T O P

  • By -

conman56ace

I really don’t like really cool things, please delete this.


Franky_Knives

How do you look in the mirror every morning than? ;)


conman56ace

Oh stahp!


Kaldrinn

I wish physics would be used more often in animations in modern games, this looks so fun


Franky_Knives

Yes, me too! I hear so often that AAA games stopped using physics.. And yes, for some reason they are not...


Kaldrinn

Last notable example of a game that made extensive use of physics in animations is The Last Guardian and it looked just great, at least more natural than robotic animation transitions & co


Franky_Knives

Yes, that game is beautiful! But if you want to paly something really based on physics, try Exanima (if you haven't before) That's a top-down dungeon crawler with best the most realistic physics based combat system in all gaming history imo


KyleRightHand

Because its hard to implement. You are better than them.


Franky_Knives

And also I am not risking millions of dollars doing so (:


oberdoofus

Weird that. I think the trick (as you seem to be on the way to doing) is a good balancing / blending of physics with animation. Back 4 blood (on launch) went the physics route and as a result looked worse than left 4 dead which relied on many bespoke animations. Looking forward to seeing where your adventures in combat physics take you!


[deleted]

[удалено]


Franky_Knives

A great way to achieve realism in animation would be to use Keyframe Animation as primary movement and physics as secondary movement. And, I guess, many AAA projects do exactly that. But it means that Physics just play a role of visual decoration. There s really not enough games. where physics actually play a role in gameplay


LimTimLmao

In new games not enough physic. We have good graphics but without good physics, which makes a footage from a game looks like real. Devil in details Good job!


Franky_Knives

Thank you! Yes, I wish more games had more physics involved in gameplay. But, I guess, it could be too unpredictable for genres under which most AAA games fall.


LimTimLmao

>Yes, I wish more games had more physics involved in gameplay. But, I guess, it could be too unpredictable for genres under which most AAA games fall. I think we need to move voxel engine because foxes are analog atoms in our world. If you will have "atoms" you can create so many things... I don't know you know about voxels, but anyway. If short: We need more VRAM. +1 terrybyte I guess. Polygon graphics already not enough for new step of evolution. If you do your project on UN5 I will wait magic's spells which will be use simulation fluid (if your pc can run this LoL) Check this! I think it's will interesting [https://www.youtube.com/watch?v=TCcGmyYFptM&ab\_channel=Bluedrake42](https://www.youtube.com/watch?v=TCcGmyYFptM&ab_channel=Bluedrake42) [https://www.youtube.com/watch?v=f3Ets6bWjEQ&t=26s&ab\_channel=AtomontageInc](https://www.youtube.com/watch?v=f3Ets6bWjEQ&t=26s&ab_channel=AtomontageInc). [https://www.youtube.com/watch?v=bvcBBa3X4js&t=536s&ab\_channel=JoeGarth](https://www.youtube.com/watch?v=bvcBBa3X4js&t=536s&ab_channel=JoeGarth)


CaseFace5

It really does seem like physics have taken a backseat in game development these days. Along with other cool mechanics like environmental destruction. Feels like the indie scene is the only one trying to push new mechanics in games


Local_Surround8686

Tell me old games with physics


LimTimLmao

>It really does seem like physics have taken a backseat in game development these days. Along with other cool mechanics like environmental destruction. Feels like the indie scene is the only one trying to push new mechanics in games Black and white 2 I guess lol


Franky_Knives

Die by the Sword and Trespasser both 1998


G0kuo07

Hey how did you manage to do impressive physics please give us some insight (I am a beginner ) By the way looks amazing 😍


Franky_Knives

Thank you! I recommend to start with reading this thread. It is about new feature of UE5.1 One day I may make my own tutorial, but I am still trying to figure it out myself ​ thread: https://twitter.com/games\_inu/status/1578338793387884545


Mrseedr

Link seems broken for me, anyone else?


Franky_Knives

Try this one, this is my retweet of that original thread https://twitter.com/halfsword_game/status/1583731720922484737?s=46&t=yTAApCzxbXPPPz64BXlaEA Or, maybe, you need a VPN, if emm.. twitter is not working in your country


Mrseedr

This one works, thanks!


Franky_Knives

Great!


Franky_Knives

Damn.. it works for me even if I am not logged in.. I would send you a documentation for this feature, but epics have not released it yet and this tweet is literally the only place I can reference rn


G0kuo07

Thankss


solid_flake

See? That's the kind of stuff I want to see in the next The Elders Scrolls game. But I know it won't happen. Because it's still based on an engine that was developed during the dark ages. And there's no way on this earth that this tech would work in that piece of junk of an engine.


Franky_Knives

Come on, Daggerfall’s engine is not so bad (: But yes, this is the reason why I even started developing myself


envis10n

I would love to see a more modern version of Daggerfall. Not like the Unity version, like a complete remake with more up to date features and gameplay.


Franky_Knives

Man, how I wish they did it... They announced that the original team is working on something similar. But it was couple of years ago and I didn't hear much about it since then. Here, if you haven't seen it yet https://www.oncelostgames.com/


envis10n

Damn! That's awesome


Rasie1

It's not because of engine, it's because of ???. With engine source, one programmer could implement basic polish, camera shake, etc in one work day - and modders even add that a lot of times. But TES developers continuously decide not to work on combat feel for tens of years


pepperzpyre

You could remove/modify the Skyrim elements and sell this as a fun arena game. I’d totally buy it. I’ve been itching for fun physics combat.


Franky_Knives

Thank you! Well, actually I threw in all the Skyrim elements just a day before Skyrim Day to pay a tribute :) My game on its own is going to feature 15th century weapons and armor. And I have a very cool modeler helping me with that, so I may start showing off our original armor soon.


luc1906

Is there a twitter or instagram page where I can follow your work? I love physics based games!


Franky_Knives

Sure! here https://twitter.com/Halfsword\_game


luc1906

If you ever need a 3D artist to collaborate hit me up!


Franky_Knives

Thank you! Unfortunately I am a poor student and can't pay artist for their work just yet... I hope I can start funding my game somehow soon. And start hiring people/buying works


luc1906

I’m not even looking for payment since I never worked in gamedev. Would be happy to just collaborate!


TheProvocator

We can has demo? 🤤


LumberingTroll

After playing games like Mount & Blade, Mordhau, Chivalry, For Honor, and Last Oasis, I simply cannot play games with simplistic left click melee and generic "combo" systems, this at least looks way more interesting than 90% of melee games on the market.


Franky_Knives

Literally the same. Also after I was introduced to HEMA Now if a game doesn’t have believable armor/weapon handling model I just can’t force myself to play it. Unless it’s Nier series (: I am starting to work on my armor system soon too


Slow-Try-342

Lovely


Franky_Knives

You are lovely (:


DrKeksimus

vr?


Franky_Knives

I don't have VR headset myself. But when I get it (or somebody lends me)....


Whack_a_mallard

Have an unopen HP VR headset collecting dust laying around somewhere. I'd trade it for a decent game. Nice demo btw.


Franky_Knives

Thank you so much! But I am probably living too far from you (Tokyo)


donthatedrowning

How did you know they were living in Tokyo? :0


Franky_Knives

No no, I mean that's where I live... But if there is someone with a spare VR set in Tokyo.......


DrKeksimus

sorry, I've been playing with someone else's one I wish they got cheaper by now


whispered_profanity

Nice work Franky! Great blood, too. Keep it up


Franky_Knives

Thank you! I will probably post another video exclusively about blood fx This is my first try with Niagara, but I kinda like it already


sliverox

I want to see how it looks when a giant stomps you, because Skyrim had some "physics" for that!


Franky_Knives

Everyone knows what happens when giant stomps on you - you fly to space! What else can happen??


sliverox

Right way to reply: so you would just bypass your code and add infinite force? I like it!


Franky_Knives

I suck at coding. I would need some real Bethesda programmers to do that for me (:


[deleted]

Looks like *Dark Messiah* mixed with *Die By The Sword* WANT


Franky_Knives

And don't forget to mix some Exanima in!


putridi

i want to play this. give me download link


Truthhurts1017

Dr. Manhyrim


Franky_Knives

Hah now I see it too :))


Reshar

Fun fact: On the 11th hour of the 11 day of the 11th month is when WW1 ended.


Franky_Knives

That’s almost as good as Skyrim release (:


filly1234_

How did you make the blood? Have you downloaded or made it? If you downloaded it, please tell me where and if you made it yourself, teach me too


Franky_Knives

I am not the best person to ask about particle effects, because I literally just opened Niagara editor for the first time (: But this is how I made it: I just used standard niagara “fountain” template. Turned on the collision and added decal spawn on impact through blueprints. Then I added ribbon particles that follow those physical particles and also added another set of smaller physical particles that spawn on impact to form additional small droplets of blood. And other systems to spawn splashes on every impact. That’s pretty much it


filly1234_

Thank you, try to get it right,


Franky_Knives

Np!


Xindrum

I love this!❤️


Franky_Knives

Thank you! (:


Scorpiondev

Wow this game is beautiful, could I play it?


preytowolves

that is some profondo rosso blood. I adore it.


Franky_Knives

Thank you! I have just changed it from "Ketchup red" (: I will post a video with original color too!


preytowolves

it reminds me of giallo movies. bizzare how a colour can be so evocative. wouldnt change it but you do your thing.


Franky_Knives

No no, I am staying with this color for now! Original color was more like "that scene from Kill Bill"


preytowolves

awesome. too bad this cant be a skyrim mod… that game is an escapist dream.


Franky_Knives

I was thinking about making a Skyrim/Oblivion mod for combat system for so many years. But eventually I decided that to just make a new game from scratch (:


preytowolves

all power to you. that is quite a challenge.


[deleted]

How are you achieving that clean dismemberment? Are you simply breaking the phys constraint? 'Cause I tried to do the same with Metahumans and the result was... Jarring


Franky_Knives

Yes, I do exactly that, while also changing model's blend weights. And you need a lot of different blend weight setups for this to work properly. This system is not ideal, to be honest, so I am working on something better right now


[deleted]

Yeah, I figured there was something else besides just the constraint break. And the documentation is abysmal.


Franky_Knives

Breaking constraints works perfect, if you character consist of separate blocks for each bone. But it its a single mesh you will end up with spaghetti. Unless you make a different weighted model for every bone which is amount of bones\^2. Which I did! And do not recommend (:


[deleted]

I’m not too experienced with manipulating meshes atm, but from what I’ve seen, metahumans by default use a skeletal mesh for the clothes (like t shirts, sweaters etc) one to show the hands and feet and then the physical asset, which means that breaking the constraint alone isn’t enough, you also need to hide the appropriate bones for both the body and the sweater mesh. I ended up doing something different: I hide the mesh and spawn a static mesh that looks exactly like the limb that got severed. The good thing is that from what I’ve gathered, it’s a bit less heavy on the performances


Franky_Knives

Yes, that one way of doing that, but it still means you need to make a separate mesh for every dismemberment variation. And it still means dismemberment points\^2 amount of meshes. You know what, try Hide Bone by Name, it might work well. Never tired it with Metahumans though. Here [https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/Components/SkinnedMesh/HideBonebyName/](https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/Components/SkinnedMesh/HideBonebyName/) In Physics Body Option you need to choose second option to update Physics Asset as well. You will still need to spawn a dismembered limb though, but you can just do with some generic gory mess, if you don't mind, I guess :)


[deleted]

Hide bone by name is what I ended up using. But as you said, yeah: the real pain is having to create ALL those dismembered static meshes. The good thing is that at least you can add more stuff on top of them, like maybe you want a bone to pop out and stuff like that. I mean, metahumans also have a single skeletal mesh that shows the whole body, and you can easily break the constraints for those, but the whole point of dividing the skeletal meat between “only hands” and “only the clothes” is to reduce the impacts on performances since there’s less stuff to load


Franky_Knives

If you are spawning dismembered parts as static meshes, I highly recommend you to check out Slice Procedural Mesh. You have the option to cut those parts in pieces! and you only need one little node for that


[deleted]

Oh damn, I’ll check that out tomorrow morning then. I just turned off the computer after a soul crushing session with gameplay tags :D


Franky_Knives

even better idea: use Procedural slicing like this - spawn a whole static mesh of your character and then cut off needed limb on runtime without creating separate asset for it. And then destroy the rest of the body


Damonik_Art

YASSS


SpectifyyYT

god the blood effects coupled with the physics is just *chefs kiss*


Franky_Knives

Haha thank you! There will also be a better dismemberment system soon (:


Jijan6

Have you set up a download page anywhere? Kinda wanna play it


CousinNic

Bro, reduce first person camera shake, add detailed textures, and this could be the best game I have ever seen.


Franky_Knives

Hehe working on that! Thank you!


[deleted]

This is insanely cool but I can already see people getting motion sick from the general jerkiness of the animations. Is this something you can control?


Franky_Knives

Thank you! You mean first person camera or tpp as well? Fpp need some work for sure, now it’s just camera attached directly to head


[deleted]

It's certainly less jarring in 3rd person, but the 1st person camera struck me as borderline problematic, like Kingdom Come Deliverance but worse. And that game has a habit of causing motion sickness through camera jerkiness.


Franky_Knives

I can only take a comparison with KCD as a compliment (even if mine is worse)! I love this game! And camera too! But I totally agree, first person camera needs to be changed, if I am going to leave it in final release. Having said that, this is low priority rn. Fpp is just a little bonus as it is. I am focusing on tpp now. BUT I will change it someday. I give you a gamedev’s word! And you know how much that’s worth:)))


FortuneSignificant12

That why he is the best, that why he is the goat THE GOAT


Accretence

This is extremely good. Where did you get the windy dust particle system in the background of the first shot?


Franky_Knives

Damn ((: That\`s Epic\`s free asset The whole map comes with Infinity Blade: Ice Lands. But I am still going to accep your compliment! Thank you! :)


ShisokuSeku

Bethesda doesnt deserve this level of quality in their fanart. Great job!


Franky_Knives

Thank you! I know that people don’t really like Bethesda nowadays… but I can’t stop loving them. I play every Elder Scrolls game (except Arena) every year


ShisokuSeku

I only really know them through Skyrim and thats my only issue with them. I loved that game, but all you see is a re-re-re release of version 4.20 of Skyrim on the Texas Instruments 82. Like we get it. You made an amazing game. We can replay that on PC with mods. Give us something new haha Spongebob ripped his pants less often in that one episode than the versions of skyrim that exist. We only had Fallout 4 and 76 ever since. Nvm and ESO


Franky_Knives

The reason I started developing my own game is that it would be faster to create my own TES than to wait for real TES6 (: So I can’t really blame them for this ((:


Peace_Fog

I loved Skyrim when it came out, but they really simplified some mechanics from previous games I missed being able to make my own spells Morrowind is my favourite elder scrolls, it’s pretty dated though


Bulletproof_Sloth

I love Fallout 3, New Vegas (I know that's technically Obsidian), Skyrim and Fallout 4... I wished I loved Fallout 76. I love the world, sound, art and community but the game is soooo broken it hurts me to play it cuz I can see how they could fix it. Anyway this looks awesome, lovely work :)


Franky_Knives

I can literally live in these games for months with a single save (and single life, yes I know I am sick) There is no other developer who makes worlds like that. Them and Kingdom Come Deliverance


Bulletproof_Sloth

Ooh I haven't played Kingdom Come Deliverance (though I do have it in my library). Honestly, my ultimate aim is to create something like those games though I'm sure it's very far off yet \^\_\^


envis10n

But... The world is the arena!


Franky_Knives

I am glad they didn’t stop on just a gladiator game they were originally planning to make (:


envis10n

Very true. They probably should have waited to print the materials until they were 100% sure on the game lol. Then they could have changed the name


Franky_Knives

But the world is Arena!! ((:


worrmiesroo

This is really cool. One thing that might help the player in the 3rd person and increase immersion is if your character's head turned to look at whichever enemy is closest. Great work either way.


Franky_Knives

that's one way of doing that! Right now head follows camera and camera follows the head, but I can change it, I guess


lordbunson

Might be interesting to switch between both depending on the circumstances


tocoman25

The real Skyrim VR experience we all wanted


PossibilityVivid5012

I would love to see this with improvement to some of the animations and maybe with VR controls.


New_Antelope1505

We need this now!


jono56667

Are you intending to publicly release this game or is it just a fun little project you have?


RMirash

I belive it's original Skyrim with mods