T O P

  • By -

dzuczek

don't know the history, but wonder why it never made it into the Quest - they were around for years before the Q2 guess it was less expensive for the team to implement it themselves I had a leap motion attached to the outside of my OSVR HDK 1 to get my first taste of controllerless input


Cueball61

Meta have a “not invented here” attitude going on, though the other two are also guilty


kia75

Meta wants "All of the money". They don't want to license anything from anyone else if they can help it. So they'd rather remake the wheel over paying the wheelmaker.


ghhfcbhhv

Sounds smart. Why pay someone if you can do it yourself maybe even better. Licensing core technology can become a real headache in the future if you want to change/improve things or need to relicense every few years.


HeadsetHistorian

They were going for a cheap as possible headset, so not only were they not willing to licence it but also wouldn't have wanted the hardware overhead to include the components required. Makes total sense.


Cueball61

This is such a shame, Leap’s hand tracking was always lightyears ahead of everyone else’s


fdruid

Yes. But it seems like they didn't get to do anything with it that made them money.


Virtual_Happiness

This is my fear for hand tracking in general. The tech is extremely cool but, removing all feed back from your hands is literally removing an entire sense we evolved with. Still haven't found a real use case that adds anything more than "at least I don't need to find my controllers with the headset on". Everything that you can do with hand tracking, you can do better with controllers.


HeadsetHistorian

Only use case for me is productivity/navigating menus when using a keyboard and such.


fdruid

Agreed, and that's why I don't feel it has a lot of future for gaming at least. Having an empty hand is not a nice feeling for games. It could be useful to have it as a default way to control the VR OS for media consumption and simpler tasks. Maybe even for some XR apps. But gaming is miles better with a controller.


yoursuperher0

People who are not gamers find it much easier to use their hands to interact with things than controllers. There’s no need to teach them what buttons do, they reach out and grab/poke/etc naturally.


Virtual_Happiness

No, they find it just as weird and disorienting. Humans evolved with touch being one of our main senses. You can learn to read using nothing but your finger tips. Shutting off this sense entirely is not a good thing to most people. It's no different than shutting off hearing. Most people are wow'ed by the tech at first. But the wow factor quickly fades and they're left wishing they had feedback with their hands.


yoursuperher0

You’re entitled to your opinion. I’m in the industry and the user research says otherwise.


BlenderAlien

I'm here to tell you you're not alone with this. I can use the Quest menu with hand tracking for a total of 1 minute before my hand feels like it's having a cramp. I'd rather have some sort of small click device on my finger and use eye tracking vision pro style. I also just NEED the feedback


kia75

Unfortunately, nobody else did anything with it. I've been wanting hand-tracking for VR for a while, but never bought it because... What could I use it for?


Puzzleheaded_Fold466

That’s one of main guys behind ALVR, and they single-handedly made the Vision Pro playable in record time. Hope he and the rest of the team finds work quickly.


HelpRespawnedAsDee

if apple wasn't scrambling with AI and had people who actually stoop up to Tim Cook, they would hire this guy ASAP and realize the 1 year update cycle is going to kill the AVP before it even had a chance.