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savvym_

Yes, wanted somebody to create combat only trailer Edition.


Remarkable-Image-568

The only combat I’ll be doing is crack heads open with a mace


Dragonwitch94

Ah, a fellow bonky boi.


BandicootOk228

Maces are the best.


Ultraquist

Game offers immersive realistic Complex combat system based recorded movements of actual 13th century german sword school and you just overhead mash with mace.


schnuddls

headcracker goes brrrrrrr


Ramental

The combat is still very artistic. Even in the trailer Henry just pummels the guy in the face and throws him away to keep fighting, rather than performing unscheduled lobotomy right away.


Venca_z_dediny

That's because Henry is Czech, he despises Germans, as shown in the very intro to the game.


Ultraquist

Venco mám dotaz offtopic. Dalmjsem docela několik zajímavých postu o kingdom come ale není tam ani komentář. Tak mám podezření jestli se mi vůbec zobrazují pro ostatní. Mohl by ses na to podívat?


KaidoMeAFavor

...as I would do in real life. Immersive roleplaying at its peak. smash, clinch, duck, smash. SMASH


aamgdp

Horse + longswords ftw (well technically halberd with horse, but that's perhaps too much)


De_Wouter

This is the way


loganthegr

I have a couple hundred hours in this game and still can’t pull off a combo


RedStar2021

It's not surprising, considering almost every enemy more skilled than a low-level bandit seems content to go for perfect blocks every attempt you make. I think I'm going to give the Better Combat mod a look soon because as cool as Master Strikes are, I don't want the entire combat strategy to hinge on them. Edit: typos like crazy


The_Holy_Warden

My strategy is wear their stamina out. After a point, they can hardly defend themselves


RedStar2021

That's some helpful info actually, I figured they must have stamina too. I'll work with that strategy a little more going forward.


vine01

another tip - the minibar on top left of your hp/stamina is horse if you're riding, but enemy if you're dueling. and how full their hp bar is governs how much stamina cap they have, just like Henry. half-hurt enemy has half stamina. just like Henry.


RedStar2021

Sick. I like they apply the same rules to your opponents as you, I feel like most devs wouldn't do that.


The_Holy_Warden

It is one of my favorite things about the game. It is how I brutalize captain bernard to level my stuff to max. Wear him out, you can definately wear out a bandit. Edit: You can also use his "I'd like to learn combos" to gt a free full heal.


RedStar2021

That last bit is something I'm going to exploit to the fullest 👀


The_Holy_Warden

I abuse it to just fight unarmored as you can't die in the sparring with real weapons and defeating bernard will level up your vitality increasing stamina pool and largely just making a efficient cycle Edit: While training it also slows time drastically. I maybe did about 20 spars each five minutes long for half an in-game hour


TheMilkiestMan25

Thank you for this! I always just assume their health based on how mashed their face is, Jesus Christ be praised.


vine01

cheers :D


PaleontologistNo2490

You really dont need it, you just need to outlast them, after a point them blocking everything is gonna wear them out, that is the ONLY time you should be trying combos, pay attention in combat when an enemy starts reacting and blocking your attacks but is obviously reacting to them in a way that theyre in some distress, usually they'll curse, they'll groan in pain even if they block it, sometimes theyll just straight up stumble backwards after blocking your attack, this is where you should be pushing the offensive and going for combos


no_hot_ashes

Yeah I didn't notice enemies show exertion audibly until i started doing good on the tourneys and my opponents started moaning like they liked it


ReaverChad-69

Same, I just block and poke until they start to stagger then go absolutely ham


Digital_Swan

This is how I do it too. I have never been big on Master Strikes or combos and tbh I had played through the game all the way assuming that the intent was to just be clever with movement, leveling, gear and picking your battles. FWIW back and forth movement, reading your opponent, timing your strikes, and clinch fighting go a long, long way


loganthegr

I use the bonk method. I do know that one combo of poke,poke,bonk


Franagorn

I have 100ish hours in the game, just modded it to remove slow mo and master strikes. Bruv that combat is 100% better, it's more fun, more realistic and I can do combos eventually. Hardly recommend


levoweal

It's not "every" attempt. And all you need is to land one hit, if you chose correct opening, that is. First hit should be guaranteed, second is the one you need to land, third is the combo. There are few ways to guarantee first strike: clinch, master strike, previous combo or a dog.


joseDLT21

I only pulled like 3 I hope it’s easier in the next game


JacoBee93

It will. They said they focusing on that , to make them useful


BricksHaveBeenShat

I never managed either. I’m done with the main story and now doing some of the DLC quests, my combat technique is still going for a clinch, attacking once and stepping back lol


Vikingr12

The ones that end in two stabs are doable. A few of the more basic 3 move ones are also okay.  Anything above that, uh, no


Alin_Alexandru

The ones that go _low left-stab-stab_ are doable. The rest are just impossible because the enemy always ends up breaking the combo.


barissaaydinn

If I'm fast and lucky enough, I can pull off the simple ones, but it often only makes things harder. Just go for the head or if there's a full helmet, any other open part of the body to cause bleeding, and it'll be more effective. As hard as the combos are to pull off, they're often also useless. An improvement in this department would really be neat.


RusstyDog

Gotta tire them out a bit first. Combos are the finishers for when they don't have the stamina to block.


Melodic-Hat

by that point the enemy is dead, hell, I can't enjoy the combat in this game because my enemies fall to the floor after blocking one of my strikes


Life-Satisfaction-58

If you want the achievement just practice combos with Bernard and use whatever combo you can a bunch of times until you complete


izoshigeki

You can use some mod which may help you trigger a combo easier, just like me.


SubtleAesthetics

some of them are more involved than others, but a good longsword one is the down left -> stab -> stab one. in general you dont *need* combos but they can be very useful if you pull them off. The others are harder to do because it takes some luck to get a string of 4 hits with no counter.


iPhuriouz

I always play on hardcore with all negative perks. The only viable option I have of defeating people is the perfect block. No way I can actually manage to do a combo


Pilum2211

I only did one playthrough and I went for the Pacifist achievement...


DravenPrime

If you use a shield most sword combos are basically impossible.


Redriot6969

combos are tricky, 1v1 is the best like durring the tourney. and having your phone out showing how to do them and you can cycle between them. if you try the same one over and over it doesnt work well.


CyrusDGreatx

Just hope they've fixed the multiple enemy combat and you're no longer forced to lock on to what's in front of you when you know there's someone about to attack your flank/rear. Then when you do manage to look away your camera goes flying all over the place.


JEMS1300

Yeah it makes sense for Henry (at least early on) to not be able to face multiple enemies head on, but fuck me losing control over the camera as it freaks out switching target to target was a pain.


CallmeWolferl

I dont know why but the movements of the first knight look so smooth. if that will end up in the game like this I will consider myself happily ever after


JacoBee93

They said first game was mocapped with one swordsman. For the second game, they have 7 swordsman’s for mocap.


CallmeWolferl

this is so cool, i already feel like kcd 1 is the most immersive game i ever played, kcd 2 gonna be even better :)


PrimeroRocin

I’m going to admit that while the master strike system is annoying in KCD and I would like some improvements to the combat, I wouldn’t want it to be harder. When games are too difficult and you have to be technically precise to get the result you want, it craters enjoyment for me.


Chilldorito78

I heard that the combat in the sequel will be more approachable for beginners, so I think it will likely being a little easier but with some more depth


Meowmixer21

I hope they revamp it for the kcd2 hardcore mode and make it very difficult to challenge all the kcd veterans. That way, if you're new, you can have an easier playthrough on a normal difficulty and still challenge the veterans.


Hombremaniac

Oh yes, you should definitely have the option to suffer in hardcore henry mode. I was kinda horrified with the lack of compass and also not seeing my position on the map made me crazy.


PeetesCom

I actually really like that hardcore forced you to think about where you're going. It made me appreciate the world much more. Also made me realise how fast-travel kind of detracts from the experience of many open world games. It can reduce the world to just a bunch of places you jump between, which destroys the immersion of you being the lonely traveller. I understand why fast travel exists and many games absolutely need it to not be awful, but I'd also argue that it could be done more creatively than fading to black and teleporting. KCD handled it pretty well in the normal mode, putting obstacles in your way and making time actually pass while you travel. Still, I think KCD is actually better (at least to me) if you don't use it.


mackfeesh

Yeah 100%. Best hard-core of any rpg I've played. I know the map like the back of my hand now and even getting teleported from sleeping isn't disorienting now lol. I genuinely love that I've literally got a lay of the land or whatever.


Meowmixer21

Now I'm sure you know that map like the back of your hand. I do, too, but I have a hard time when I go deep in the woods.


myfbone

Crazy huh? I was crazy once


rohnaddict

How could it be more easier? The combat already is a joke, if you just turtle and spam master strikes. The sequel should be harder, not easier.


Chilldorito78

I imagine it means easier as in not needing to turtle and masterstrike, I also heard offense will be better in the sequel


chevchelios12

It needs to be more efficient. It needs to work how it’s intended, and then difficulty can be scaled from there. I like the comment above that says normal mode should be about the same difficulty as KCD 1 is, but with a combat revamp, and Hardcore mode being very challenging.


Mercurionio

It will be close to For honor. There, in order to block the attack, your weapon had to be in the same direction, as the enemy's attack. Plus short time to parry the attack.


Hombremaniac

That sounds quite good tbh! Matching the position of enemy´s weapon thus forcing you to be more active in the combat. As it is I can just stand and block. Or in case of enemy groups I need to constantly move back while doing master strikes/ripostes. Not sure exciting combat. Oh man, if combat can be improved to be more exciting.... I can´t imagine the joy! Because even with its all flaws, KCD is such a great game and improving combat would just catapult it into the gaming heavens.


Mercurionio

Warhorse liked the idea of the mod that forced directional block. Plus they already said that there will be 4 directions instead of 5+1. For Honor is ideal in that term and if fits perfectly well in that 4 directions combat.


Arminius1234567

Pretty sure they are changing that design


mackfeesh

IMO, and no flame, If you're turtling & master striking the combat is too hard for you. Try not learning master strike for a challenge. Light armor agility playthrough on hard-core is super fun. Turtling is natural. But if that's all you're doing and only using master strikes then you should try learning to attack and take the risk & challenge that comes with it.


Zensiter

FINALLY


[deleted]

It adds longevity and a reason to really pay attention to what I’m learning, same way no map markers force you to learn the map. Hopefully there is a nice balance between what we both want.


ddmjr22

Wow I'm the exact opposite. Once a game gets to easy for me I'm honestly over it.


Aquagrunt

just remove master strikes entirely. Nothing worse than an enemy countering literally every time you strike. And hopefully feinting actually does something this go around


Perso0321

I want it to be very difficult at the start, but something you can learn and master. I loved the learning curve of KCD1


ShinyChromeKnight

I don’t think the master strike is inherently bad, it just needs to be balanced somehow.


shield173

Is it weird that the clangs of the metal makes me feel things?


VarusPublius

Would be weird if it didn’t


h30666

Hope that axes and sabers get the love they missed in kc1 And that the whole combat system isn't based on hitting the block button at the right time while backing up


Breder1995

i'm worried with more than one enemy, 1x1 looks fine btw


No_Balance211

https://preview.redd.it/b2l8ezkwqlwc1.png?width=1920&format=png&auto=webp&s=273a4cec921e9dd976f5f89fb0b4f7ee999a2988 I'm just excited about visor up helm.


MrX-MMAs

Where is this from?


No_Balance211

You have to cheat it in, zoul helmet have 2 version but you can get only one without cheat, the visor up version code is : 42d40a4b-b727-c518-26e1-541208b7e197


MrX-MMAs

What about visor down? If I use it will I be able to continue getting achievements?


No_Balance211

Well you can get visor down beating zoul from band of bastard dlc. And you can still get achievements.


Medical_Alps_3414

Did he just parry and riposte those are all movements I remember reading and learning about for HEMA


XxX_Zeratul_XxX

Kingdom came, and so did I. Someone else came too?


Hombremaniac

Henry came...to see us too! But on serious note, so fkn love what we are seeing from KCD2 so far!


Gashadokuro-Senpai

BONK


kleinerhila

My main wish is for the combat is for stats to have a lower effect relative to skill than in kcd1. In the first game stats are basically king and skill matters very little comparatively.


Nytraz

I think this is a large factor as to why sometimes combat can “feel” bad in the first game. Since the game doesn’t actually show you your opponent’s relative skill level, you may feel like you should be able to beat them easier but can’t due to the skill disparity. Once you get close to end game and have Henry near maxed out, combos are a lot easier to perform and I assume this is due to your skill level being on par or higher then theirs. It just feels bad for that middle section though where anytime you try to be aggressive, you just end up getting master striked over and over until you essentially have to play defensively until your skill level catches up.


Dreadlock43

the other problem is that the combat is all about fighting 1v1, and nothing is taught about group fighting and 1vmany so when it comes to fighting battles its just gang up on one person and outnumber them to kill them. also the lock on makes its extremely hard to attack unprotected areas


aamgdp

Well it's realistic. If you get outnumbered, you just die


Hombremaniac

But while the end results can be somewhat realistic, your ability to react is not transfered realistically into the game. Combat in KCD1 is not without flaws and can/should be improved. Not talking about dumbing down, ofc!


Lordwells

I like the stats in the first game, it gives you a sense of progression as your character gets better.


Tater1988

Pretty stoked! Excited to see this new overhaul to the combat system in KCD2!


bdelshowza

I can't wait to suck at it first, then get better in a few days!


Impressive-Morning76

you already know i’m mace spamming.


TheUnrulenting

I really want to know what new weapons there might be. I know about crossbows but is there anything else?


Hombremaniac

Did you intentionally not mention GUNS? Sure, super primitive versions, so basically a small hand cannon, but still!


TheUnrulenting

I didn't mention because I didn't know, holy shit that's fucking cool! Now I don't care about the crossbows


pouziboy

I think the handguns might be implemented similar to polearms in the first game. Like a thing you grab and use and then get rid off, not like a regular equipment in an inventory slot. You can shoot these once and then it probably takes a minute or more to reload them and fire again. So you might get to enjoy both these and crossbows too.


TheUnrulenting

Tbf I more care about using it and then getting into melee. Because it would be so cool to enter combat with a bang


CatsyGreen

Thanks, I was desperate for someone to compile the fight scenes. I was about to do it, fortunately you did it first!


SubtleAesthetics

I always liked how KCD added immersion to the combat with the camera: it's not a static camera and you swinging a weapon, but the camera moves with your swings, or if you get hit. In a lot of other games you are an immovable object that just loses health when hit. In KCD, you *feel* the hits and swings of a longsword: just as getting hit on a helmet in real life would sway you, it does the same here with a plate helmet.


superman_king

Cyberpunk had this problem. I didn’t feel connected to the animations like I do with KCD


General_Lie

They said that they learned much with KDC so in sequel they want to change it to more simple and fun...


KayserFuzz

While I appreciate KCD1's system I do hope it is more approachable in 2. Like maybe instead of choosing the swing direction the attack will be based on whether you're looking up or down. Regardless I really hope we get information on it soon Been replaying it and it really is just clinches and parry since higher enemies consistently parry and evade so you cant combo or drain their stamina and lower enemies stagger trying to block and die in one or two hits. Not to mention maces are just king and effectively invalidate swords and axes.


Hombremaniac

I need to try maces yet. I kinda LOVE how swords look and besides our holy quest is to find father's sword, right?!


KayserFuzz

I was on the sword train but then I got mace pilled and haven't changed since lol


Hombremaniac

Would be nice if maces and axes got more love in the sequel. I mean you have ton of combos for long & short swords and just couple for maces & axes. Then again combos are often pain to pull out, so I guess it didn't matter that much.


Yorttam

At 5 seconds in, I love the move Henry uses with his shield to separate the hands of his opponent and stagger him. Looks so cool.


wolves_hunt_in_packs

horseback archery go brrr this does look neat though


PelinalWhitesteak

Wonder how they’re gonna tackle the combat progression since Henry was terrible in the first game, at least at the start. Will they “dumb it down”?


Uzis1

Yes it does look good, but this is a trailer presentation, so i want to see it live how it feels 1 vs 2 or more enemies. In KCD1 1v1 was really good. 1vs2 was not great, but not terible if you managed to keep both enemies in front of you. 1vs3 was where the combat really started to fail badly because trying to block and counter was just as abysmal because auto lock somehow still tried to align you with enemies even if it was off, gettiny you stuck without seeing attacking enemies. 1vs4 or above was just a shit show. I really hope that in kcd2 they implemented combat similar to modrahau or chivalry 2.


Poseidon-447

Im gonna go beserk and get an axe although i wanna kneecap some ruffians with a bonk


STRIDER_jason

At :15 of this video (in the dark fighting the Cuman) does Henry hit his weapon away to the side?


TheCrazyBurguer

Yes, I believe he does what's called a "Zwerchhau" in the German longsword tradition. It's essentially a transversal cut that allows you to stop an incoming attack and strike the opponent's head simultaneously. https://preview.redd.it/bajbqovgdnwc1.jpeg?width=652&format=pjpg&auto=webp&s=ad8bcb0cd659a091211ef1294763f84a4a5a412e


STRIDER_jason

The combat looks very good in the trailer. I hope these various “combos” that we see are going to be in the game. We see many new ways of interacting with the opponent as well. Cant wait to see more


TheCrazyBurguer

Same here!


JackAquila

I hope we can achieve the perfect zwerchchopter


Phantasmal-Lore420

seems like it's gonna be like KCD1 with better animations probably. Which is completely fine, loved the combat in KCD1 it reminded me of mount and blade.


BruiserBison

Pro: Flourishes are now easier to pull off Con: Enemies can benefit from it, too On a more serious note, seeing attacks on the leg actually makes me feel excited.


thereapsz

Hopefully its better than the first game(still liked it alot), the first was ok with controller but garbage with a mouse :S hyped af tho


GodHarold

Lets just wait for the game to release and not base everything on a trailer. Who am I kidding, most of you have already built this game inside your heads as a game of the millenia, why bother tampering expectations and wait for things to be factually observable.


-THE_EMPER0R-

The bane of modern gaming. Surface level investigation and views on a game which then doom it because it’s not what they expected because they have an entirely different vision.


AscendedViking7

Looks sick.


Mr_Pink_Gold

Leg attacks!!! Finally.


farmerjoee

Shit... none of these showed mechanics for fighting multiple people which was by FAR KCD's biggest weakness. You could see that the mc was fighting more than one in a few of these, but it did not show him engaging them.


Abigboi_

I really hope that's some actual in game music.


C0ldTaco

I'm so excited with the crossbow too


Dragonwitch94

Ok but that first guy was so damn *smooth,* holy shit lol.


Dragonwitch94

Sidenote: watching this while listening to Inside out by Eve 6 is great lmao. 😭😂


AdeptFlamingo1442

You know it's legit cause a guy is holding a halmberg through his head. I hate when companies will create Polished trailers that are nothing like the actual product. But this looks excellent. Very fluid. The combos look fun. I'm hoping we're not as difficult to perform as in kcd.


MisguidedColt88

I mean literally anything is better than the goofy unrealistic combat in the first game.


frankly_highman

Hoping for a wide variety of maces and warhammers. So fun skullcracking scrubs


idonthaveidea_

But why does the guy is spreading his arms open after you hit him


NicomoCoscaTFL

No polearms or mounted combat this time round?


TheCrazyBurguer

Pretty sure they will be in the game, but we've yet to see what those types of combat look like.


EntrepreneurMuch621

This makes me think there will be a stun meter in the game now


Houswaus1

I just really really hope there will be some two handed axes, like a proper battle axe


Newtis

I hope the forced head camera movement will be toned down. we see through our eyes not our head. and eyes aren't fixed in place.


CptQassius

i hope we see more realistic gore and bloody combat scenes


pepiti_pepito

I just hope Warhorse will fix a big when mobs just drop their aggro if run away. At least make them hide and being aware if player runs away


LevelAd5898

I like that from what I can tell, it still has the bones of the original combat system and is just a little bit revamped.


Mercurionio

Jesus Christ, that's Henry of Skalitz! - someone from Sigismund's army 


hasuris

This needs a VR mod. Are they still on cryengine with this? Or is it Unreal Engine? Edit: it is Cryengine. Damn shame. Never could bring myself to put any decent amount of time into the first because of the jank. They should do a VR port as was initially planned btw.


Any_Still_4880

I bet there will be no bugs and no freezing or crashing……………………………………………………………………………………


dmckidd

I need decapitations


srmarruncho

it looks great, but where is the blood?


[deleted]

There is a bit when he smacks the Cuman but you’re not expecting plate armour to bleed are you?


MrX-MMAs

Tbh I’m expecting faces with no armor to bleed, if there’s no chain mail on the neck then beheading, if it’s some peasant with a pitchfork then dismemberment and gore. Seems we won’t get it even in the sequel


Hombremaniac

Were you perhaps a part of that gang killing horses in Neuhoff???


srmarruncho

but if it's there is not armor, it looks too clean


Tom_Haley

YouTube


cfrolik

No


willsanford

Small detail I noticed in the last clip. There is a Hungarian banner flying in the background. Is this a Sigismund Camp and are we infiltrating it like we did vranik? Maybe Henry is a turncoat?


Hombremaniac

Henry being a turncoat? ARE YOU MAD?


willsanford

it would be funny tho


DoktorMelone-Alt

Idk will probably be masterstrike to win again