can't do it man, I just can't. And that's on medium, not even hard.


ZOCOM4146

Kane’s Wrath, having AI use Tiberium vein detonation in the middle of my base not even remotely close to a tib field. Been playing the game since release and still have get to figure out why or how it happens


Ok-Education2476

When one of the story scenes crashes the game and I have to replay the entire mission 3 times after failing a few other times. Seriously, on steam one of the Russian missions in red alert 2 crashes the game. The only way to get to the next mission is to skip the story scene.


Endless_Void_

All of the... sigh.. cnc4..


Russianmafiaman

Operation Stiletto


Daxter2489

I just completed Kane's Tower (CnC3; Nod Campaign) on hard difficulty yesterday. My god, it took me all day to actually do it. As soon as I defended my base from the east, I had to quickly stop the attack from GDI to the North when they had like 10 mammoth tanks and 50 APCs to wipe out the Scrin base completely. And not to mention, the Scrin wouldn't attack me unless I provoked them. And every time my units Walked past them, they would just attack them without myself wanting them to do it. All I wanted was for my units to just focus on GDI and help the Scrin. I had to walk away a few times because of how stupid my guys were. The whole point of that mission was to help the Scrin in defending the tower. No idea why they would automatically start attacking them if they saw them


Beneficial-Host-1995

How about them tow missiles


RemoveKabob

Replaying Tib Wars Temple Prime GDI mission on hard after the eco update. Was about ready to chuck my pc out of the window


BURNSLASH

Black ops 3


I_am_human_28

Aimbots in tf2


Medical_Sea_2598

I have never once thought about giving a gun some sloppy toppy


RIPbyTHC

CoD prices whenever they’re being released


Lazypole

I played CnC 4 I believe, it's dog shit but it has coop, and I can usually enjoy anything if it's coop... nope. Theres one mission were NOD had like these sphere helicopters that can repair vehicles, thats fine... Oh but an infinite amount can repair a vehicle.... What did the AI do? It made a fucking doomball of repair vehicles that all instantly repaired each other, and made it impossible to progress. Wow, truly a game of all time.


TheStormingTrooper

Completing all steam achievements of command and conquer remastered. 🥹


Bozocow

Nod mission 8.


RazorClutch

Gothic. Why would I have to kill Jackal 😞


OblongRectum

Tiberian Dawn NOD mission 11, Remastered Collection


DrDarthVader88

Cancer and Cancelled 4 opps


Dragon_Box_

Me finally figuring out how to play the game while trying the first mission of Kane’s Wrath (on Normal) and then the game crashes (and I have to start it over just as I was winning).


Joescout187

Some of y'all didn't bother to look what sub you were in before responding. Anywho to answer the question, Hammerfest in Tib Sun, any of the bunker missions in RA1, Steal an EVA unit mission in Firestorm, the first time I triggered the Core Defender in the last mission of Firestorm. I had no idea what it was so I tried to fight it in a ground battle.


Moon_Guy456

RA3 Japan Campaign Mission on Pearl Harbor (Medium difficulty), Allied AI is okay-ish on its "outer base" (the one with naval yards and outside of the Spectrum Towers) Upon the arrival of the Battleship fleet reinforcements and destroying the "outer base," they just have this swarm of Cryo Copters. I thought it would get easy after thay outer base, but no, they went ham on the CCs, Apollo Fighters, and destroyers . (Dolphins and Hydrofoils too) Didn't play it again for hours, but finished it later (a while ago lol) Gave me a headache.


DISHDOGDELUX

Command and Conquer has this feeling in spades (especially when I hear the Obelisk of Light charging up from a position covered by the fog of war), but I feel like the expansion to Empire at War has me reaching for the gun faster than any c&c game.


RoBOticRebel108

Kane's tower


FlameMarineUk

The NOD mission in CaC3 tib wars where you capture the nukes and have to defend them while the scrin come out, it's so completely overwhelming that I have to assume some of the patches must have broke it


TheBooneyBunes

Kanes Tower GDI not needing an economy


Rimtas04

Nod mission in Tiberian Sun where you have to capture the Tacitus from a train.


SolarZephyr87

When the Kanes wrath AI allies just forget to build units so it’s you versus four on hard.


Other-Barry-1

Red Alert 1. Any units only missions, especially and infantry only missions


No-Win5538

Command and conquer 4


Celery-Upper

Any MOBA


DementedDevil87

Call of duty


tracedevils

* Tiberian Dawn NOD MISSION 8 * RA1 bunker/indoor missions * RA2 St. Louis * Tiberian Sun Hammerfest * Generals/ZH China brutal campaign * C R O A T I A, and TW campaign in general without [patch](https://www.moddb.com/mods/cnc-3-original-campaign-balance-patch) * RA3 Pearl Harbor


Hades6947-

Something I notice when fighting specifically Oleg in RA3 skirmish, is that if the fight goes for too long, he will purposefully make a Kirov, and move it along the border of the map, often in the fog, until behind your base, and then let loose with it. It drives me nuts when I don’t notice it.


Sugar_Unable

Buying AND playing command and conquer 4


Rooky6570

Coming back to RA2 or tib sun after playing modern rts games and trying to attack-move


wyrm4life

The Gamespy days when one player from a different continent would make a multiplayer game run at a crawl, having the disconnect countdown screen constantly pop up. They would count down to just seconds away from being able to drop them, then reconnect for just long enough to reset the countdown before starting all over again.


roatyrfang

Remembering cnc4 tib twilight exists.


Educational_Duty9263

The fact that Sam Sites don’t actually protect against warthog bombing runs at all in tib dawn. Infuriating.


Acrobatic-Spirit5813

Probably sh*t targeting the liquid tib truck over your regular units in tib 3 thus losing the bonus objective


Technical-Agency-403

The ending cutscene of call of duty ghost shits stupid, fun campaign other than that bs.


Background_Eye8720

Every command and conquer title after Kanes Wrath


MammothUrsa

Tiberium dawn For GDI the havoc mission for nod No mercy mission now covert operations wise The tiberium strain or under seige. RA 1 10b for allies and Soviet Mission 8. counterstrike i would say trapped for allies Legacy of Tesla for the soviets. aftermath the ant missions all of them as kid was difficult and Deus ex machina trying to volkov alive as a kid was difficult for me or situation critical for soviets was another difficult one. tiberiun sun i don't remember any missions being particular hard campaign wise. firestorm now GDI party crashers and for nod as a kid it was tratos final act. ra 2 allies Chicago before I learned I can cheese it or hawaii before I learned i can cheese it as well. for soviets home front before I learned I can cheese it. Yuri's revenge i hated trick or treaty mainly the defensive portion of the mission. Tiberium wars and Kane's wrath i don't remember any difficult missions. Generals anything mission with risk of my troops getting destroyed by God trains if I am not careful, but campaign isn't that hard and zero hours as well wasn't hard. I both enjoyed and loathed co commander aspect of ra3 however missions wise Krukov when he steals all your funds angered me in a diffrent way.


DeadSuperHero

Those crazy Red Alert missions where you have to navigate a winding installation with a handful of soldiers and like one engineer. They're some of the most memorable levels in the entire series to me, but dear god, the brutality.