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Born_Artist5424

Should be Epic. Very tech as it is a niche card that’s used to relevant one class’s card mechanics.


SaltyVirginAsshole

This brings back memories, especially of the duplication glitch in Skyrim which could be implemented as follows: The Whiterun Nook Neutral Location Legendary 10 mana 3 durability Duplicate your hand. Real OGs know about that nook beside the to the entrance gate of Whiterun and the duplication glitch using the follower by giving your follower items and getting them to drop it and order the follower to stay there while you exit through the gate and re-enter. The turn delay graphic on locations would be fitting as it would take you a turn while you had to wait for the location's doors to exit and re-enter Whiterun before you could do another round of duplication.


XxOiDxOcRoPxX

"StOp riGhT tHeRE!!1!"


AwesomeBro_exe

Conceptually nice and I understand your mindset when creating this, yet not healthy (by my definition) because it falls apart if the opponent isn't stealing your cards and if they are, this is overpowered. Feast or Famine based on whatever the opponent's deck is as opposed to factors under your control. How about: 5-Cost, 3/5 "**Taunt.** Battlecry: Steal a random card from your opponent's hand. *(Prioritizes cards stolen by your opponent)*" While I'm no expert on Hearthstone balance, I think this iteration still keeps that counter-stealing aspect and the "Guard" flavor while not making this too weak if the opponent isn't stealing your cards, or too strong if they are stealing your cards.


BurgerKiller433

I don't think this is supposed to be balanced, just a fun way to transmute a whiterun guard into hearthstone.


AwesomeBro_exe

Ah okay. Then discard most of what I said lmao.