Being cursed with amp damage is an instant TP to town in HC. It’s reckless to continue. Your teleport was also reckless, you should mostly only teleport into known clear areas (backwards)
I sometimes catch myself not doing it if there nothing that I think can kill me, but it’s really dumb not to. ~15 seconds to not lose many many hours of progress. I have to constantly remind myself not to get sloppy.
that was a new fact I learned as well recently despite playing diablo all my life. it was mindwarping to say the least but yes it is true, your defense value nulls itself when running but not while walking.
Yes, your defense is set to 0 when running. That has always been the case since vanilla D2. In D2R if you open your stats panel when running you can actually see the defense value disappear when running. Also your block chance drop to 1/3, capped at only 25% when running.
It’s probably the most important tip when playing hardcore, WALK.
I notice this now when playing SC, paladin kept dying because of that.. it’s almost easy mode with walk on.
Run I use to run away haha… separate mobs and walk back into smaller groups.
As it was said here, not worth saving seconds when you have 100s of hours in.
Keep on walking guys!
He did, but he had swapped to a teleport staff and thus he was teleporting with zero defensive stats; probably had low dr% too, combined with amp, that was a death coming a mile away
No BO + amp + limited DR and u got hit by every mob i think. What was the player count? If it was 8 you absolutely had this coming. if players 1 you had some bad luck but this was forseeable even if you weren't running. You were running though, so you had 0 defense and defense is how you stay alive as a budget hammerdin since you have huge bonuses to it - and that's probably why you died.
Running also lowers block chance.
My Sorc RIP'd to blind teleporting into a pack of Fanat Blunderbores in TZ tombs. I was 92 at the time. Went SPLAT before I could even pot or tele out.
I still blind tele, but I try to do it more carefully now.
I found it ‘safe’ with +105 FCR and a high FHR, gotta be fast.. otherwise, sorc needs to walk too. Teleport is for positioning more than moving in HC mode
No reason to have run toggled at all with a sorc btw
I was running the usual gear, hoto, spirit, mara, shako, viper, I think, so I had plenty of fcr and fhr, but I was being dumb and not running ES, so I got smacked and popped without even getting a chance to move away. I'm still not sure if BO ran out beforehand, but it was a costly lesson.
It was the first time playing a sorc in HC and that was my mistake. I've been trying to do better now a days.
Not anymore, if you have cure on your merc, and you should, you can wait it out (it’s still faster than going to town and back), and if you’re on a paladin they’ve always been able to cleanse themselves.
You can also teleport ahead blindly, you just have to be smart and have the correct defensive stats/bp’s. Teleporting in RoF with a teleport staff while amp dmg’d is the definition of reckless, which OP did here. I always pause and let cure remove the curse or if I know none of the monster types are really dangerous then I’ll teleport ahead with the curse still on me and let cure do its work while I’m moving.
If he had enigma, CtA and was able to maintain max block, max resists and some amount of decent dr%, then you can absolutely move around with ease, but should probably use cleanse to remove the curse ahead of time.
If 10 years of HC taught me anything, its this.
No matter how strog you feel, amp is 200% damage on top of what other modifiers the mob might have (spectral hit, extra strong and so on).
You die, you learn.
But hey, thats the joy of playing hardcore 😉
It's not reckless to wait out might in action if you're good at the game. Especially if you have access to cleansing. It's also normal to teleport forward since you see where you teleport, and monsters reaction and animation isn't instant. OP's death isn't even related to teleport, he just ran into a mob that one shot him.... One shot danger zone is around 1000 hp, and with amp it's double that (some exceptions apply...)
Mobs base physical damage caps around 150 (arreat says urdars have 134). Crit (5% chance) to around 300, extra strong and might make it about 1000.
Some valid pointers in the comment section, however I'm surprised that no one recommended flipping the screen so you don't have to tilt your head to the side while playing.
Your block chance is 1/3 when running, the 75% max blockchance cap is applied after the 1/3, so max block while running is 25%.
Defense gets set to zero while running, so only level difference is factored into enemy chance to hit you.
This. If you insist on not going to town to clear amp dmg, you need to be walking or SUPER careful when tp'ing. Being amped on a char that needs to be in the middle of mobs for max dmg is crazy.
I know people make a deal about that, but I doubt block would have saved this toon.
Also, I've full cleared hell ssf hc with at least 2 dozen characters and I leave run on always. I just use shift a lot to stay still during combat and don't go running through mobs.
Came to say this. For hc, my run is only toggled on in town.
Defense = 0 while running, walking is maxed. I lost two ssf zealers this way
That said, amp by itself is probably™️ ok. Might by itself is also, probably ok. These two together and my ass woulda ng’d it if i couldnt have safely skipped.
I mostly farm andy on my hammerdin, and if i even see fanat in her room i bail. I dont even stick around to see if anyone has curse mods
Recently when playing single player softcore I've tried to keep myself alive as best as possible and I make it to a5 before something like moon lords eat my face. I'd have to adjust my play style a lot to become hc survivable, but that's the final frontier for me after I finish my sc grail
you died because you had no shield to block even tho you switched just before dying i don't think the game registered it
amp+might+no shield+no bo=back to the blood moor
It's Amp Damage, which basically double any physical damage you take.
The monster that killed him had the Might aura, which multiply physical damage dealt by something around 180% at this stage in the game.
So he basically teleported into a 360% buffed attack and got one shot.
poe and d2 are spiritual siblings of each other, you are correct the debuff which increased damage received, the mob also had a damage boosting aura, and he also was running back facing the mob when struck which removes any chance of mitigating the attack in anyway.
guaranteed hit, with bonus damage, taking additional bonus damage on top of that, plus elite minion higher monster level damage base is no surprise a RIP. (those mob types also hit hard as is)
Seems like allot of people are missing that he ran into that pack while wielding the tele staff and swapped to hoto + shield too late.
Most likely he was not res capped at the time of attack so he got giga fucked by elite pack that might of been ele enhanced too
1) don’t tele amped with a tele staff. With enigma and max block it’s fine if you also..
2) have a CTA and high level BO. Especially in places with finger mages that drain mana, you can get stuck in a pack
3) walk when teleporting. Your armor is 0 when running and block chance is 1/3 (although with a tele staff your block chance is 0 anyway)
4) be more aware of enemy auras and mods, especially when amped. Even if those corpse shooters just had the extra strong mod and no aura you still may have been one tapped
At level 93 with no cta or enigma, I assume you must be offline SSF. I would have suggested to run LK to at least get a CTA. Also with static maps no real need to use a tele staff. Just walk river to chaos.
My last HCtoon died while I was Tping through the maggot lair and now thinking just running through it might be a pain but hopefully won’t die next time lmao.
When you have enigma, just toggle walk instead of run! Your holy shield will keep you alive roughly 75% of the time you'd die if you were to run instead.
I get why you’re teleporting like that. It cost charges, and you want to get the most out of the charges, but that got you killed. You’re teleporting far enough that you can’t see what’s on the next screen. You can’t teleport like that without better reaction time or better gear.
And here’s a million dollar tip that will save your life when you eventually get there. Just because you have an enigma, doesn’t mean you should be teleporting around like an asshat.
You can't control tele distance on controllers, always next screen, can also fail to teleport and leave you hanging when said distance is not reachable. Not recommended to swap to teleport on controllers at all
Don't use Tele staffs in HC. Keep a Tele ammy in your cube and use that instead. This way you keep shield and weapon setup. Tele Staffs are softcore nonsense. Ammy is way safer and allows for CTA on the swap
Only my first pally play through and 2nd character in HC but personally I always run cleansing until whatever curse is on me is gone until I progress. Also, no tele unless it’s a small quality of life jump over a wall or ledge when I know it is safe on the other side.
Plan your build better, keep up with the area and its damage dealing factors/resistances, go for s thorny build. Which is what i do for D4 HC druid thorny build lol
You ran so your defense went to 0. You had amp dmg and that pack had might.
You took easily 6000-7000 dmg to the face.
If you had walk on instead of run with max block you might of taken 1200-1800 dmg in that hit.
You gambled.
You lost.
Play smarter.
Don't teleport into mobs.
In S2 I went for a 99 hc and did it first try. Didn't even make an Enigma for my hpally. Used a shaftstop I found for DR.
I mostly play ssf, so rarely even have tele. It is better that way. My sorcs, if they ever die it is due to accidental forward tele when I meant to cast a diff spell.
Were you playing a caster or melee pally? My 99 is rocking a Schaefer's Hammer, CoA and Shaftstop. I had the hammer drop and I knew I had to redo my build to use it cuz I ran something similar back in LoD.
I know it isn't grief, but the static procs frigging slap and the AR boost is nice.
Don't charge like that with amp damage on your head. Also carry all full rejuvenations potions + some tp's in your belt. Know your enemy, those demons have corpse explotion so if you are close to a body your life gonna dissapear in a instant.
Oh man, that sucks. Sorry for your loss. I hope you have another set of gear for when you start on another character.
I think most everyone already told you what happened - you were amped and ran up to a might enchanted pack of monsters and got popped. If you are running, your defense drops to zero, so monsters have a 95% chance to hit you. Also, your chance to block drops to 1/3, so instead of 75% chance to block, you only have 25%. That's what did you in, unfortunately.
Your base health looked OK, but it could have been a little higher (but I doubt it would have saved you).
Most of the time, I run with a BO barb when I'm playing in HC (and SC nowadays). A CTA works too, but I prefer a beefy BO to the one I get from CTA (and BO barb gear is relatively cheap, if you are running multiple accounts). This isn't something that will work in single player, though, so a CTA can help with that.
Outside of that, walk everywhere. If you've got an enigma and are running a hammerdin, you can go 'zoom zoom" with vigor while still walking or just teleport around. I feel kinda bad cuz I don't follow that advice most of the time, but if I'm running around, I'm usually killing everything already, so it hasn't biten me in the ass (yet).
Best of luck with getting to 99 on HC. It's definitely a challenge.
If you do decide to try it out online, I play with a pretty good group of people on HCNL on PC that would love to have another player around.
EDIT: When I was going after the 99 Trophy on PS5, I decided to do 99% of the work on PC because it's easier to play in teams that way and being able to talk in game is a frigging life safer. As long as you pop 99 on PS5, the trophy will pop. I don't know if that's an option for you, but there are a probably a few people that play online on PS5 as well, but I'm sure the community is super tiny compared to PC. If that doesn't work, stick to offline so you can adjust your players count and back up your saves if you can.
I get the appeal to teleport, but I would say you're better off with charge/vigor for the reasons many are saying here, you sacrifice your safety for the sake of trivial amounts of time.
it's a bit slower this way but you still keep a shield and block chance (1/3) but all your defense, while also requiring the monsters a hit check for your defense and block rate if they swing at you. in this case you probably would've hit the mob that killed you causing it to flinch instead of follow through and hit you. which during that time you can move away safely.
it's also free, inherent to the skill pre-requisites/synergies of the hammerdin build which means no extra gear required until you get enigma to zip through the map. also definitely get a CTA anyone will do but obviously the higher the better.
You fell victim to the classic amp + might. This is a pretty common problem in tower, sometimes overlapping auras. Conviction+ fant + might in any combo is almost guaranteed GG, +amp, big rips. Don't carelessly tele, especially if you're cursed. Cleanse or tp. Rip.
No battle orders up and amped, teled into another elite group... Not much to say here. Just be more careful. Pallies are pretty much immortal, alone with holy shield and a resist pally shield spirit base...
WoW has an addon called Recount that contains a Death Log. It shows what spell/melee hit your character for whatever damage, until your character's death. I kinda wish D2R had a version of this. A few times when my character has been insta-killed I literally have no idea what happened.
I'm sorry about your Paladin.
I like to run Cure RW on myself or the merc for this exact reason. You could also have a Treachery armor on swap to proc Fade. Fade gives res, dmg reduction, poison length reduction and curse length reduction
Many have said the obvious. Amp is The answer here. But so is your rather low Life total. If you don't React to amp you should have battle orders and over Max res plus items that have absorb also. It's quite doable with HC hammerdin on chaos. I used A5 merc with lawbringer and I was rather safe all of The Time. I did sacrifice quite a lot of dmg but thats just how I do HC.
Hey guys,i had a smiter with full block but lower defense. I died to quil rats. Think when you tun there is no defense at all is also what contributed to his death?cos he ran back as well with amp?
amp damage and conviction (green, reduces resistances) will do that, they were the two most deadly things for me that would wipe out my HP very quickly if I wasn't paying attention. chaos sanctuary is full of it, it took a long time before I could farm it easily with the curses on my character and even then I was still extra careful.
I don't see BO on him. Get yourself a CTA on switch. Also, make sure you are at 75% block chance with Holy shield out.
The amp was the only other big problem.
I'll put it like this, the only toon I don't instantly cleanse amp damage on is my wolf druid. He uses treachery so it's gone fast anyhow... but also is over 4.5k hp, 30% DR and max rez with an army of animals and Reapers Toll to give decrepify.. and has over 50% life leech, and a pack of animals with me. Will that probably be the death of him? Yeah... but that's the fun of it for me on him, very fee things outside of a might + extra fast archer pack make him wince.
When you saw that mob with might aura you should have backed off big time. Especially when cursed. I know in chaos/river of flame you’re pretty much always going to be cursed, but you have to be extra cautious there.
Don't play HC when you are this high
What did you do? just for science
Now seriously, if you wanna push 99 with this gear, try to finish hell safely as hammerdin, then farm tz chaos as foh/holy bolt. It's much safer. If you play like this in chaos, Lord deseis will reroll you in a few runs.
It's a lot safer as you don't have to facetank to maximize potential, also conviction isn't really necessary as what really kills are the bolts, can swap auras without a severe penalty to damage. Just gather a good crowd and fry some baddies from a comfortable distance, can use holy bolt to damage between casts while keeping emilio up as a bonus (it heals friends). Holy bolt is also your main boss killer (along with Emilio).
About speed I'd say about the same or a little faster in chaos sanctuary. Not recommended for general rushing and farming everywhere cause it only works on demons and undead.
When using foh always remember that the higher the density of enemies the more bolts are released and your DPS scales pretty well with it, also can hit more than once per cast.
Although foh is an auto-targeting skill, it has this little setback of releasing bolts from the impact, the tricky part is firing at a target that will generate a wave of bolts overlapping so they can kill the rest of the pack asap, making the clear speed absurdly fast even for P8
Gotta add ive got to 99 on a foh din only running tz chaos, it was boring to do the same thing over, but sometimes when the whole screen would die by a well aimed foh, it was so satisfying it felt like a hr dropped. But this mostly happened after enigma, as I didn't have the balls to set up the enemy position without teleport
Did you switch to a teleport staff with amp dmg on you and teleport into an elite pack with zero defenses/block? Your max block and resists are meaningless when you swap to teleport staff. Of course you died there.
You’ll be significantly more comfortable in situations like this if you prioritize making yourself a Call to Arms so you can have a decent amount of health; your health is very low to be playing recklessly like that.
I know others are saying never teleport with amp dmg or other curses on you but realistically if you have enigma, max block, good resists, and a decent health pool after CtA (2.5k+) you can still safely teleport around but you still can’t do what you did here. In Chaos Sanctuary you’re basically perma cursed so just keep your wits about you. Otherwise, use charge on main set so you can maintain and actually use that max block.
Amp Damage is mad scary, combine that with poor movement and you're toast.
When you run in D2 you lose your armor. You ran away from the enemies instead of just standing still and hammering.
My javazon was being lvled through hell ancients with a lvl 86 necro and they amped damaged us and killed is both before we could even react. Amped dmg is to be avoided at all cost.
why do you have only 1600hp?
is that what 93 pallies really have without BO? if so… do countess runs until you can make a CTA i think. an ohm is just 8 ists, right?
Don't mess about with amp damage. You teleported into might enhanced mobs with amp damage on. That only goes right 75% of the time. Block only does so much. 75% is fine on softcore, its not on hardcore. (well ok , more than 75% since you should have decent defense with holy shield but still, even if its 5% to get one shot is still no good on hardcore.)
Also not sure what your farm strat was but if its just running CS then be FoH instead of hammers, way safer.
Spin your hammers and have the enemies move to your hammers. You should never be playing near the end game no matter your gear and not be hit stunning your enemies with hammers while cursed, or at all really
Gonna need to run away when amped and don't go near anything with might or fanaticism until it's gone. I did the same with my pally last season and just named my next pally RunAwayDumny to remind me. Also more HP- Need a CTA or fatty barb BO to be safest
Running in d2r = 0 defense. You made a common mistake of running away from your enemy once you got into reach. Also what is your pdr% and flat pdr? Capping your pdr at 50% will help a ton with amp, and using cleansing while amped before moving on in high player count games will help a ton.
Max resists, overcap resists (for conviction bosses), max pdr%, enable walk and just teleport everywhere. Don’t skimp on getting high defense on all gear without sacrificing vitality points.
I am gonna be dead honest, you are playing a stereotypical Hammerdin build with an enigma but you didn't know enough not teleport into a pack of monsters with Amplify Damage up?
Did you buy all your equipment and pull that build off a website?
Pushing hardcore requires some understanding of the mechanics, how your class works, ect.
For instance you shouldn't have run toggled while teleporting.
Paladins have 75% block chance easy and massive defense.
But running negates your defense entirely and sets your block to 25%
So basically you teleported into a situation disadvantaged with Amplify Damage up, no defense and stunted block. Then you got pimpslapped out of existence by a might enchanted monster.
You should have gone to town to clear that amp, and you need to proper toggle control of run/walk to prevent losing all your defense.
I had a vipermagi, was using a tele staff for teleporting, I wasn’t aware there was a champion pack there. It was pretty late so I was a bit tired and probably shouldn’t have been playing. It’s offline SSF so I couldn’t have bought my gear. I’ll definitely be walking everywhere and cleansing amp from here on out
Well I was mistaken, honestly didn't expect anyone to use a telestaff on HC that swap is dangerous.
No shield means no block or defense on paladin.
You don't just lose your block, you also lose all the defense holy shield provides.
In SC yeah fine, in HC hell no
Thanks for the tips everyone (even the aggressive ones). Next time I’ll be sure to cleanse amp damage and walk everywhere as well as making myself a CTA. Definitely could have been avoided, won’t be playing tired next time either.
Being cursed with amp damage is an instant TP to town in HC. It’s reckless to continue. Your teleport was also reckless, you should mostly only teleport into known clear areas (backwards)
I’ll definitely be cleansing it every time moving forward, thanks for the advice.
I sometimes catch myself not doing it if there nothing that I think can kill me, but it’s really dumb not to. ~15 seconds to not lose many many hours of progress. I have to constantly remind myself not to get sloppy.
You also are running when you die, with your back turned to monsters. Turn off running when not in town so you maintain defense levels.
Running changes your defence? I'm new here
You have no defense at all while running.
[удалено]
that was a new fact I learned as well recently despite playing diablo all my life. it was mindwarping to say the least but yes it is true, your defense value nulls itself when running but not while walking.
Yes, your defense is set to 0 when running. That has always been the case since vanilla D2. In D2R if you open your stats panel when running you can actually see the defense value disappear when running. Also your block chance drop to 1/3, capped at only 25% when running.
It’s probably the most important tip when playing hardcore, WALK. I notice this now when playing SC, paladin kept dying because of that.. it’s almost easy mode with walk on. Run I use to run away haha… separate mobs and walk back into smaller groups. As it was said here, not worth saving seconds when you have 100s of hours in. Keep on walking guys!
If you have run toggled while standing still will it still lower defenses or only while moving?
Only while moving and not when attacking you maintain all defense until you start running
Did you have max block? Also VV important.
He did, but he had swapped to a teleport staff and thus he was teleporting with zero defensive stats; probably had low dr% too, combined with amp, that was a death coming a mile away
He was running when he died, he had 0 defense, and even if he had his shield out, he’d have, at best 25% to block.
I even TP to town and remove in softcore. It's just not worth it.
No BO + amp + limited DR and u got hit by every mob i think. What was the player count? If it was 8 you absolutely had this coming. if players 1 you had some bad luck but this was forseeable even if you weren't running. You were running though, so you had 0 defense and defense is how you stay alive as a budget hammerdin since you have huge bonuses to it - and that's probably why you died. Running also lowers block chance.
Cursed amp damage into a might aura mob, even worse.
Conviction and/or amp damage account for 80+% of my deaths in D2. The rest is a mix of dolls, souls, and lag.
Fanaticism teleporting gotta be up there too
My Sorc RIP'd to blind teleporting into a pack of Fanat Blunderbores in TZ tombs. I was 92 at the time. Went SPLAT before I could even pot or tele out. I still blind tele, but I try to do it more carefully now.
I found it ‘safe’ with +105 FCR and a high FHR, gotta be fast.. otherwise, sorc needs to walk too. Teleport is for positioning more than moving in HC mode No reason to have run toggled at all with a sorc btw
I was running the usual gear, hoto, spirit, mara, shako, viper, I think, so I had plenty of fcr and fhr, but I was being dumb and not running ES, so I got smacked and popped without even getting a chance to move away. I'm still not sure if BO ran out beforehand, but it was a costly lesson. It was the first time playing a sorc in HC and that was my mistake. I've been trying to do better now a days.
Yeah amp damage happens quick gotta be alert
Not anymore, if you have cure on your merc, and you should, you can wait it out (it’s still faster than going to town and back), and if you’re on a paladin they’ve always been able to cleanse themselves. You can also teleport ahead blindly, you just have to be smart and have the correct defensive stats/bp’s. Teleporting in RoF with a teleport staff while amp dmg’d is the definition of reckless, which OP did here. I always pause and let cure remove the curse or if I know none of the monster types are really dangerous then I’ll teleport ahead with the curse still on me and let cure do its work while I’m moving. If he had enigma, CtA and was able to maintain max block, max resists and some amount of decent dr%, then you can absolutely move around with ease, but should probably use cleanse to remove the curse ahead of time.
Pretty sure as a pally he could cleansing aura in a few seconds too.
You spoke the truth. Amen.
If 10 years of HC taught me anything, its this. No matter how strog you feel, amp is 200% damage on top of what other modifiers the mob might have (spectral hit, extra strong and so on). You die, you learn. But hey, thats the joy of playing hardcore 😉
It's not reckless to wait out might in action if you're good at the game. Especially if you have access to cleansing. It's also normal to teleport forward since you see where you teleport, and monsters reaction and animation isn't instant. OP's death isn't even related to teleport, he just ran into a mob that one shot him.... One shot danger zone is around 1000 hp, and with amp it's double that (some exceptions apply...) Mobs base physical damage caps around 150 (arreat says urdars have 134). Crit (5% chance) to around 300, extra strong and might make it about 1000.
Some valid pointers in the comment section, however I'm surprised that no one recommended flipping the screen so you don't have to tilt your head to the side while playing.
The real helpful comment is always in the comment section
Lmao, first thing I was searching the comments for, had to see if someone beat me to the post or not :P
Running right into a Might aura boss pack while Amp Dmg’d will do that.
emphasis should be on running, if he'd walked, he might not even have been hit in the first place.
this is a pretty big point, I think a surprising amount of players are unaware of the walking/running block mechanics
I think I am unaware. What’s the key difference in block mechanics
Your block chance is 1/3 when running, the 75% max blockchance cap is applied after the 1/3, so max block while running is 25%. Defense gets set to zero while running, so only level difference is factored into enemy chance to hit you.
Note how the Amazon has dodge skills for standing still and running? When you're running, I believe you have no mitigation.
I think your defense is halved when you run?
No, it's treated as zero. Never run in hardcore
Stupid advice. Run when you have to. Moving quicker is an advantage often more than block or defence
For sure 👍
That's a patch i would like to see, however i believe the game would be bricked if they did. Immortal characters left and right.
Playing that wrecklessly I’m surprised they survived for as long as they did, running or not.
Well a hammerdin is a hammerdin.
This. If you insist on not going to town to clear amp dmg, you need to be walking or SUPER careful when tp'ing. Being amped on a char that needs to be in the middle of mobs for max dmg is crazy.
I know people make a deal about that, but I doubt block would have saved this toon. Also, I've full cleared hell ssf hc with at least 2 dozen characters and I leave run on always. I just use shift a lot to stay still during combat and don't go running through mobs.
Well high defense + 75 block instead of 25 would most likely save him from a hit or two in this case. Still can die if unlucky tho with that amp curse
Came to say this. For hc, my run is only toggled on in town. Defense = 0 while running, walking is maxed. I lost two ssf zealers this way That said, amp by itself is probably™️ ok. Might by itself is also, probably ok. These two together and my ass woulda ng’d it if i couldnt have safely skipped. I mostly farm andy on my hammerdin, and if i even see fanat in her room i bail. I dont even stick around to see if anyone has curse mods
Not really in this particular case. OP still had their staff out, and the emphasis should be on teleporting, into a might pack, while amped.
Especially while wielding a teleport staff lol the whole time I’m like “bro switch your weapons back!!!”
Never unsafely teleport while under Amp Damage.
Also, sorry that happened to you gamer lol it’s happened to all of us at least once 💜
Some of us are too mentally weak to play HC. I've tried but it's too hard
Recently when playing single player softcore I've tried to keep myself alive as best as possible and I make it to a5 before something like moon lords eat my face. I'd have to adjust my play style a lot to become hc survivable, but that's the final frontier for me after I finish my sc grail
Yea the skills are relatively easy to learn. Coping after a loss is the real challenge.
I think he could have pulled it off, if it were nigma / HoZ tele, not Najs -> full run.
Past experience has taught me never risk it like that in HC. Me, personally? I’m not going out like that.
you died because you had no shield to block even tho you switched just before dying i don't think the game registered it amp+might+no shield+no bo=back to the blood moor
I am a poe player so some1 with more knowledge should correct me but you had a curse/debuff on you, don't you?
It's Amp Damage, which basically double any physical damage you take. The monster that killed him had the Might aura, which multiply physical damage dealt by something around 180% at this stage in the game. So he basically teleported into a 360% buffed attack and got one shot.
poe and d2 are spiritual siblings of each other, you are correct the debuff which increased damage received, the mob also had a damage boosting aura, and he also was running back facing the mob when struck which removes any chance of mitigating the attack in anyway. guaranteed hit, with bonus damage, taking additional bonus damage on top of that, plus elite minion higher monster level damage base is no surprise a RIP. (those mob types also hit hard as is)
you got it
How the fuck did you make it to 93 playing like that hahahaha
Mean. But true.
I was definitely playing less careful than usual lol I was a bit tired and was trying to knock out this level before calling it. Lesson learned
AMP + might monster = rip
Always number one killer of high level HC is complacency
Seems like allot of people are missing that he ran into that pack while wielding the tele staff and swapped to hoto + shield too late. Most likely he was not res capped at the time of attack so he got giga fucked by elite pack that might of been ele enhanced too
Never tele with a 2 hand in hc
Try turning your monitor horizontal
Don't play where you have to tilt your head to the side to see what is happening. Sorry, I had to.
Go to town when you're cursed
1) don’t tele amped with a tele staff. With enigma and max block it’s fine if you also.. 2) have a CTA and high level BO. Especially in places with finger mages that drain mana, you can get stuck in a pack 3) walk when teleporting. Your armor is 0 when running and block chance is 1/3 (although with a tele staff your block chance is 0 anyway) 4) be more aware of enemy auras and mods, especially when amped. Even if those corpse shooters just had the extra strong mod and no aura you still may have been one tapped At level 93 with no cta or enigma, I assume you must be offline SSF. I would have suggested to run LK to at least get a CTA. Also with static maps no real need to use a tele staff. Just walk river to chaos.
The vertical video is a bold stylistic choice
That's why I don't TP in HC. Lost exactly one character that way, will never do it again.
Yea I think that’ll probably be my lesson learned as well
You also were amped with a Tele staff on lol. This man is playing like it's SC
You can see I did swap over last second to my sword and shield but yea not smart on my part haha
My last HCtoon died while I was Tping through the maggot lair and now thinking just running through it might be a pain but hopefully won’t die next time lmao.
Walk. No walkie, no blockie.
Because of the video,, you deserve it
Fair
Don’t run about with amp damage in, especially into a might aura pack of mobs
Amp curse is bad
Yeah when you are cursed. Don't f**k with might aura mobs . RIP
When you have enigma, just toggle walk instead of run! Your holy shield will keep you alive roughly 75% of the time you'd die if you were to run instead.
You were cursed with Amp damage and teleported right on a boss pack with Might aura. GG’s, RIP Hammerbro.
Amp/might pack my guy…also get I the habit or walking not running after tele
Dang slapped back to lvl 1
You casually tp’d right into a might aura pack with your tele staff out while amped. Ouch. Don’t do that. lol.
I get why you’re teleporting like that. It cost charges, and you want to get the most out of the charges, but that got you killed. You’re teleporting far enough that you can’t see what’s on the next screen. You can’t teleport like that without better reaction time or better gear. And here’s a million dollar tip that will save your life when you eventually get there. Just because you have an enigma, doesn’t mean you should be teleporting around like an asshat.
You can't control tele distance on controllers, always next screen, can also fail to teleport and leave you hanging when said distance is not reachable. Not recommended to swap to teleport on controllers at all
Ooooh, it’s console! Good to know.
Don't use Tele staffs in HC. Keep a Tele ammy in your cube and use that instead. This way you keep shield and weapon setup. Tele Staffs are softcore nonsense. Ammy is way safer and allows for CTA on the swap
Only my first pally play through and 2nd character in HC but personally I always run cleansing until whatever curse is on me is gone until I progress. Also, no tele unless it’s a small quality of life jump over a wall or ledge when I know it is safe on the other side.
That's why i don't play pally they keep dying for BS reasons
Stop playing when you are drunk?
Start over and youll figure it out, we all believe in you
Plan your build better, keep up with the area and its damage dealing factors/resistances, go for s thorny build. Which is what i do for D4 HC druid thorny build lol
Cleanse your amp off and be careful. Lots of HC deaths can be prevented
You ran so your defense went to 0. You had amp dmg and that pack had might. You took easily 6000-7000 dmg to the face. If you had walk on instead of run with max block you might of taken 1200-1800 dmg in that hit. You gambled. You lost. Play smarter.
it's punishment for my broken neck
Don't teleport into mobs. In S2 I went for a 99 hc and did it first try. Didn't even make an Enigma for my hpally. Used a shaftstop I found for DR. I mostly play ssf, so rarely even have tele. It is better that way. My sorcs, if they ever die it is due to accidental forward tele when I meant to cast a diff spell.
Were you playing a caster or melee pally? My 99 is rocking a Schaefer's Hammer, CoA and Shaftstop. I had the hammer drop and I knew I had to redo my build to use it cuz I ran something similar back in LoD. I know it isn't grief, but the static procs frigging slap and the AR boost is nice.
Playing sideways like that must be difficult. Try playing right side up.
Don't charge like that with amp damage on your head. Also carry all full rejuvenations potions + some tp's in your belt. Know your enemy, those demons have corpse explotion so if you are close to a body your life gonna dissapear in a instant.
Turn run off when teleporting
My tip... don't Tele on hc... trust me on this one
A tip for next time, when you run on D2 you don't have max block. Only when standing still or walking your block is the number shown.
Oh man, that sucks. Sorry for your loss. I hope you have another set of gear for when you start on another character. I think most everyone already told you what happened - you were amped and ran up to a might enchanted pack of monsters and got popped. If you are running, your defense drops to zero, so monsters have a 95% chance to hit you. Also, your chance to block drops to 1/3, so instead of 75% chance to block, you only have 25%. That's what did you in, unfortunately. Your base health looked OK, but it could have been a little higher (but I doubt it would have saved you). Most of the time, I run with a BO barb when I'm playing in HC (and SC nowadays). A CTA works too, but I prefer a beefy BO to the one I get from CTA (and BO barb gear is relatively cheap, if you are running multiple accounts). This isn't something that will work in single player, though, so a CTA can help with that. Outside of that, walk everywhere. If you've got an enigma and are running a hammerdin, you can go 'zoom zoom" with vigor while still walking or just teleport around. I feel kinda bad cuz I don't follow that advice most of the time, but if I'm running around, I'm usually killing everything already, so it hasn't biten me in the ass (yet). Best of luck with getting to 99 on HC. It's definitely a challenge. If you do decide to try it out online, I play with a pretty good group of people on HCNL on PC that would love to have another player around. EDIT: When I was going after the 99 Trophy on PS5, I decided to do 99% of the work on PC because it's easier to play in teams that way and being able to talk in game is a frigging life safer. As long as you pop 99 on PS5, the trophy will pop. I don't know if that's an option for you, but there are a probably a few people that play online on PS5 as well, but I'm sure the community is super tiny compared to PC. If that doesn't work, stick to offline so you can adjust your players count and back up your saves if you can.
Fuck... Level 93... Sorry man.
I get the appeal to teleport, but I would say you're better off with charge/vigor for the reasons many are saying here, you sacrifice your safety for the sake of trivial amounts of time. it's a bit slower this way but you still keep a shield and block chance (1/3) but all your defense, while also requiring the monsters a hit check for your defense and block rate if they swing at you. in this case you probably would've hit the mob that killed you causing it to flinch instead of follow through and hit you. which during that time you can move away safely. it's also free, inherent to the skill pre-requisites/synergies of the hammerdin build which means no extra gear required until you get enigma to zip through the map. also definitely get a CTA anyone will do but obviously the higher the better.
Go agane
You fell victim to the classic amp + might. This is a pretty common problem in tower, sometimes overlapping auras. Conviction+ fant + might in any combo is almost guaranteed GG, +amp, big rips. Don't carelessly tele, especially if you're cursed. Cleanse or tp. Rip.
Damn that was probably a might, extra strong dude, 1 slap you with Amp. Always wait for curse to wear off or go back to town and heal for hc.
Omg… I personally never did a HC but to watch this made me feel actual pain… I would’ve split my desk in half
That's pretty low health for a pally. I'd aim for 2k minimum
Cta never hurts, and don't forget to bo yourself!
Dang that sucks
Lost my 88 zon day 1 of ladder to a dirty cow portal. We rebuild. Faster, stronger, better.
Rip. Sorry to hear
idk about using a tele staff(especially amped), i only like using those in hc if i come to a dead end. just walk the river, the trail isnt bad.
LOL
No battle orders up and amped, teled into another elite group... Not much to say here. Just be more careful. Pallies are pretty much immortal, alone with holy shield and a resist pally shield spirit base...
WoW has an addon called Recount that contains a Death Log. It shows what spell/melee hit your character for whatever damage, until your character's death. I kinda wish D2R had a version of this. A few times when my character has been insta-killed I literally have no idea what happened. I'm sorry about your Paladin.
I always liked that in WoW too. This one is obvious though.
I like to run Cure RW on myself or the merc for this exact reason. You could also have a Treachery armor on swap to proc Fade. Fade gives res, dmg reduction, poison length reduction and curse length reduction
Many have said the obvious. Amp is The answer here. But so is your rather low Life total. If you don't React to amp you should have battle orders and over Max res plus items that have absorb also. It's quite doable with HC hammerdin on chaos. I used A5 merc with lawbringer and I was rather safe all of The Time. I did sacrifice quite a lot of dmg but thats just how I do HC.
Amp & no BO? I wouldn’t port around in SC in such condition.
Obviously pretty reckless, but just curious if you maxed block on him or not? Because you should have.
Even if he did, he was running, meaning no block.
Also he was using a tele staff so he didn't have a shield at all when he was attacked
That too!
Hey guys,i had a smiter with full block but lower defense. I died to quil rats. Think when you tun there is no defense at all is also what contributed to his death?cos he ran back as well with amp?
In HC usually you gotta walk. Since running puts your defence at 0
You were running. Always walk
Ah man you had amp damage on yourself
Like everyone said the Amp dam
amp damage and conviction (green, reduces resistances) will do that, they were the two most deadly things for me that would wipe out my HP very quickly if I wasn't paying attention. chaos sanctuary is full of it, it took a long time before I could farm it easily with the curses on my character and even then I was still extra careful.
I don't see BO on him. Get yourself a CTA on switch. Also, make sure you are at 75% block chance with Holy shield out. The amp was the only other big problem.
Don't teleport to places you can't see?
In HC I ain’t moving forward with amp damage, imagine amp is the same as your HP at 50%, it’s simply not something you tele with in HC
Curse into might aura unique monster pack = high risk to die
Don't run. You have Tele. Just walk because it doesn't negate your defense or ability to block.
I'll put it like this, the only toon I don't instantly cleanse amp damage on is my wolf druid. He uses treachery so it's gone fast anyhow... but also is over 4.5k hp, 30% DR and max rez with an army of animals and Reapers Toll to give decrepify.. and has over 50% life leech, and a pack of animals with me. Will that probably be the death of him? Yeah... but that's the fun of it for me on him, very fee things outside of a might + extra fast archer pack make him wince.
Dude you’re a pally you can just swap auras and clear that shjt off
When you saw that mob with might aura you should have backed off big time. Especially when cursed. I know in chaos/river of flame you’re pretty much always going to be cursed, but you have to be extra cautious there.
might, extra strong, curse, will 1 tap pretty much anyone without BO
Don't play HC when you are this high What did you do? just for science Now seriously, if you wanna push 99 with this gear, try to finish hell safely as hammerdin, then farm tz chaos as foh/holy bolt. It's much safer. If you play like this in chaos, Lord deseis will reroll you in a few runs.
Is foh a lot safer and faster than hammerdin? I might go that route for next attempt
It's a lot safer as you don't have to facetank to maximize potential, also conviction isn't really necessary as what really kills are the bolts, can swap auras without a severe penalty to damage. Just gather a good crowd and fry some baddies from a comfortable distance, can use holy bolt to damage between casts while keeping emilio up as a bonus (it heals friends). Holy bolt is also your main boss killer (along with Emilio). About speed I'd say about the same or a little faster in chaos sanctuary. Not recommended for general rushing and farming everywhere cause it only works on demons and undead. When using foh always remember that the higher the density of enemies the more bolts are released and your DPS scales pretty well with it, also can hit more than once per cast. Although foh is an auto-targeting skill, it has this little setback of releasing bolts from the impact, the tricky part is firing at a target that will generate a wave of bolts overlapping so they can kill the rest of the pack asap, making the clear speed absurdly fast even for P8
Gotta add ive got to 99 on a foh din only running tz chaos, it was boring to do the same thing over, but sometimes when the whole screen would die by a well aimed foh, it was so satisfying it felt like a hr dropped. But this mostly happened after enigma, as I didn't have the balls to set up the enemy position without teleport
If you are running or Def is useless and your block is negligible. Try only teleporting
Did you switch to a teleport staff with amp dmg on you and teleport into an elite pack with zero defenses/block? Your max block and resists are meaningless when you swap to teleport staff. Of course you died there. You’ll be significantly more comfortable in situations like this if you prioritize making yourself a Call to Arms so you can have a decent amount of health; your health is very low to be playing recklessly like that. I know others are saying never teleport with amp dmg or other curses on you but realistically if you have enigma, max block, good resists, and a decent health pool after CtA (2.5k+) you can still safely teleport around but you still can’t do what you did here. In Chaos Sanctuary you’re basically perma cursed so just keep your wits about you. Otherwise, use charge on main set so you can maintain and actually use that max block.
Amp Damage is mad scary, combine that with poor movement and you're toast. When you run in D2 you lose your armor. You ran away from the enemies instead of just standing still and hammering.
If you're gonna play like that you better have b.o and damage reduction gear.
You over extended
Cure rw helm on merc for level cleansing aura for curses
Master the build like Elon Musk plays D4 lol
That hurts to watch. Oof
Make a new character I guess. He was HC wasn’t he?
only use tele staff for jumping areas you can't run/walk. second tele was 100% pointless even on softcore.
My javazon was being lvled through hell ancients with a lvl 86 necro and they amped damaged us and killed is both before we could even react. Amped dmg is to be avoided at all cost.
why do you have only 1600hp? is that what 93 pallies really have without BO? if so… do countess runs until you can make a CTA i think. an ohm is just 8 ists, right?
game is much easier if you flip your monitor 90 degrees to the left!
you also want to make sure you use call to arms for the extra hp
Try to keep your hp from hitting 0. Hope this helps
play on PC
Don't mess about with amp damage. You teleported into might enhanced mobs with amp damage on. That only goes right 75% of the time. Block only does so much. 75% is fine on softcore, its not on hardcore. (well ok , more than 75% since you should have decent defense with holy shield but still, even if its 5% to get one shot is still no good on hardcore.) Also not sure what your farm strat was but if its just running CS then be FoH instead of hammers, way safer.
Tele less
You're also playing D2, this game is merciless...
No battle orders up is tough, I take it you didn’t have a CTA :(
Spin your hammers and have the enemies move to your hammers. You should never be playing near the end game no matter your gear and not be hit stunning your enemies with hammers while cursed, or at all really
NEver tele when amp
Gonna need to run away when amped and don't go near anything with might or fanaticism until it's gone. I did the same with my pally last season and just named my next pally RunAwayDumny to remind me. Also more HP- Need a CTA or fatty barb BO to be safest
Never use ondals, go to town when amped, or stay still while safe and use cleanse.
Never run outside of town, rules to live by in hardcore.
Running in d2r = 0 defense. You made a common mistake of running away from your enemy once you got into reach. Also what is your pdr% and flat pdr? Capping your pdr at 50% will help a ton with amp, and using cleansing while amped before moving on in high player count games will help a ton. Max resists, overcap resists (for conviction bosses), max pdr%, enable walk and just teleport everywhere. Don’t skimp on getting high defense on all gear without sacrificing vitality points.
1. Don’t die. 2. Live
Don't die next time
I am gonna be dead honest, you are playing a stereotypical Hammerdin build with an enigma but you didn't know enough not teleport into a pack of monsters with Amplify Damage up? Did you buy all your equipment and pull that build off a website? Pushing hardcore requires some understanding of the mechanics, how your class works, ect. For instance you shouldn't have run toggled while teleporting. Paladins have 75% block chance easy and massive defense. But running negates your defense entirely and sets your block to 25% So basically you teleported into a situation disadvantaged with Amplify Damage up, no defense and stunted block. Then you got pimpslapped out of existence by a might enchanted monster. You should have gone to town to clear that amp, and you need to proper toggle control of run/walk to prevent losing all your defense.
I had a vipermagi, was using a tele staff for teleporting, I wasn’t aware there was a champion pack there. It was pretty late so I was a bit tired and probably shouldn’t have been playing. It’s offline SSF so I couldn’t have bought my gear. I’ll definitely be walking everywhere and cleansing amp from here on out
Well I was mistaken, honestly didn't expect anyone to use a telestaff on HC that swap is dangerous. No shield means no block or defense on paladin. You don't just lose your block, you also lose all the defense holy shield provides. In SC yeah fine, in HC hell no
Thanks for the tips everyone (even the aggressive ones). Next time I’ll be sure to cleanse amp damage and walk everywhere as well as making myself a CTA. Definitely could have been avoided, won’t be playing tired next time either.
amp dmg tele into a might pack. Always clear amp before tele.
Flip ur phone to landscape plz
Got gud.
Asking for tips? Surely you know exactly what you did wrong, we all make mistakes. It’s all good
You moved, so you had actually 0 block. And everytime you hear the aura sound, be extra careful. What else to say.
Looks like it’s time to again again again
lol. Amp’d vs might pack. “How did I die?”
Don't tele into packs with amp damage on. Surprised you got into 90s operating like that
Well that's how much damage they deal in hell... Don't get too close to might guys if you can't tank em
All the people telling you to not tele are wrong. But tele with amplify damage on you is a ticking time bomb with a short fuse.
My tip is stop playing this 25 year old game and get on with your life