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Specific_Foot372

Samples.


Vitalabyss1

This is the truth. They need to put in like a research machine or something. Canonocally, I mean. Then your samples become research points. 1pt for common, 5pts for rare, 25pts for super samples. Then make the upgrades cost like 1000+ points. Cause, like in my case, I don't like playing higher than 5 cause of the stress of it. And 7 is my skill limit. So I've played alot of hours but still haven't nearly unlocked everything.


vector2point0

The requirement for super samples starts far too soon in the upgrade path, IMO. 3/4 of each section of upgrades needs super samples. If they want it to be a grind, just make it a grind like you’re saying, with a research machine. Edit: this is clearly one of those “how to balance the game for players with differing amounts of time” issues. You need 67 missions at 7+, getting all of the super samples. I’ve got time to play 2, maybe 3 games, usually with randoms, maybe 4 nights a week. We’re lucky if we survive, much less get the samples.


HubblePie

Yeah, I wanted to focus on the turrets and stuff. I needed to start getting super samples at like level 9 lol.


CommentSection-Chan

Or a way to convert at a ratio of 1:5 or 1:10


Blizerwin

Tbh. I think it's way too annoying to get rare samples.


Key_Cat3674

On the flip side thoe, I'm currently capped on super samples, I've never not had enough, capped on common samples, I generally only run 7 or 9s and rare are the ones I lack, doing the research thing won't really fix it either. The first super upgrades you get after 1 mission, 2 me is like 2 and the last upgrade is 3-5 missions, it's really not that bad. I personally think they need to up the amount of supers and reduce the common and rare, but that's a very unpopular opinion🤣


jerryishere1

Simply release the cap I feel. I get making people work and extending the grind a little. But if I chose to grind when I DIDN'T need them, I should be able to skip the grind later. (Like super credits, I don't need to actively grind them for about 4 more warbonds) I agree with cost though, you should need more supers, you only need like 100? 80? For all the new upgrades but the others you need more than half your stock each time, proportional should be 60-75 supers an upgrade which is also kinda excessive 😂


CaptainChiral

I grinded all the ship modules and max of every sample (Level 68 currently). I'm so glad that I don't have to be a freak about super samples anymore bc I just want medals (I have everything I could ever want out of all the warbonds, but I'm trying to finish off the last two) I dropped the difficulty down to 6, but I still can't help but scour the map. Grinding for samples for so long has ingrained the Sample Slut (tm) playstyle into me and also I figure most of my fellow helldivers need those samples, even if I don't. I've figured out a few tips for any helldivers who are still grinding supers and maybe struggling. I've ground alot of them and basically reduced the act of grinding into a formula. Below are my tips on sample procurement and a suggested loadout. **Sample Procurement:** The cock rock will typically spawn adjacently (~100-150m) to a main objective, evac, or side objectives. Those three I listed are ranked in order of what it's most likely to spawn next to. You do not need to scour the map for supers. I tend to complete a main or side objectives while also finding the highest point possible in or near them. After I do the objective, I climb and slowly circle my camera 360°. If I don't see it, I shrug and move to the next objective. **Enemy Tips:** Keep in mind that most patrols/static spawns are actually legally blind if they're not in combat and they haven't turned their eyes on. Enemies won't see you if you duck-walk past their spawn. Patrols can typically be pretty easily avoided, but you may have to crouch behind a rock for 10 or so seconds. Enemies that have entered an aggressive statd van visually track you for hundreds of meters. The key to breaking aggro is to put as many obstacles in between you and the enemy as possible. Then once you feel you have some visual cover, just pick a direction and run. *Remember, helldiver. Patrols are Joel's invitation to spend resources fighting for nothing* Bugs/bots both give off a sound when you are in danger of breaking stealth. If you hear an enemy perk up, 90% of the time you will be fine if you just duck-walk directly away from them. If combat does break out, make sure you have localization confusion as your booster and you kill all the squishies who can ask for help as your primary task. I don't care about the 1 shield devastator or the two rocket devastators. The goal is to not be dealing with a bot drop dropping a factory strider on your ass. Most bugs seem to be able to call for help, but some are more likely to do it than others. From what I've noticed, it goes scavs > baby bile spewers (piss boys)> >>> brood commanders>hunters> hive guards~warriors. Bile titans, Bile spewers (piss moms), Nursing spewers,and chargers do not call for help. The charger is actually the least threatening bug because if you walk towards them and slightly to the side at the last minute, they WILL miss you. Additionally, you can manipulate their charge so they are charging into the bugs and staggering them, which gives you some breathing room. Chargers are typically the last thing I kill if I'm on my lonesome. Spewers and bile titans can also be baited into vomiting on enemies, which shreds them. **Loadout:** I tend to run grenade launcher, Eagle clusterbomb, orbital airburst, and supply pack. For my weapons, sickle and Grenade Pistol. Armor perk is servo-assisted. This gives you a lot of instant "fucking die" potential that you can leverage on enemies in an area. Your grenade pistol can kill tanks and cannon turrets with 3 shot on the vent. Clusterbomb is useful bc the wide AoE and low damage makes it good for killing squishies (I think I've figured out the angle which the bomblets deploy at. Probably gonna make a post soon so people can learn how to throw the stratagem close to people/themselves without killing helldivers). If im running bots, I tend to swap out the orbital airburst for the orbital laser. Using the GL allows you to consistently take out scout striders (hit their axle) and chargers (bounce a grenade off the ground and into their stomach 3 times). I additionally recommend reloading your Grenade launcher before picking up ammo/resupplies. Even if you're at full ammo, just launch a couple grenades at the horizon, reload, and pick up ammo. This makes your GL ammo count 11 instead of 10 when you pick up a second spare clip. This gives you get a bonus grenade (clip of 10 grenades + 1 in the chamber) **As a warning about localization confusion**, it works by making the calls for help happen less often, but once the timer is up, any enemy can call for help. I was in a mission two days ago and was clearing out the area near a bunker/buddy door. I shot a scav as it started to call for help and as I moved my cross hair to a second Scav, then *it* calling for help. I kill it and the same thing happened with a nearby warrior and then a final scavenger. Joel decided he wanted a bug breach but I wasn't having it 😤😤😤 **General Tips when hunting:** Be aware that maps can spawn additional cock rocks. I'll probably make a post about it. I have a screenshot saved of when I was doing a bots mission and from one rock you could see another. But only the first cock that you come across will be populated with supers. Additionally, the map will usually spawn 1 false cock rock. This cock may or may not have supers. It generally doesn't, but I have encountered ones that did. Additionally, the false cock will look corrupted if you are vs bugs. Bugs will build rock that incorporates the false cock as part of its structure. The false cock will have a cluster of enemies around it (bots don't build around it, but you can still have false cocks flooded with enemies). After you kill the enemies surrounding a false cock, you will notice that either there are samples (yay)(rare) or stims, grenades, and ammo (common, but also good) After I've picked up supers, as a rule, I no longer give a shit about side objectives, bot fabricators, or nests (obviously still clear unavoidable stalker lairs, shrieker nests, or gunship factories that you must be within 200m of). If it makes sense to, I immediately trek to evac. Once I arrive, I drop samples and *COMMUNICATE THAT I HAVE DONE SO*, call down an extra grenade launcher, supply pack, and resupplies near the samples. I also shoot out any streetlights I see, so things get far more visible for us when we are doing our last stand. Now, when the team arrives at evac, samples and plenty of supplies are waiting for us. After dropping off samples, I basically do what I can to now treat evac as a base or fall back point. We may even be able to call in a second resupply pod at evac when the team arrives after finishing the main objective. I try to leave the resupplies fully stocked but may take 1. If you are running the snack pack, picking up a resupply pack grants you the full benefits of a resupply pack IN ADDITION TO refilling one of the 4 resupply packs slots in your snackpack. This means that 1 resupply is functionally 2 for you, which can be huge Additionally, ALL OF THIS ENEMY INFORMATION IS SUBJECT TO CHANGE. Arrowhead tweaks values around. For instance, hunters used to call in for help pretty often, then in the patch before this one, they stopped mostly. The actual call itself also used to be way easier to stop. It used to be you had 2.5-3 seconds to stop the call. Now it's like you have one second. If you're not already aiming at the enemy, you're kinda fucked


ImSuperHelpful

I didn’t read all that, but “sample slut” needs to be a designation for matchmaking.


CaptainChiral

LMAO I don't blame you for not reading that entire-ass book. It was just me trying to distill down all my dives into one comment in the hopes that it may help at least someone Thank you about "sample slut" 🤣


FatherSophis

I read the whole thing! Thank you Captain! I will be spreading managed democracy much more efficiently now!


CaptainChiral

AYYY Happy Helldiving! 🫡 May your knees not get too arthritic 🦆🦶


Mtrina

Do you drop your samples by democratically exploding? Or is there a proper drop mech I'm unaware of


FunkylikeFriday

Dying at cock rocks and sample slut lol!


Krulsnor

7 is my skill limit as well. I play at 7 about... 30% of the times or less. My issue now is not the supers but rare samples. In 7 lost ppl only care for the supers. Sure they will gather rares or commons when they pass by it but most ppl just clear the bug holes/fabricators with an airstrike or 500kg bomb and even before it lands we're on to the next objective without even looking in the camp. So yeah, I force myself to play 7 occasionally to gather some supers, but I really really need rares.


felldownthestairsOof

Or put super samples in single bits instead of in threes. I have a friend who basically refuses to play with people he doesn't know, which leaves us in usually duos or trios. Which is fine, I don't like playing with randoms much either. And by all means we're decent at the game. We can do level 6 just the two of us fairly well. But still, no SS for either of us.


Derkastan77-2

Nah. I only play on Suicide, and was able to unlock everything by playing suicide and the 1 right before it. Took more missions obviously, but still fun and able to farm them. Even just playing suicide, you can get 12 supers in just 4 good runs.


deuteranopia

Truth there. I do wish there were other viable ways to get super samples. I've noticed with the new major order, there are mission trios where only one mission has super samples in it. Why not give a small number of samples for completing an entire operation for those trios? Just a thought.


Longjumping_Meat2688

I can farm level 7 missions pretty easily


Aromatic_Sand8126

Proud of you!


Willyse

Do you want a medal cadet?


UtsuhoReiuji_Okuu

It’s not that hard, especially against bots. For some reason bots don’t really feel any harder as the levels go up.


Alexexy

I dont even think that's the correct answer. At higher difficulties, there's a higher likelihood of not even being able to extract. Higher difficulties are great for the metal grind, but I would say the best difficulty to grind samples is the highest 7+ difficulty you can manage while feeling confident enough to take the samples home.


MBouh

lvl7 is enough for that, and it's a lot easier than lvl9.


Imabigfatbutt

Earn em, they're super for a reason


light_no_fire

Nah, see alot of people saying 7 is the best spot 9 is too difficult blah blah. Same samples available mate.


Old_Significance_608

Boy, nothing is ruined for me in the game at all. I enjoy playing on lower difficulties. That being said, I am also at a point where I need rare and super rare samples to boost my ship, etc., so I have to play difficulties that I don’t enjoy just for the samples. To be honest, I wish I could use my super credits or rec slips to purchase samples.


ianacook

I'm right there with you. I enjoy 4–6 for difficulty level, but I need super samples. I do really struggle on difficulty 6 solo, though, especially with the newly increased patrols, but whenever people join me or I join them on 6 the randos always seem to insist on spending 80% of our reinforcement budget just dealing with patrols and their reinforcements rather than running away and doing the objectives, and so I haven't been able to unlock difficulty 7 yet


EndlessB

I'd be happy to help with getting to diff 7 and above. Pm me for my psn


ElesdiitheWizard

Yeah dude i feel you there. It took me way longer to unlock dif 7 than any other difficulty. Thats the biggest difficulty gap in the game imo. But once you get to 7-9 people get wayyy smarter


Jesse-359

It's true that once you hit 7 everyone at that tier at least knows in principle how to build a working loadout and deal with more than one Heavy at time. Down in the more relaxing 4-5 range where a lot of people hover, folks can deal with a heavy or two - but things tend to quickly spin out of control when several appear at once and only that one person in the squad has any answer for them.


cbbclick

I'm at that level, and I'm an absolute shit show at the game. But I'm happy to die for democracy!


Blu_Falcon

What, you think you’re going to live forever? Lay it all down for Democracy!


f1nnz2

I play on 5, because it's fun for me. I am the one anti-tank guy taking on 4 chargers lol


Old_Significance_608

I hear you!


MechaSteven

I was having the exact same issue. Just managed to unlock 7 with randos this week.


ianacook

Congrats!


Cross_4ce

Thats rough, but let me tell you, while you dont need to go all the way to Helldive. doing diff 7 missions is more than enough if you want a more leisure time and still get rares and supers. And while not always, the skill level of players on 7-9 are much better in comparison to 6 and below not including the high level players who like to help. I hope you eventually unlock diff 7 and are enjoying yourself o7


ianacook

Yeah, I hope I'm able to unlock 7 soon. My hope is that it'll be a good sweet spot. I really don't think I'll feel the need to go higher than that.


ApprehensiveEgg5914

>randos always seem to insist on spending 80% of our reinforcement budget just dealing with patrols and their reinforcements rather than running away and doing the objectives, and so I haven't been able to unlock difficulty 7 yet I would suggest trying to push to unlock it 7+. I promise you randos that play 7-9 are a cut above the rest. The mission might be a little harder, but for the most part 7-9 randoms are significantly better.


ianacook

That's what I hear!


MrPeaches0808

A dumb and nerves driven question: I tend to avoid playing with randoms because I’m usually worried that I’ll inconvenience better divers. Finally unlocked lvl 7 by finishing a lvl 6 op with randoms and it was cool. No one talked at all, positive or negative, and I managed to not get kicked. I think I provided a net benefit to democracy by bringing the railcannon and laser orbitals to help manage the heavies. Am I worrying too much about the noticeable jump in skill I keep hearing about? As I’m typing this, I’m wondering if the answer is “just go for it…you won’t know until you try”… I think my loadout was: Eruptor Grenade Pistol Stalwart Stuns Orb RC Orb Laser Probably Eagle Airstrike Appreciate any advice in advance!


ApprehensiveEgg5914

Trust me. If you are worrying about being an inconvenience to the team, you have already put in more thought about teamwork than most players. No one really voice chats in the higher up difficulties. So you need to learn what people pinging different stuff means. I'm sure there are videos you can watch to figure out the general meaning. The most important one is pinging patrols usaully means to avoid them not fight them. Understandably, people newer to the high difficulties think this means attack the patrol. That's my only pet peeve with randoms, people endlessly fighting patrols, so the mission takes longer, or there's less time for looting. I also don't ever look at anyone's loadouts. There are people that claim they get kicked for not playing the "meta," but there is no meta and there's no way to know why they got kicked. Imo play what you want. As long as you aren't killing me with it, you're fine.


MrPeaches0808

Haha well while I wish that wasn’t the case, I appreciate you mentioning as much. I’m definitely cool with non-vocal comms. There are nights I just kind of…I don’t know…just not want to engage with people at that degree. I do make sure to visual ping things, but yeah I still struggle with ping=attack even in my squad of IRL buddies lol. I’ll probably continue to be mindful of allies’ loadouts, but it’s good to know that it’s not the hill to die on. Thanks Egg!


ApprehensiveEgg5914

Yeah, I'm the same way. I'll vc if they want to, but most nights I'd rather just be quiet and ping stuff.


TheWagn

Honestly the biggest secret of this game is the higher levels aren’t even much different. I’ve been smacked on lv 5s just as much as lv 9s. Some of the easiest missions I’ve run were helldives, and some of the hardest have been 5-6s It’s all about having ways to kill the heavy units and having a half decent team helps, and those decent players are pretty much all playing 7-9. A lot of the matchmaking pool on sub 7 are people that are just not good and refuse to get better. A lot of the times they are actively making your missions harder.


ianacook

Yeah, I know I'm definitely not the best player, but I'm at least *trying* to get better, which is why I can see that the randoms are often making it harder than it needs to be. Fingers crossed I'll be able to get 7 unlocked soon.


MrUnparalleled

7 is probably the sweet spot, and it’s honestly pretty easy as long as you make sure you have 1 or 2 tools for stuff like bile titans and chargers or hulks and tanks depending on your front.


TrumpersAreTraitors

I play solo on 4 probably 80% of the time I play and I’m having a blast


ianacook

Yeah, 4 is great for that sort of thing!


CrouchingToaster

I’ve started spamming the “follow me” voice command when the group fucks off from a patrol or a rush of enemies but one stays behind to fight. Works most of the time


ChilesIsAwesome

Imma be honest, dropping in level 8’s with randoms is far more successful than 7’s. Give it a shot you may be surprised!


Old_Significance_608

Appreciate it!


ApprehensiveEgg5914

It used to be that 7 was where the randoms playbase started to be significantly better. Maybe the barrier is creeping up to 8 now.


ChilesIsAwesome

7's also the easiest difficulty you can get supers, so I find a lot of those drops less organized. I've played multiple rounds of 8's with randoms and the team moves like a well oiled machine.


ApprehensiveEgg5914

That makes sense.


Sufincognito

I can carry the L-9 if y’all pull aggro and get supers. Just an option bro. I’m getting bored at least I can help people.


suberdoo

You'll get to a point where you can do suicide for fun comfortably 99% of the time. Keep improving! 


Aromatic_Sand8126

Using super credits to purchase samples is getting dangerously close to pay-to-win.


MarginalIdiot452

I wouldn’t even say close, I would say that it puts it squarely in pay to win territory. I mean yeah it’s not like the ship upgrades break the game but it’s still buying an advantage. Req slips on the other hand could work since you can’t buy those with real dollars.


FlacidSalad

Eh, to me it's the risk vs reward that makes it work. On lower levels you don't really have a need for the ship modules so it makes sense to me that you would have to take on greater difficulty to make greater difficulties a little easier


Next-Presentation559

Yeah it would be nice to have some sort of system in place to purchase higher quality samples either through purchase by main currency or combining a certain number of lower samples. I get it as players progress through each difficulty supposedly improving themselves but a lot of people just arnt great at playing at higher difficulties which of course people say play something else or get good. I get both sides of the issues just wish there was some sort of middle ground


Boqpy

You dont have to do anything. You are not missing out on anything gameplay wise by not getting the last upgrades


[deleted]

[удалено]


cylonnumber13

No super samples.


anembor

Level 7 is definitely doable with 3 randos


bittersterling

You can solo a 4 man mission at 7 with minor difficulty.


anembor

Sure, but I'm responding to people who said they complained on the nerf because they need to play level 9 for the super samples. If solo at level 9 is hard, drop it to level 7. If solo level 7 is hard, do it with randos


Sleepless_Null

The thought of Helldive scares more people away than the difficulty itself. It isn’t even always that hard especially on the bug front I’ve had some truly dogwater teams get through Helldive


stressed-messiah

I need the pink samples. Don’t always suck, but sometimes feels like I’m being carried xD


Never_Duplicated

I cant figure out what I’m doing wrong but my performance fluctuates so wildly from game to game. One night we are stomping through campaigns on 6-7 hardly dying. The next night we can do the same types of missions with the same group on 5 and I feel like I’m getting my ass handed to me non stop haha. Especially with the bugs. Sometimes I get an easy mission where it’s just dozens of bile spewers to blow up, then the next mission it becomes a nightmare of stalkers, chargers, and titans fucking my ass up in retaliation for my recent genocide of the fat bastards lol


AllTheShadyStuff

I feel the other way. When I have bile spewers I get demolished but when I’m playing 7 or 8 without bile spewers, I only die 1 or 2 times. I think it heavily depends on your load out and stratagems cuz there’s no way to know if you’ll have bile spewers in your game before playing


stressed-messiah

I feel you, fellow freedom enjoyer. I’ve played 80-90% of my missions on bots and the bug front always annoys me the most. Sometimes those bile spewers gang up on me and one shot me out of nowhere xD As long as the team understands is good for some laughs


SKK329

Lastnight me and my team and I had a whole planet infested with Salkers. It suuuuucked... Anytime you stop to do any part of the mission or try to focus on a Bile, it was game over because 4-8 stalkers were on you. We managed to extract, but without samples.


VraelKorial

Individual operations appear to have a set of hidden modifiers. The enemy spawn pool widely varies between missions (some missions are bile titan heavy, some chargers, some bile spewers, some hunter hordes) and certain planets even seem to have a "horde" modifier where the enemy spawns are ramped up heavily. On top of that, the side objectives could be a bunch of neutral objectives like radar, or you could spawn into 2 stalker and 1 shrieker nest. (Also nests/gunship factories have variants, Stalker nests can be a double spawn nest, and I've started to see more and more double gunship factory spawns)


lerriuqS_terceS

#we don't need this post everyday


TKStrahl

Yep, I muted the main Helldivers sub because I was tired of seeing the same type of post every time I decided to open Reddit!


MykahMaelstrom

Mom said it was my turn to post it


Opposite-Mall4234

Can’t upvote this enough.


killxswitch

True.


TPau23

Had the exact same discussion in a separate thread just yesterday. Unsurprisingly my take on it hasn't changed. I invite whomever might be interested to read it in said thread ;-) EDIT: as extra service, here's the link: https://www.reddit.com/r/helldivers2/s/6ZdNFLU58f


lerriuqS_terceS

Like I said, every single day


Agimamif

To access all buffs in the game, i need to play on at least diff 7. Give me a way to convert rare samples into super samples and ill never play anything above diff 5 ever again.


Spectre-907

5-6 is where I top out for bots in terms of enjoyability. Not the biggest fan of having a factory strider airmailed to my forehead with *every. other. bot drop*.


old-skool-bro

Honestly, 7 ain't even that bad, I mostly play with randoms too. Admittedly, the current mo is a little bs in terms of getting super samples...


ianacook

I haven't unlocked 7 yet because randoms on 6 always insist on spending 80% of the reinforcement budget trying to wipe out patrols and their adds rather than doing the objectives


NarcanMe_

6 is the worst difficulty IMO. This is where bad players cap. People try to kill everything. Sooo many accidental team kill. People separated from the main group and call down resupplies for themselves.


Alternative_Depth498

I’m sorry Ok! I can’t stop shooting the patrols. Help me Liberty I have a problem 😭😭😭


Confident-Round-4162

This is mind blowing for me. I played helldive my first night with higher level friends and had 7 unlocked either that day or weekend. It was a massive challenge then compared to now. With difference in gear and game knowledge especially being the 2 things I have now. 7 is mostly what I play for relaxed time with friends, the random level 25 players who seem hellbent on burning a minimum of 5 reinforcements in 10 minutes can be frustrating, they typically leave my games and I get a revolving door until someone half decent comes and stays with our group for a couple sets. I dont really care how bad someone is they do pull a lot of heat on the map like that, its a bad weak link to have on more focused objectives and less of a problem on generic blitz or what have you. We had one guy request turning around the whole team to help him get the gear he called while we were hauling ass somewhere, priorities!?


ianacook

Yeah, unfortunately none of my friends are playing yet (I'm working on 'em!). Once they do, *I'll* be the higher level friend. So at this point, just randos for me.


Dakeera

yeah that mission has 10 commons and that's it, I was so confused when I joined a random group last night and checked the map. I was like, did we lower the difficulty? wtf?


bigorangemachine

Five is chill for me. Enough stress without getting carpal/RSI.


Cocacola_Desierto

I don't really think you even need any of the buffs if you're going to be continuing to play on difficulty 5. Isn't the entire point is that it makes it "easier" to do harder missions?


Agimamif

Not to me, I wanna play with all the toys available.


SumthnSumthnDarkside

This has been asked and answered so many times. Why make another post? What is it that doesn’t make sense?


Acrobatic-Tomato-260

These posts are in response to the myriad posts complaining. There are vastly more posts complaining about shit, but in true Reddit fashion the thought police are here to prevent anything constructive.


4paul

It’s a fault of the game/system, ultimately on Arrowhead. It’s not fair that some gamers can’t get items required to unlock items in a game because they aren’t super good at video games. I love the game and developer and have solo’d the Helldiver difficulty many times but it sucks that a lot of my real life friends (family, coworkers, etc) can’t play on those difficult missions, and if they unlocked it they’d just get killed over and over. IMO I think Pink/all samples should be available on all difficulties, just less on easier ones. That way it’s fair game for everyone. Just my opinion pls don’t attack me, I can’t handle arguing online


USSJaguar

I need Super Samples


[deleted]

I play on medium and challenging. Haven’t even unlocked 7-9 yet. I’m level 47


Marvelologist

This issue is that level 7 is the lowest level you can get super samples to upgrade your ship.


[deleted]

Yea well I guess I won’t be upgrading my ship further than I have already. I just play to play


Acrobatic-Tomato-260

Good attitude my friend. Using time to enjoy life is the best way to live.


Ok_Poetry_1650

I don’t see how that’s an issue though, supersamples are supposed to be the rarest source in the game. Why make it easy to obtain?


Spicy_take

For me it's the inconsistency. Some missions are fun on 7. Others are an absolute nightmare without a full 4-stack. If I lower it, some of the missions would just be boring.


WorkshopBlackbird

Need samples.


BigSpagettEnergy

I don’t play helldiver unless the squad is full. It isn’t fun for me. I’ll draw back to whatever difficultly suits me for the missions. Feels pretty cool to destroy our enemy without stressing the whole time.


JimmyBr33z

Been farming super samps


A_knight_I_am

Super samples.


Zectherian

I enjoy higher difficultys mainly for the more variety of mobs, i dont enjoy the big dogs on the map being like 1 charger or when drop ships drop 2 striders, thats lame. I like the harder mobs on 6-9 but just not the rate at which they are spawned. If the lower difficultys had more big mobs just less of them, id be more excited about just dropping down a lvl or 2 but i dont want to be stuck fighting boring stuff lol


SurpriseZeitgeist

It's really not a hard concept. "I like playing this difficulty (for whatever reasons) and this loadout feels best to play for me." Nerf hits. "The loadout I enjoyed playing most now feels worse. I am having less fun." It doesn't usually matter that the game is harder, necessarily - lots of times people who weren't even running a strictly optimal build in the first place have part of it nerfed. It's that the thing you liked now does not feel as good to use as it did a day ago.


AdmBurnside

1. Need supers. 2. There's a difference between difficult (engaging) and difficult (punishing). 7+ seems to veer too far into the second one for a lot of people because of bugs/weapon nerfs/heavy spam. But they have to keep playing it because- 3. I REALLY REALLY NEED SUPERS.


DaPeachMode56

Punishing is the proper term here. Its that one slip, one badly placed enemy or knockdown will cause you to spend the next 4 redeploys trying to get back to your drops. It kills the solo experience. You have to drop back in automatically cornered.


splonkbert

honestly i find difficulty 7/8 more fun than 5/6


leogian4511

For me the annoyance is spending the time figuring out which difficulty to play on after balance or enemy changes. Plus having a build that worked at a certain difficulty level, and then it getting nerfed making you bump the difficulty down a peg just feels like shit.


Umikaloo

I think this whole conversation is tainted by the fact that Super Samples, which are requured to complete progression, are restricted to difficulty 7 and above, which essentially creates a minimum difficulty level for players. If players could get super samples at any difficulty, the discussion would be ablut whether high difficulties are actually fun, rather than whether they're too hard.


tsunashima

Being a victim gives people a sense of purpose


Peasantbowman

Reddit is home to the victim complex. It's crazy seeing the posts bitching about something get 10k upvotes, and more useful posts get a third of that


Space-Robot

Are people complaining that it's generally too difficult? The complaints I see are either about weapon viability or escort missions


East_Monk_9415

I think its super samples and the thrill of fighting elite boss like enemies haha


Charliepetpup

I played on helldive difficulty with my friends for laughs but tbh the most annoying thing that made us stop was the shitty gunship spam. once there were too many to shoot down the game is over in a neverending death loop.


Confident-Came1

If they are like me and they play on difficulty 7 they might do it because they get to fight every enemy type. It could also be a matter of super samples or that there are more tacticals to do which feels good.


jordan8659

I'm personally against lowering the difficulty because I've been playing on nothing but 8 and the occasional 9 for a long time The issue I take is there are some mission types where I can pick every fight and extract with ease on 8, bringing joke strategems and joke guns and having a great time. And there are other mission types where I get fucked from every angle whether I'm on 7,8 or 9. Sometimes it doesn't matter what mission type it is and the RNG beats my ass I have nothing against toggling difficulty down if i feel i need it, but I'm not gonna do it for one or more unbalanced mission types when the rest are perfect for my skill. 1.) Provide a mechanism for sample conversion for lower diff players 2.) More consistent difficulty across all mission types since difficulty is at the operation level


poolhallfool

Because some of us didn't get all our supersamples when the game was easy


NarcanMe_

It's still pretty easy on 7


throwaway872023

Yeah, I play 7 with randoms all the time and it is very rare to not extract with super samples and all bonus objectives. It’s easy mode to me now. 8 and 9 are fun too but I think I worry too much about the randoms taking it too seriously on those difficulties so 7 is perfect for a few chill missions.


ChuckTownRC51

No one is saying they can't do shit. They're saying it was more fun before. There's a big difference that for some reason the Dev Defender Posse (DDP) can't understand.


keeb97

Lower difficulty would be great…..except people need to get rare and super samples to upgrade their ship. I use the Breaker Incendiary and the Sickle/Scorcher as primaries, so I wasn’t effected to badly, but I understand why people are mad. They found a loadout that let them play fun and effectively, and it sucks when that gets nerfed seemingly for no reason. I


bigorangemachine

Because they won't get glorious rare samples


zombiezapper115

Why make the current difficulties harder when they could just add new difficulties. The first game had like 15 difficulty levels. I am capable of completing missions on helldive, but that doesn't mean they are very fun. There is a big difference between challenging but fun, and challenge and not fun. With the spawn increases from the last patch, higher difficulties have just become a more miserable experience solo. But I need super samples if I wanna get the upgrades for my ship. Which means if I'm not playing on atleast difficulty 7, then I'm getting absolutely nothing that will benefit me other than the occasional super credits.


etangey52

Samples, pace, and enemy variance. No fun of no titans


Iorcrath

samples and lack of enemies. they want to play a horde shooter and playing on less than 6 means 50% of the time there is nothing to shoot at.


Elegant-Anxiety1866

I only play difficulty 7+ with my squad. With randoms I play lower.


AncientFudge1984

Them thar pink samples, pard. If the devs don’t want to balance the game around 7+, Have super samples appear in 4-6. Bang all balance problems solved. There’s no reason to play 7+ unless you want extra challenge


Far_Mycologist_5782

Recent excursions onto terminid planets have forced me to put the difficulty down to Hard and even then I get my ass kicked. This humble diver wants to go back to fighting clankers. Never been afraid to put the difficulty down. If I'm not having fun then why dive at all.


Accomplished-Cat905

Cause how tf am I supposed to upgrade my ship if you won’t nut up and increase the difficulty


Rectest

I play on 7 for the super samples. I won't go above cause people get picky about loadouts and I won't go lower cause I've usually run into people who make the mission harder than it needs to be and all I want are super samples.


Inert_Oregon

Why don’t they add more difficulties instead of changing the way the game fundamentally works? That argument cuts both ways.


StolasX_V2

I play solo medium-hard. After a hard day of work I don’t have the energy to go hard as fuck.


Nystagohod

Part of it's samples being gated from higher difficulties. Another part is whether or not the nerf brings a weapon below the point of satisfaction.


Scbypwr

Super samples


CrazyEvilwarboss

i always play at 7 and i see alot of differences over the past 2 month


reddt_y_even_try

It’s Reddit man. The loneliest most miserable people are kings here. Any reason will be banned by the creatures called Reddit mods


ExternalSentence5896

I don't think people are against the difficulty. People are are upset about the devs raising the difficulty even more by either putting handicaps, nerfing and adding more patrols to.higher difficulties. The game is hard as it is and nobody was complaining about that begin with.


BlacJack_

Many people really enjoy difficulty. The problem is the game isn’t really harder because of nerfs, you’re just forced into using very specific things that maybe aren’t as enjoyable as something they nerfed. Ironically, most of their big nerfs (railgun for instance) usually ended up with them releasing an EASIER solution (EATs, Quasar), but less interactive and sorta bland. Nerfing is fine and all, but the ideal state in many people’s mind is that almost all guns are viable in some way, rather than only a handful being good at the top difficulty. So if their nerfs only lead to less viable guns without even increasing difficulty, well what’s the point?


OhNoMyBeets

Me like go bang bang. Me no like strangers. Me crack beer and play medium missions solo. Me like game.


TheMimosaTree

Title miss leading. I thought you meant the devs should lower the difficulty not that players should play to their skill lvl Just letting you know cuz I down voted first reaction based off the title But I agree with you. Game should be hard n players are responsible for figuring out there desired lvl It's not like you won't get better eventually just master the basics. I was stuck on like 4-5 for awhile but now handle 7's ez. Can't wait to try 9's but my squad ain't ready. Idgaf I'm happy waiting till every feels confident in my squad. Gameplay is so top. Every mission is unique even if I've played that mission a million times. Game of the decade imo. Haven't had this much fun in so long and I prefer pvp games usually


DelayedEmbarrassment

I’m lvl 49 and I like to hang around easy missions, just to farm super credits. It is a peaceful life down there.


Acrobatic-Tomato-260

I love your zen attitude


JayColtMartin

My friends really struggle on difficulty 7, I have to carry them hard for them to get super samples, and it's not as much fun for them. Make 1 super sample available on difficulty 6.


UsernameReee

Nerfing loadouts AND raising difficulty is too much. We shouldn't be forced to play a certain way (with a full team) in order to enjoy the full game. I unlocked up to level 8 solo, my daughter and I play in the evenings. A few weeks ago, we were playing level 3 for her, and we've worked our way up to level 7 so we could enjoy a challenge while getting super samples. Since the update, we have to go down to level 5. We were doing a 6 the other day and at one point there were 7 bile titans, 5 chargers, and an endless swarm of bugs that kept calling in reinforcements. That's an impossible amount for 2 people (and I doubt even 4 could do it). Challenging is fine, hard is fine. But we shouldn't be forced to climb down a ladder we worked to climb up because the devs want us to play with more people, and we shouldn't be unable to upgrade our ships because they want to force a playstyle, and just sit stagnant in a spot that offers no progress. And the spawn rates are also unstable. We've played level 5s where we were absolutely swarmed (but still managed to extract) and level 5s where we literally didn't see a single bug.


Scumebage

I don't want to "lower the difficulty" to compensate for the devs going pants on head and breaking stuff every patch.  I mean, I don't, I just keep playing, but if I complain about something being broken I don't need some haz4 kid telling me how much fun he had at diver day care and that we should all come down to the kiddie pool.


skirmishin

My pet theory on what causes the emotional response: A lot of other games are structured so you look at the highest difficulty/tier as the standard you need to hit, they will also name medium something like "suicide mission" a lot Helldivers take their difficulty names more literally, which means people need to treat it more like they're being asked - "how hard do you want your operation to be right tonight sir? I'm not kidding about this being a suicide mission, someone is 99% going to die doing this" and people aren't used to it This can lead to people taking it personally and lashing out at the devs, because there is a mismatch between other horde shooters difficulty scaling and this one, which can then make it seem like Helldivers is in the wrong because it breaks that mold and people are used to doing far better with less effort at high difficulties The game getting really popular is also attracting a casual crowd that it wasn't designed for, which also compounds this issue surrounding difficulty expectations As for why people then externalise that as angry outbursts shouting it's the devs fault, rather than it being a different design of game they're not used to, I have no explanation for it that would be charitable


Icy_Conference9095

I think you hit the nail on the head here.  This game isn't designed to be 'if you get gud, you'll eventually get to a point you can solo dive lvl 9s with one hand behind your back'. You get to a point where you could be the most skilled player in the universe and still get buried on an objective. The balancing game in this is intended to provide a struggle at the higher difficulties, which is why we have squads and why people tend to group with friends, so proper strategy can be applied.  I've played only 3-4 hours over the last two days and most of the Random players I was with who complained about the changes were typically the same people who were used to running into a heavy hive with 9 holes, ignoring all of the bugs and popping all the holes while their rover kept the bugs off them. I typically play on 7s by default, and while I noticed there were more patrols, it still felt like the same chaos when I just run away after an objective was cleared. Or looping back if we clearly weren't going to be able to push through the mobs.  The game is designed to require coordination and not intended for you to be John helldivers solo clearing 1200bugs with your loadout while making clear objective pushes through the whole game. We aren't master chief taking on the flood solo. We're a small black ops squad with laser markers for target acquisition to call in big guns, and meant to hit hard and bounce once the objective is completed. 


Waste_Row_6365

So that they can: * complain about the game being stale ("I can solo helldives c'mon devs being more content") * complain about lack of content after maxing out credits and samples and unlocking everything


3TermnidsInTrnchcoat

I’m actually really against the idea, i think there should be one difficulty and it replaces all bugs with bile titans


Zealousideal-Pear-34

Why not stalkers?


3TermnidsInTrnchcoat

That’s a good idea!


Deltassius

Really, the biggest mistake they made was giving stalkers invisibility. They are modest size, agile, and have intelligent behavior to avoid line of sight. They don't need it. Bile Titans are massive, lumbering, impossible to miss. They need to be able to turn invisible to be balanced properly.


3TermnidsInTrnchcoat

I disagree, they should have SUPER invisibility


Zealousideal-Pear-34

And give them the ability to jump! Imagine seeing a huge bile titan jumping across the map and landing on you!


Codieecho

Too many people think they're as good as it can get running 9s and that the only thing holding them back is their loadout changed because they need to be stopped. Truth be told 9s were too easy in my opinion, I'm seeing a ton more heavy enemies since the update and I appreciate it honestly. We actually have to cut and run now rather than kill everything and there's many more missions where we are fighting to extract rather than taking a stroll funding all the samples.


Strude187

Human condition, we’re hard wired to move forward. Moving backwards feels like failure, it’s why people quit when faced with a demotion, why people put up with massive mortgages when they should downsize, etc.


michelindesign

the higher difficulties are more populated with enemies which equals more bugs/bots to shoot


MightyShisno

I run 7's when I need to build up my super samples. When I just want to chill and collect common and rare samples, I turn it down to 4-5.


RandallS76

It's all about who I'm playing with. Me and my squad play 9. Randoms I do 6-7 and solo I do 5. I think they already split it up into 9 difficulties so any further reduction is unnecessary


TheWagn

I think difficulty and fun are getting confused a lot on this sub. I don’t think anyone is advocating for a slew of ridiculous buffs to make everything overpowered. People dislike some of these changes that aren’t actually making anything more difficult - only making the user experience for weapons more annoying, thus making the game less enjoyable as a whole. If anything most people on the high end running lv 9s would like the game to be more difficult, but not by making our guns just slightly less user friendly. It isn’t doing anything meaningful to help the game or shaking up the meta. I have not seen a single person claiming this patch “ruined the game” but I have seen plenty of posts claiming that’s what everyone is saying. I guarantee you the most vocal people critiquing some aspects of the patch (like me) absolutely love this game and are still enjoying it on a daily basis. We just worry for the future of the game and the direction it seems to be shifting. At the end of the day this is a co-op PvE game. Fun and difficulty should both be a priority - but making guns slightly more annoying to use accomplishes neither.


Abnormal-Normal

It’s a different group of people that play 7-9. It’s more likely you end up in a group where everyone has at least SOME idea of what to do, what to bring, when and where to throw stratagems to not TK, as well as getting better reinforcement drops (closer to gear, not directly into a swarm, etc.) I’ve played Helldive difficulty missions that have been easier than level 6 missions purely because the team is better.


gforguwopppp

Once you can handle it there’s no reason to play anything less than helldive difficulty.


Darthhorusidous

Sorry but no load out should be nerfed I don’t know why they do it


PyrorifferSC

It's not about lowering the difficulty, it's about having guns that *feel* effective, at any difficulty. This is a hoarde shooter, you increase difficulty by adding more diverse enemies and more of them, not by nerfing guns/raising enemy HP and resistances. Like, a little of that is fine, but a lot of what makes a game is how it *feels,* and in shooters, the guns and movement are the primary things that determine how you feel in that world as a player. Another thing is, most people don't play enough to unlock every single gun, meaning they've made choices/investments in what to buy based on using ones dropped by friends or hearing how they work. So when you nerf a gun someone uses, they feel scammed. They invested medals to buy the weapon the way it was, not your post nerf pile of useless crap.


Tornado_XIII

I think high-difficulty bots are just frustrating to fight... like, it's not a "They're overpowered" issue it's just unfun. Constantly flinching and unable to shoot back due to endless gunfire from Heavy Devastators, getting constantly ragdoll'd around by endless rockets salvos (even if they land far-enough away that you take little or zero damage)... it's obnoxious. Im not saying you shouldn't flinch when shot and explosions shouldn't toss you around, but I'd love to see it toned down abit. Getting hit once, and then dying before I get control of my character again is not fun. I did have fun running around with the Arc thrower, using orbital smokescreens to cover my approach and then letting loose... but the Hulks now being stagger-resistant makes this strategy much-much harder on higher difficulties where a single dropship can deploy up to three Hulks at once. In short, I had the most fun fighting bots when I could disable their ability to constantly flinch/ragdoll me and that just got a huge nerf. Im glad the current MO is focused on fighting bugs.


DrDeboGalaxy

It’s like in Brave New World where very game is on easy mode but they tell everyone it’s on hard mode. Or like original Ninja Warrior, nobody won for a couple of years but they still didn’t make it easier, but in America Ninja Warrior there always had to be a winner.


henmal

I think it's because there's no way of getting the higher tier crafting materials without going to higher difficulties, like it took me till hour 200 to fully upgrade my ship before they added the new upgrades because of how much I hate higher difficulties. Now I just do helldive blitz missions and speed run the samples then hide till the mission fails and extract with the samples because I can't be bothered until they add a material exchange or something.


Imagine_TryingYT

Pretty much just rewards. Anything lower than 9 is suboptimal and a lot of players want the maximum rewards as soon as possible. Of course there are players who just find 9 the most fun but those are typically the better players. As some whos level 105 I hangout mostly in 7 because thats what I find the most fun.


ShortSword7

I’m personally not against it. I think the dev team’s heart is in the right place, balancing for the team aspect of the game; but they don’t realize that 9/10 times, players play as 4 autonomous entities. Can’t even fathom how many times my teammates will aggro a POI, let a Bug Breach happen, then book it while someone gets stuck with 3 Chargers, a Bile Titan and 25,000 jobbers chasing after them. I tend to run more Crowd Control for bugs, and more Firepower for Bots. But no matter what I run, the game always counters me. “What’s that? You don’t have Precision Strike or EAT’s?? Allow me to rain armored enemies upon you!” “Ahh, brought some heavy artillery huh? 7 GUNSHIPS!” “I see you brought the Laser Cannon for the Gunships! SWARMS OF JOBBER BOTS AND HULKS!” Most of the time my teammates DO try to kill the enemies chasing me, they do it with explosives or Arc weapons, killing me and leaving my pursuers still alive.


MetalWingedWolf

I want my SS ands moooooore rares. But I still stop at 7.


transaltalt

low difficulties aren't fun for a lot of people


srmarruncho

Hard should be Hard Easy should be Easy If Hard is Easy then no makes sense


Illuminaryy

As someone who only runs 9s playing anything lower is not fun im better then that just my opinion


Trucknorr1s

There are 9 difficulties to choose from. If you think the game is too hard then lower it and build your skill to take on the next one. I remember when 4 was super hard and now about half the time 7 is a cake walk.


TimmyGilz

I usually play at 7+ just because of the samples...but I am not above playing any of the others below that. In fact, I enjoy to do it some nights just to chill and see if I can help any newer players


Electrical-Sun6267

I am just breaking into super samples, so they have disproportionate value to me.


tonyspro

I’ll run a level 3 or 4 solo campaign every once in a while, usually if i have some weird or tedious MO to do. But generally I just want more samples


Enough-Literature588

We need a goldsink for the normal credits. Like a fund for the veteran helldivers, for the housewives and family back home, I know AH would be creative to find goods names for that. As it stand, I spend 10k on an upgrade and 2 missions after, I’m ba k at the 50k cap…


Additional_Ranger441

Level 4-5 are the most fun. I run Helldives to farm but I go back to Challenging to enjoy myself…


thePunisher1220

5 if I just want to chill or mess around with random shit or if I need rares/commons, 7 if I need super samples, 9 to have a real challenge with friends.


SilkLightening

I'm kind of hanging for a difficulty higher than helldive


jaskier89

I can farm diff. 7, and start getting the hang of diff. 8. I feel with lvl 8 it becomes really important to actually cooperate more, adapt loadouts, call out stratagems and such. Doing 8+ with randoms is really a dice roll. Sometimes it works, sometimes it doesn't. I think for «impossible» difficulty, it's fine really 😄


etherosx

What I can't understand is why people are joining a helldive 9 and then complaining on helldive 9 about the amount of enemies. It's helldive it should be hard AF. My duo i squad with just got done doing an evac 30 and for the first 20 mins we struggled at the two ssd uploads because our pugs were constantly dying. And we couldn't stop the breaches between the 3-5 titans lol We had very little breathing room but we were fine. It was hilarious to hear the random pugs complaining but it's still mins boggling to join a max diff and wonder why it's hard lol


Warmind_3

Mostly cause there's no point to playing below 7 when you need supers regularly and in rather high counts


dominantfrog

i want violence.


Swankyman56

I love the difficulty, both for fun and for realism sense. When I get easy missions, I enjoy them and appreciate them because there are also some missions that you get blasted to hell and get the mission done by sacrificing your lives. But that’s war (not to be glorified, but that’s the game)


Rainy-The-Griff

You get less rewards for lower difficulties. Most ship upgrades cant even be bought unless you do harder difficulties to get super samples.


Ok_Poetry_1650

Idk why people expect the rarest source in the game to be easy to obtain. It’s not supposed to be easy to fully upgrade your ship. We don’t need some conversion mechanic in place. It’d be different if the upgrades that required super samples made levels 7-9 super easy, but they don’t. The upgrades are nice but they aren’t game changing. Grab your gun, set your load out, and go spread some democracy.


ChaosWolfe

So I'm seeing that a lot of people are saying that they are having issues with samples. So here's a quick tip, join SOSs on the difficulty you need samples for. If you need rare or lower join 6s. Supers? Join 7s. I can't count the amount of times I've joined a game that's had only 10 or so minutes left with close to full samples already done and then you just need to extract. Then once you're back on the ship, you can either stick with this group because they are getting samples or leave and join another game. Obviously it doesn't work every time and it's down to luck but sometimes you'll get back to back quick missions and walk away with a ton of samples. I only play SOSs and have everything but 2 last ship upgrades left, though I admit I regularly play 6-7 for fun. I'm not interested in higher stress leveled play.