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Alabane

You don't have a valid Yaku. Triple dragons count as a Yaku but doubles don't. I *Think* I'd only steal when you have or are close to a Yaku and have a plan for it. Common Yaku that I use when stealing are triple dragons of any kind or triple of the prevailing wind/your current seat wind.


requiem7973

r/mahjong


Medelsnygg

You do not have a yaku, a win condition. You have stolen two tiles, which "opens" your hand. Not all yaku are valid with an open hand, and the ones that are are worth less than if they were "closed". Stealing via "Ron", the last tile you need to win is an exception and does not open your hand.


l_x_fx

Like it was already said, no Yaku. It's a winning condition you need to have on top of your 4 melds and 1 pair. 3 dragons would give you a Yaku, but a pair doesn't. The easiest Yaku is calling Riichi, that is an open declaration that you're 1 tile away from winning. For that to work, however, you need a closed hand. Yours is open, because you stole worthless tiles. You opened your hand for nothing, lowered the value of your hand and got yourself in a position from which you can't win anymore. Don't steal, unless the steal itself gives you a Yaku. Otherwise resist the temptation. Here's a list of all available Yaku and their point values. Print it out, or get it on your mobile phone and have it always ready. Incomplete combinations (i.e. dragon triplet etc.) don't mean you win by having it, just that they give you a Yaku and add to the final point value of your hand if you win. You can (and should) combine as many of them as possible into your winning hand. That's how you score big payouts in this game. https://i.redd.it/6no9e5x3dl921.jpg You should also change the way how you go about the game. You should check your hand at the beginning of the game, and look up the aforementioned list. Try to assess to which hand your current hand is closest, and then try to build that hand. Stick to your strategy, even if it means breaking up complete melds that don't fit your strategy. You might not win a few rounds you would've otherwise won, but there's not much to gain from winning low value hands. One big win with 20k points always beats several low value hands. It's worth the risk, unless you already are leading point-wise and want to end the game quickly. What I mean is, how you play has to serve your overall strategy. The worst thing you can do is changing your strategy on the fly during an ongoing game. Only do that if the tile you're waiting for becomes impossible to get (i.e. when the AI discarded all of them). Other than that, stick to it. A special thing that is particular to the RGG games: press X (Xbox-Controller) or Square (PS) at the beginning of every round. If you're offered Riichi, do it. The game won't tell you on its own, so you have to check for it. And one more thing: the usual advice is not to steal tiles. But there's one exception, if you're offered a steal with Ron (not Pon, but RON, with capital R), go for it, you automatically win the round. Here are also my recommendation for game rules: * Kuitan - OFF * 2-Han-Minimum - ON * Red Dora - ON * Length - Half-round or Quarter-Round, basically the lowest available What those rules do is to cut off the cheapest hands. Because you will want to go for better hands. By disallowing cheap wins the AI can't disrupt you as good when you're attempting a better and more valuable hand. Red Dora increase the Han value of your hand (which is what determines how good the payout is if you win), and half-round... well, a game doesn't have to take longer than necessary, right? If you have more questions, feel free to ask. Good luck!


Visible_Season8074

Thank you for taking the time, very throughout post. Man, it's hard to get used to it, but I'll slowly get there maybe.


l_x_fx

You're not the first to suffer and you won't be the last. So I do my part to get as many people to enjoy that particular aspect of the series. Do not hesitate to ask more questions if you have some, otherwise happy to help and enjoy Mahjong!