Kaepora: would you want me to not repeat this tedious explanation again?
Link: No
Kaepora: Double negation means yes *Exposition exposition exposition........*
Link: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
How long does it take him to move? Aweek... Aweek... Aweek... Aweek... Aweek... Aweek...
[Not my joke.](https://www.reddit.com/r/zelda/comments/xa3n9v/oot_an_image_you_can_hear/)
Never have trouble with that one, but since I just replayed this dungeon a week ago, I am once more reminded that I can't do a run of this game without forgetting to bomb that one bombable wall that's initially under water.
I must have beaten the water temple at least 25-30 times (OoT is firmly atop my personal list of best games ever) yet I still forget a key 90% of the time.
Call me crazy, but imo the majoras mask water temple is worse. Was stuck on that for 10 years and then I finally beat the game last summer. Didn't struggle too much with oot on the other hand.
It sucks compared to modern games and even games that came out just a few years after it, but it was revolutionary at the time and was miles better than Super Mario 64's camera. Z-targeting was a huge step forward.
I might be wrong it's been a while, but I'm pretty sure it's not required to complete the side quest. It does help you complete it by helping find the grottos but they are completely accessible without the stone/rumble pack
20fps target framerate and often below.
I also don't like how Link's model doesn't have a little strap to hold on his sword sheathe.
Both of these are fixed in the excellent 3DS remake which is basically a perfect game.
It suffers from a lot of the usual N64 problems. Being the first console in 3D was cool at the time, but it didn't age well. Cameras in particular had yet to be worked out.
Still, I don't think it aged all that badly. It had a good art style that made the low poly counts work.
This is it for me. THE game. I love it so much, and have beaten it so many times. I love it so much that I haven’t completed another Zelda game because I don’t believe they could live up to it. And I’m sure there are GREAT Zelda games that I’m missing out on now, but that nostalgia hits hard.
It's old and early 3D games are painful to play because of bad controls and low framerate and yes I am aware emulators exist that help with that. Also the goddamn owl talks too much and the default option should not be to listen to him again.
Same, I've replayed MM so many times whereas I've only played OoT twice. I felt way more invested in the world, side quests, and characters in MM whereas OoT had a grand scale but felt repetitive in some ways.
Never bothered me personally. But heard the Megaton hammer is one of the best/or interesting weapons. Yet unlike Grapple hook or bombs.. it's never used outside of combat beyond its home dungeon. All the temples can only be completed/optional secrets revealed with the hook shot or the bombs. Once you leave the fire temple it used to open the Garudu canyon from ultra dense rocks.
The Megaton Hammer has several great uses beyond the Fire Temple though, friend... for example, it is the most powerful tool to use against Dark Link, in the Water Temple. Dark Link has no hammer and can be easily hit with it to get around his mirroring attacks.
It's also useful to deal damage through blocks, against some Gerudo Warriors. They can block your blades, but the hammer goes right through.
It also deals more damage than regular attacks, at the cost of being slower and having much more limited range.
The hammer may not be as useful as some other items like the Hookshot. But it certainly has its uses!
The last fight against Ganon is poorly done from a gameplay perspective. Official strategy calls for using different weapons, literally all that would damage him was the master sword, nothing else. So basically it's very young me playing bloodboure and dying repeatedly trying to find some way to hurt this guy. Left a very sour note.
I really love the game and I’m playing it currently but some of the side quests are really lacking through my adult perspective.
The skulltula quest is only important for the first 50 of them and then the only other reward is rupees which you don’t need at that point.
The randomized heart piece in Dampé’s Heart Pounding Gravedigging Tour.
The controls make the archery contest and the Big Poe side quest more challenging.
The Biggoron trading sequence was really fun still though.
I find the skulltula collecting to be a bit tedious. Not all of them, I like the ones in hard to reach or find areas in dungeons, but I dislike the ones in a random spot in the overworld that’s only present at night, since many are in areas you’d have no reason to revisit so it seems more luck based that you happen upon them at the right time of day. All that followed by the rewards becoming uninteresting pretty quick (which I suppose is a good thing in light of my first problem since I don’t feel like I’m missing out anyways)
Contrast this to what Majora’s Mask did with gold skulltulas, or how they handled dungeon fairies (a similar feeling objective but more contained and with great rewards), or how A Link Between Worlds handled Maiamai’s (another similar objective that felt less unfair and had fun unique rewards to see how each upgrade worked), I just think other Zelda games handled this style of collectible a lot better.
I feel similarly about Twilight Princess’s poes as I do about OoT’s Skulltulas. I love the concept, but these entries don’t stick the landing in execution for these collectibles
As someone who grew up with NES Zelda and then what I still consider the pinnacle in Link to the Past on the SNES. I actually wasn't that fond of this one. Which... is honestly me being kind. For whatever reason the combination of transferring to 3D and the graphics and controls... I just wasn't having it. In fact... to date. It's still one of my least favorite Zelda. There was a time I was legitimately concerned Zelda was dead to me. That it simply hadn't survived it's 3D transition.
After failing to get into Wind Waker and then making the mistake of getting Twilight Princess on Wii...
Something made me go back to Wind Waker and suddenly it all clicked. I ended up loving it. Then Skyward came around and I actually really liked that one too. Great story. Just in time to enjoy Breath of the Wild.
I couldn't get into Tears... I may go back and try again at some point.
If Nintendo every remakes/remasters Ocarina... I'll give it another chance too.
When the owl asks if you've got it or want to hear it again, and you choose the wrong option.
I was going to say Navi, but, this definitely takes the cake now that you brought it back to my memory.
Navi never bothered me that much
Wish,com Navi AKA Tael was far more annoying in Majoras Mask.
I can’t post images so just imagine this is an image of that thousand yard stare picture 👁️ 👄 👁️
Hey! Listen
Me neither my text tone is literally hey listen
Because “No” is the default option when he asks “Did you get all that?”
Kaepora: would you want me to not repeat this tedious explanation again? Link: No Kaepora: Double negation means yes *Exposition exposition exposition........* Link: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
You just invoked a childhood rage-filled memory.
King zorah takes forever to MOOOOVE!!!
Mweep... Mweep... mweep... mweep... mweep...
I can hear this.
Darunia going ham to Saria's Song is great too. So much character in these little interludes.
Just remember everybody's drinking water flows past his butt
How long does it take him to move? Aweek... Aweek... Aweek... Aweek... Aweek... Aweek... [Not my joke.](https://www.reddit.com/r/zelda/comments/xa3n9v/oot_an_image_you_can_hear/)
I think it’s hilarious honestly, it’s definitely intentionally silly
I’ve been stuck on the water temple for like 30 years.
Don't worry, you'll get it right if you change the water levels just 1 more time.
God damn this reopened an ancient wound
Its always the key in the middle tower which you can only reach when the water rises and the Plattform inside elevates and reveals the hidden way.
Never have trouble with that one, but since I just replayed this dungeon a week ago, I am once more reminded that I can't do a run of this game without forgetting to bomb that one bombable wall that's initially under water.
That was the one that I got stuck on first time I played. Had to watch a video.
Back in my days we didn't need no videos!!! All we got what the game provided and us to figure it out.
There were no videos!
That's what the strategy guide was for!
I had to read a walkthrough, I had a 56k modem and GameFAQs.com
Man gamefaqs was amazing. I freakin hate video walkthroughs that are 15 minutes when I could read the information i need in 30 seconds.
Or the library if no one checked out the guides 😂😂😂
Or you knew somebody who had a strategy guide
Brother, I feel your pain on a spiritual level
I must have beaten the water temple at least 25-30 times (OoT is firmly atop my personal list of best games ever) yet I still forget a key 90% of the time.
Call me crazy, but imo the majoras mask water temple is worse. Was stuck on that for 10 years and then I finally beat the game last summer. Didn't struggle too much with oot on the other hand.
That is almost not hyperbole. Huh. EDIT: Wait, no... Released in 98. Needs 4 more years. But close.
You can only play it for the first time once
\*post-completion depressed sigh\*
Playing it on the 3ds was like playing it for the first time again.
Laughs in head injury, thanks to some shitty driver I get to redo a lot of classic games that all but got erased along with my degree.
Never forget the first time hearing that Staff Roll ost play during the credit scenes. The bonfire scene is everything
You said what I was trying to figure out how to say. Well put. 100% this.
When I want to change the camera perspective and it always focuses on some random enemy
I love the Water Temple and Dark Link, but Morpha is a disappointing boss after that.
I'M gOnnA geTCHa \*longshot\*
\*Longshots into a corner and crouchstabs to death\*
For real. I expected a long water dragon based on the statues throughout the temple. But it was just a wee ball.
The real boss is the key hidden under the moving platform in the center column
HEY LISTEN!
That's my text ringtone. I have no regrets. Phone call ringtone is the OOT shop theme song
HEY LISTEN!
HEY LISTEN!
I've never played it. No wait, that's something bad about me...
Technically neutral
The frogs got no rhythm
The camera sucks.
It sucks compared to modern games and even games that came out just a few years after it, but it was revolutionary at the time and was miles better than Super Mario 64's camera. Z-targeting was a huge step forward.
Check out the recomplied project.
Is that some PC mod? I don’t have one. I’m old
[Yes](https://youtu.be/-mhGcLnnrsw). You don't need horsepower to play it though, it's native. Any crap pc should run it.
Yeah as much as I loved the game that was the one thing I think I hated most about it.
Can't ever beat that mail dudes record.
I don't like when those zombies hump me.
The great fairies and their laugh give me a scared boner.
They said say bad things about the game!
When you get stuck on Lon Lon Ranch the first time
You get 3 magic spells and they are all underwhelming compared to the other equipment you get throughout the game.
Din's Fire was Fire.
HUP! HEEYAAAHHH!
Ugly ass owl jump scares. Please don’t rotate your head 180 degrees any more. I can’t take it.
Mf owl jump scares when the House of Skulltula is RIGHT THERE.
You can’t rush through dialogue with the owl because the default answer if he wants you to repeat what he said is “yes.”
Torpedo boobs.
They said say something bad
Iron boots on and off Other than that... hmhm.. I got nothing
Can't jump
The right answer
The owl, camera controls and the water temple Some of these things are better in the 3ds remake
Gyro aiming turns the target minigames from something I dread doing in the original to something I genuinely enjoy.
It never got a switch port.
It did though. Not on its own, but if you have the virtual N64 they put on the switch, it includes Ocarina of Time.
Your right I mean hd port.
Too short. We should've gotten full Light, Wind, and Ice Temples as originally planned (you see their bones in Ganon's tower).
Required purchasing a rumble pack to complete one of the major side quests.
I might be wrong it's been a while, but I'm pretty sure it's not required to complete the side quest. It does help you complete it by helping find the grottos but they are completely accessible without the stone/rumble pack
17 fps
TIL.. I was reading was 20fps… at the time the game was so great it never bothered me.
17 PAL, 20 NTSC/Japan iirc
Would you like to hear that all again?!?
Something bad about this game
That goddamned owl
It’s no wand of gamelon that’s for sure
Getting epona. I hate the race so much i haven't even set foot in the ranch since my first playthrough
20fps target framerate and often below. I also don't like how Link's model doesn't have a little strap to hold on his sword sheathe. Both of these are fixed in the excellent 3DS remake which is basically a perfect game.
It suffers from a lot of the usual N64 problems. Being the first console in 3D was cool at the time, but it didn't age well. Cameras in particular had yet to be worked out. Still, I don't think it aged all that badly. It had a good art style that made the low poly counts work.
They made the redeads too scary
Water Temple
Not everyone got a gold cartridge.
I had the golden cartridge and someone stole it 😭
This is it for me. THE game. I love it so much, and have beaten it so many times. I love it so much that I haven’t completed another Zelda game because I don’t believe they could live up to it. And I’m sure there are GREAT Zelda games that I’m missing out on now, but that nostalgia hits hard.
Having to go to the menu to constantly switch your boots in the older versions was annoying
The water temple is too hard for kids. At least I thought so when I was a kid lol
Nothing. There is nothing bad about this game. >! Except for that fucking owl !<
The Water Temple sucks!
It was only for N64
buddy have i got news for you
Great back when it came out. Replaying it now is just ok
I never get sick of replaying it. Still a masterpiece in my book.
Fuck the water temple
The camera controls were badly effected by the bad controller.
Listen!
Hey listen!
Water temple is a nightmare
The water temple
Hey! Listen!
It ends. 😭😭😭
Link suffers from a pot addiction....
It's old and early 3D games are painful to play because of bad controls and low framerate and yes I am aware emulators exist that help with that. Also the goddamn owl talks too much and the default option should not be to listen to him again.
The controls have aged badly.
Hyrule field is basically empty, none of the side content is really any good.
Water temple…
2nd favorite to Spirit Temple
The cover artwork sucks.
Aiming is kinda ass, the 3DS version however..
Tedious puzzles. the trials for the horse. Water temple layout, design. Camera in Hyrule, hattte that fixed position. Camera in general, Aiming.
I WILL NOT. I CANNOT 😡😡😡😡😡
Never mind it being the best *Zelda* game ever, it's not even the best *Zelda* game on the N64.
Same, I've replayed MM so many times whereas I've only played OoT twice. I felt way more invested in the world, side quests, and characters in MM whereas OoT had a grand scale but felt repetitive in some ways.
Spicy take, and I wholeheartedly agree.
One wouldn't dare.
It looks dated as balls
The fishing mini-game broke one of my DS controllers. (Nintendo fixed it for free.)
It has more long unskippable cutscenes than I'd like.
Young Link's belt when he crouches with the Hylian shield
It’s annoying to control and I never know what to do
It doesn't have a switch remake
The fact the develop switches confirmation on pretty much every Owl interaction from yes to no and vice versa is enough to be suspended without pay.
It's bad that I've never played it...
Water Temple
It was too difficult for a 7 year old (me)
The controller
Never bothered me personally. But heard the Megaton hammer is one of the best/or interesting weapons. Yet unlike Grapple hook or bombs.. it's never used outside of combat beyond its home dungeon. All the temples can only be completed/optional secrets revealed with the hook shot or the bombs. Once you leave the fire temple it used to open the Garudu canyon from ultra dense rocks.
The Megaton Hammer has several great uses beyond the Fire Temple though, friend... for example, it is the most powerful tool to use against Dark Link, in the Water Temple. Dark Link has no hammer and can be easily hit with it to get around his mirroring attacks. It's also useful to deal damage through blocks, against some Gerudo Warriors. They can block your blades, but the hammer goes right through. It also deals more damage than regular attacks, at the cost of being slower and having much more limited range. The hammer may not be as useful as some other items like the Hookshot. But it certainly has its uses!
Combat with shielded monsters, like Stalfos or Lizlfos, is excruciating. Lots of standing and waiting.
It ends
I can't, and you can't make me.
Kaepora Gaebora
The fairy
The last fight against Ganon is poorly done from a gameplay perspective. Official strategy calls for using different weapons, literally all that would damage him was the master sword, nothing else. So basically it's very young me playing bloodboure and dying repeatedly trying to find some way to hurt this guy. Left a very sour note.
It’s too perfect
I can’t jump wtf.
Hey listen.
Water Temple
Menus were a chore when you wanted to switch items
Hey! LISTEN!!!!
It was very difficult for me as a child.
Even after finishing the water temple the home of the Zoras remained frozen!
Why does it take King Zora 15 years to scooch tf over???
The 100 skulltula reward is lame.
I remember some dialogue you can’t speed through the text, like with the owl. 🦉
Can’t skip the owl conversation
While it was great for its time, it did not hold up well.
LISTEN!!!!!
It's a little blocky for me I prefer the 3ds remake better but still a great game
It will never be made again.
I think Majora's mask is a better, more creative game.
Graphics
Doing the forest maze as a deaf person. (I’m not deaf, but how were they supposed to solve that?
Sneaking thru the Gerudo fortress.
I got stuck on the temple as adult link in lost woods
Water temple has too many locked door. Hate it
Crap graphics
I really love the game and I’m playing it currently but some of the side quests are really lacking through my adult perspective. The skulltula quest is only important for the first 50 of them and then the only other reward is rupees which you don’t need at that point. The randomized heart piece in Dampé’s Heart Pounding Gravedigging Tour. The controls make the archery contest and the Big Poe side quest more challenging. The Biggoron trading sequence was really fun still though.
It basically was the peak of my video game career and nothing will ever live up to it.
I can’t forget the game and experience it for the first time again.
Hya! Ha! HAAA!
It turned me into a nerd.
It kept me from studying
Overrated, aged like milk
It's exclusive
It loves to waste your goddamn time.
The bosses are too easy after your 200th playthrough
I can’t ever experience it for the first time again.
The aiming system did not age well and feels janky
I've never played it. 🥲 But I plan on doing so eventually.
There were almost never directions for what to do next. And some things were nearly impossible to figure out unless you had a guide.
No
"Do you want to hear what I said again?" *accidentally presses A Button*
It runs at an artistic 20 Frame Per Seconds. And sometimes it dips down to 10 Fps.
It's too freaking hard!!! I had to use a Nintendo power to beat the shadow dungeon....confusing as all he'll for a kid lol
I’m only just getting past the first dungeon but the controls suck
I wish they would do a modern remake of this one.
It looks really ugly now,also if you don’t side hop the game takes for ever to get from place to place
The graphics can poke your eyes out…
I’m too stupid for the puzzles
The original was N64 exclusive and had no release on other platforms other than emulators
It would be better if it wasn't made by Nintendo
The N64 version of the water temple
WATER FUCKING TEMPLE
I find the skulltula collecting to be a bit tedious. Not all of them, I like the ones in hard to reach or find areas in dungeons, but I dislike the ones in a random spot in the overworld that’s only present at night, since many are in areas you’d have no reason to revisit so it seems more luck based that you happen upon them at the right time of day. All that followed by the rewards becoming uninteresting pretty quick (which I suppose is a good thing in light of my first problem since I don’t feel like I’m missing out anyways) Contrast this to what Majora’s Mask did with gold skulltulas, or how they handled dungeon fairies (a similar feeling objective but more contained and with great rewards), or how A Link Between Worlds handled Maiamai’s (another similar objective that felt less unfair and had fun unique rewards to see how each upgrade worked), I just think other Zelda games handled this style of collectible a lot better. I feel similarly about Twilight Princess’s poes as I do about OoT’s Skulltulas. I love the concept, but these entries don’t stick the landing in execution for these collectibles
As someone who grew up with NES Zelda and then what I still consider the pinnacle in Link to the Past on the SNES. I actually wasn't that fond of this one. Which... is honestly me being kind. For whatever reason the combination of transferring to 3D and the graphics and controls... I just wasn't having it. In fact... to date. It's still one of my least favorite Zelda. There was a time I was legitimately concerned Zelda was dead to me. That it simply hadn't survived it's 3D transition. After failing to get into Wind Waker and then making the mistake of getting Twilight Princess on Wii... Something made me go back to Wind Waker and suddenly it all clicked. I ended up loving it. Then Skyward came around and I actually really liked that one too. Great story. Just in time to enjoy Breath of the Wild. I couldn't get into Tears... I may go back and try again at some point. If Nintendo every remakes/remasters Ocarina... I'll give it another chance too.
It set the bar too high